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ptex.us

Ptex

Is a texture mapping system developed by Walt Disney Animation Studios. No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh. The Ptex file format. Can efficiently store hundreds of thousands of texture images in a single file. Provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application. Jan 17, 2012. Ptex supported in mental ray 3.10.

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Ptex | ptex.us Reviews
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Is a texture mapping system developed by Walt Disney Animation Studios. No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh. The Ptex file format. Can efficiently store hundreds of thousands of texture images in a single file. Provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application. Jan 17, 2012. Ptex supported in mental ray 3.10.
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1 overview
2 documentation
3 samples
4 download
5 mailing lists
6 ptex
7 for production quality rendering
8 the ptex api
9 news
10 real time ptex
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Ptex | ptex.us Reviews

https://ptex.us

Is a texture mapping system developed by Walt Disney Animation Studios. No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh. The Ptex file format. Can efficiently store hundreds of thousands of texture images in a single file. Provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application. Jan 17, 2012. Ptex supported in mental ray 3.10.

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ptex.us ptex.us
1

Ptex Samples

http://ptex.us/samples.html

Download a Quicktime movie showing production models. Painted and rendered with Ptex (69M, JPEG encoding). Download sample Ptex projects below. Each sample project includes a geometry obj file, a Renderman rib file, Renderman shaders, one or more ptex textures, and 512x512 image renders corresponding to the thumbnails shown below. Utah Teapot (Catmull-Clark subd). Stanford Bunny (Loop subd). Cube w/ holes through center, rendered with displacement map (Catmull-Clark subd).

2

Ptex Download

http://ptex.us/download.html

Read the Ptex License. Before downloading this software. The Ptex API is hosted as free open source at github. Browse the change history. Nov 23, 2009. May 28, 2010. Windows compatibility fixes, minor bug fixes. May 2, 2011. Minor bug fixes. API change: added PtexPtr: reset method. May 9, 2011. Critical bug fix: threading crash when using multiple caches. Dec 14, 2011. Fixed crash when rendering triangle textures that have no stored mipmaps. Apr 8, 2013. Apr 9, 2013. Dec 8, 2015. Apr 4, 2016.

3

Ptex

http://ptex.us/index.html

Is a texture mapping system developed by Walt Disney Animation Studios. No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh. The Ptex file format. Can efficiently store hundreds of thousands of texture images in a single file. Provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application. Jan 17, 2012. Ptex supported in mental ray 3.10.

4

Ptex Overview

http://ptex.us/overview.html

Model with 2694 faces rendered with Ptex. No explicit UV assignment was used. The largest texture layer, the fine-scale displacements, has 836 million texels stored in a single Ptex file with individual face resolutions ranging from 64 x 64 to 2048 x 2048 texels. No seams are visible across faces, even under close magnification. Walt Disney Animation Studios). There were many drawbacks to traditional texture mapping methods that led to the development of Ptex:.

5

Ptex Mailing Lists

http://ptex.us/mailinglists.html

Two mailing lists have been set up for Ptex on Google Groups:. For general Ptex discussion.

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SantanaPanero – SantanaPanero

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Reflexiones sobre el mundo de los Videojuegos, Animación, 3D y Tecnología. Monument Valley and Sword and Sworcery Design Análisis. Después de meses dándole vueltas a mi proyecto de videojuego en el que estoy comenzando a trabajar, tengo una serie de juegos y referencias artísticas presentes (arte moderno, películas, ilustradores, etc,…) y Monument Valley y Sword and Sworcery forman parte de ellas. Acabo de encontrarestos artículos ( Monument Valley. Madrid Games Week y Gamelab Academy. No ganamos ningún ...

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3D Tool – web based 3D model viewer

http://blog.ivank.net/3d-tool-web-based-3d-model-viewer.html

3D Tool – web based 3D model viewer. Let me present you 3D Tool, web-based model viewer with a simple renderer I made during this summer. It has basic functionality and can deal with several basic 3D formats. 3DTool.ivank.net. After loading 3D models, the random color is attached to each part of the model. It can be rendered using Path Tracing as a diffuse material. The light is provided by environment map. My library for accelerated graphics in the browser. My library for parsing and editing 3D meshes.

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Do Tech Artists Dream of Electric Sheep?: January 2014

http://barakmoshe.blogspot.com/2014_01_01_archive.html

Thursday, January 30, 2014. This post has been loooooooooooong overdue but I wanted to talk a little bit about Shadertoy. I love this site so much as it is a great example of what technical art is all about. Making something beautiful with code and design and sharing your achievements with friends and colleagues. Heres a link to the site  https:/ www.shadertoy.com/. Hit the jump to see some of my favorite example shaders! Wednesday, January 29, 2014. Ptex: No more needing to UV models to begin texturing!

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OpenColorIO

http://opencolorio.org/License.html

Open Source Color Management. OpenColorIO v1.0.8 documentation. All code by Sony Pictures Imageworks except:. Pystring http:/ code.google.com/p/pystring/. TinyXML http:/ sourceforge.net/projects/tinyxml/. Yaml-cpp http:/ code.google.com/p/yaml-cpp/. PTex (Mutex), courtesy of Brent Burley and Disney http:/ ptex.us/. Little CMS http:/ www.littlecms.com/. MD5, courtesy L. Peter Deutsch, Aladdin Enterprises. http:/ sourceforge.net/projects/libmd5-rfc/files/. TinyXML is released under the zlib license:. 1 The...

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Blog Archives - Find Ubuntu | Projeto Seja Livre

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Marco Civil começa a valer hoje; saiba o que muda na internet brasileira. A partir desta segunda-feira, 23, você, que acessa a internet brasileira, segue um conjunto de normas criadas especificamente para a rede, porque hoje entrou em vigor o Marco Civil da Internet. O que muda para o usuário. Um dos pontos essenciais do Marco Civil é o estabelecimento da neutralidade da rede. Preparamos um texto só para explicar o que significa o termo e você pode conferi-lo aqui. O que muda para empresas. Eles precisam...

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All Categories - Find Ubuntu | Projeto Seja Livre

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Marco Civil começa a valer hoje; saiba o que muda na internet brasileira. A partir desta segunda-feira, 23, você, que acessa a internet brasileira, segue um conjunto de normas criadas especificamente para a rede, porque hoje entrou em vigor o Marco Civil da Internet. O que muda para o usuário. Um dos pontos essenciais do Marco Civil é o estabelecimento da neutralidade da rede. Preparamos um texto só para explicar o que significa o termo e você pode conferi-lo aqui. O que muda para empresas. Eles precisam...

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Category: Canonical - Find Ubuntu | Projeto Seja Livre

http://findubuntu.weebly.com/home/category/canonical

Disney inicia o desenvolvimento de tecnologias em Linux. Ptex - desenvolvido pela DIM ( http:/ ptex.us/. Http:/ www.disneyanimation.com/technology/brdf.html. BRDF Explorer é um aplicativo que permite o desenvolvimento e análise de funções de distribuição de reflectância bidirecional (FDRB). Ele pode carregar as funções de trama analítica BRDF (codificadas como funções em linguagem. Http:/ www.disneyanimation.com/technology/seexpr.html. Http:/ www.disneyanimation.com/technology/partio.html. Desenvolvido p...

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Adrian Boeing: Blog: Game Developers Conference 2012 - Technical summary

http://adrianboeing.blogspot.com/2012/04/game-developers-conference-2012.html

Also check out Adrian Boeing's webpage. Saturday, April 07, 2012. Game Developers Conference 2012 - Technical summary. GDC2012 is over, and this year there are a huge number of available presentations. You can download the Game Developer Conference 2012 presentations from the GDC vault. Jare / Iguana has also kept a link collection from GDC 2012. I'll start with graphics. Eban Cook / Naughty Dog presented "Creating Flood Effects in Uncharted 3", a technical artist look at water effects. Unfortunately...

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Ptex

Is a texture mapping system developed by Walt Disney Animation Studios. No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh. The Ptex file format. Can efficiently store hundreds of thousands of texture images in a single file. Provides cached file I/O and high-quality filtering - everything that is needed to easily add Ptex support to a production-quality renderer or texture authoring application. Jan 17, 2012. Ptex supported in mental ray 3.10.

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