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pushingprimitives.blogspot.com

Thomas Sweeney

Doing the wrong things at the right time. Basic movement detection via frame differencing algorithm. I'm a little peeved at the absence of the 'Fused Media and Applications' module from this years curriculum. From what I can gather, the module covered OpenCV and OpenGL which are the two main API's I'm using for the application pictured above. Well, looks like I'll have to go it alone this year. Import processing.opengl.*;. Float angle1=0.1;. Float fillCol=0.0;. Size(600,400,OPENGL);. For (int i=0;i.

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Thomas Sweeney | pushingprimitives.blogspot.com Reviews
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Doing the wrong things at the right time. Basic movement detection via frame differencing algorithm. I'm a little peeved at the absence of the 'Fused Media and Applications' module from this years curriculum. From what I can gather, the module covered OpenCV and OpenGL which are the two main API's I'm using for the application pictured above. Well, looks like I'll have to go it alone this year. Import processing.opengl.*;. Float angle1=0.1;. Float fillCol=0.0;. Size(600,400,OPENGL);. For (int i=0;i.
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Thomas Sweeney | pushingprimitives.blogspot.com Reviews

https://pushingprimitives.blogspot.com

Doing the wrong things at the right time. Basic movement detection via frame differencing algorithm. I'm a little peeved at the absence of the 'Fused Media and Applications' module from this years curriculum. From what I can gather, the module covered OpenCV and OpenGL which are the two main API's I'm using for the application pictured above. Well, looks like I'll have to go it alone this year. Import processing.opengl.*;. Float angle1=0.1;. Float fillCol=0.0;. Size(600,400,OPENGL);. For (int i=0;i.

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pushingprimitives.blogspot.com pushingprimitives.blogspot.com
1

Thomas Sweeney: Fast inverse square root

http://pushingprimitives.blogspot.com/2008/10/fast-inverse-square-root.html

Doing the wrong things at the right time. Fast inverse square root. Float xhalf = 0.5f*x;. I = 0x5f3759df - (i 1);. X = x*(1.5f - xhalf*x*x);. Terribly quick (if less accurate) newton-raphson iteration. Handy for vector normalization, etc. Big thanks to Carmack et al. Subscribe to: Post Comments (Atom).

2

Thomas Sweeney: Frame Differencing

http://pushingprimitives.blogspot.com/2008/10/frame-differencing.html

Doing the wrong things at the right time. Basic movement detection via frame differencing algorithm. I'm a little peeved at the absence of the 'Fused Media and Applications' module from this years curriculum. From what I can gather, the module covered OpenCV and OpenGL which are the two main API's I'm using for the application pictured above. Well, looks like I'll have to go it alone this year. Subscribe to: Post Comments (Atom).

3

Thomas Sweeney: Processing

http://pushingprimitives.blogspot.com/2008/10/processing.html

Doing the wrong things at the right time. Processing (http:/ processing.org) is incredibly easy as programing languges go. The sketch below took five minutes to write and debug. Import processing.opengl.*;. Float angle1=0.1;. Float fillCol=0.0;. Size(600,400,OPENGL);. PointLight(256, 256, 256, fillCol, 200, 36);. Translate(300,200,-100);. For (int i=0;i. Translate( 2*i),2*i,2*1);. Box(i,i,20 i);. Fill(10 (i*2) ;. Angle1 =.15;. FillCol=fillCol 0.1;. Subscribe to: Post Comments (Atom).

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Thomas Sweeney

Doing the wrong things at the right time. Basic movement detection via frame differencing algorithm. I'm a little peeved at the absence of the 'Fused Media and Applications' module from this years curriculum. From what I can gather, the module covered OpenCV and OpenGL which are the two main API's I'm using for the application pictured above. Well, looks like I'll have to go it alone this year. Import processing.opengl.*;. Float angle1=0.1;. Float fillCol=0.0;. Size(600,400,OPENGL);. For (int i=0;i.

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