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Programming for Fun and Profit | Discussing issues concerning programming as both a career or a hobby

Programming for Fun and Profit. Discussing issues concerning programming as both a career or a hobby. Skip to primary content. Skip to secondary content. Responsive UI, Threading and Unit Testing. August 31, 2014. WPF provides a powerful library for building user interfaces. Here, for instance, is a simple window that contains a progress bar and a button, called Do Work:. Here’s the code behind:. Speaking of the ViewModel, here’s the code:. The important points in the view model are the Progress property...

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Programming for Fun and Profit | Discussing issues concerning programming as both a career or a hobby | pugilisticgnome.com Reviews
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Programming for Fun and Profit. Discussing issues concerning programming as both a career or a hobby. Skip to primary content. Skip to secondary content. Responsive UI, Threading and Unit Testing. August 31, 2014. WPF provides a powerful library for building user interfaces. Here, for instance, is a simple window that contains a progress bar and a button, called Do Work:. Here’s the code behind:. Speaking of the ViewModel, here’s the code:. The important points in the view model are the Progress property...
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Programming for Fun and Profit | Discussing issues concerning programming as both a career or a hobby | pugilisticgnome.com Reviews

https://pugilisticgnome.com

Programming for Fun and Profit. Discussing issues concerning programming as both a career or a hobby. Skip to primary content. Skip to secondary content. Responsive UI, Threading and Unit Testing. August 31, 2014. WPF provides a powerful library for building user interfaces. Here, for instance, is a simple window that contains a progress bar and a button, called Do Work:. Here’s the code behind:. Speaking of the ViewModel, here’s the code:. The important points in the view model are the Progress property...

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Game Design | Programming for Fun and Profit

http://pugilisticgnome.com/blog/category/game-design

Programming for Fun and Profit. Discussing issues concerning programming as both a career or a hobby. Skip to primary content. Skip to secondary content. Category Archives: Game Design. Making Grinding Fun in Far Cry 3. March 3, 2013. If you were lucky, you could circumvent some of the checkpoints by taking a bus, and travel along the outskirts of the map. Still, these checkpoints created quite a bit of grinding when you traveled long distances on the map. Defeating an outpost converts it to your side&#4...

2

Fun with Bots | Programming for Fun and Profit

http://pugilisticgnome.com/blog/2014/01/30/fun-with-bots

Programming for Fun and Profit. Discussing issues concerning programming as both a career or a hobby. Skip to primary content. January 30, 2014. I came across this Chatbot plugin while looking a Github plugin from www.elizaibeth.com. I actually played with a version of ELIZA. Back in the 80’s. The illusion of a conversation with ELIZA quickly fell apart. It seems that chatting AI has come a long way since ELIZA. The conversation started going rather well as you can see here:. You:good. how are you. Bot:I...

3

The Rules of Sixty | Programming for Fun and Profit

http://pugilisticgnome.com/blog/2013/11/12/the-rules-of-sixty

Programming for Fun and Profit. Discussing issues concerning programming as both a career or a hobby. Skip to primary content. The Rules of Sixty. November 12, 2013. Sixty is a variation of Rummy most closely resembling Farmers’ Rummy. The number of rules can be fairly daunting. Once the you have played a few games, like any good card game, you should find them easy to follow. In the rules below, I’ve adopted terminology taken from the description of Farmer’s Rummy detailed here. The discard pile and.

4

Making Grinding Fun in Far Cry 3 | Programming for Fun and Profit

http://pugilisticgnome.com/blog/2013/03/03/making-grinding-fun-in-far-cry-3

Programming for Fun and Profit. Discussing issues concerning programming as both a career or a hobby. Skip to primary content. Making Grinding Fun in Far Cry 3. March 3, 2013. If you were lucky, you could circumvent some of the checkpoints by taking a bus, and travel along the outskirts of the map. Still, these checkpoints created quite a bit of grinding when you traveled long distances on the map. Defeating an outpost converts it to your side. It also adds a safe house and fast travel point. The...Defea...

5

Welcome to the Sixty Project | Programming for Fun and Profit

http://pugilisticgnome.com/blog/2013/11/10/welcome-to-the-sixty-project

Programming for Fun and Profit. Discussing issues concerning programming as both a career or a hobby. Skip to primary content. Welcome to the Sixty Project. November 10, 2013. I have been playing a card game with my wife and in-laws for the last 15 years. I do not know that correct name of the game, but we call it Sixty. Hopefully this goes well. I’ll be back shortly with the rules of Sixty card game and project objectives/guidelines. This entry was posted in The Sixty Project. Leave a Reply Cancel reply.

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Programming for Fun and Profit | Discussing issues concerning programming as both a career or a hobby

Programming for Fun and Profit. Discussing issues concerning programming as both a career or a hobby. Skip to primary content. Skip to secondary content. Responsive UI, Threading and Unit Testing. August 31, 2014. WPF provides a powerful library for building user interfaces. Here, for instance, is a simple window that contains a progress bar and a button, called Do Work:. Here’s the code behind:. Speaking of the ViewModel, here’s the code:. The important points in the view model are the Progress property...

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