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Pierre-Yves Donzallaz | Portfolio of a Video Game Senior Lighting Artist & Lead Level ArtistPortfolio of a Video Game Senior Lighting Artist & Lead Level Artist (by pydonzallaz)
http://pydonzallaz.wordpress.com/
Portfolio of a Video Game Senior Lighting Artist & Lead Level Artist (by pydonzallaz)
http://pydonzallaz.wordpress.com/
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Pierre-Yves Donzallaz | Portfolio of a Video Game Senior Lighting Artist & Lead Level Artist | pydonzallaz.wordpress.com Reviews
https://pydonzallaz.wordpress.com
Portfolio of a Video Game Senior Lighting Artist & Lead Level Artist (by pydonzallaz)
Curriculum Vitae | Pierre-Yves Donzallaz
https://pydonzallaz.wordpress.com/cv
Portfolio of a Video Game Senior Lighting Artist and Lead Level Artist. I am the sole lighting artist behind the single player campaigns of the award-winning and visually acclaimed Crysis 3. After being active on the amateur modding scene for Crysis 1. And after obtaining my degree in Computer Science and Information Management, Crytek offered me to work on Crysis 2. As a lighting artist in 2008. And FMX about my lighting work in Crysis 2. 8211; 2011: Crysis 2. PC, Xbox 360 and PlayStation 3). 8211; FMX ...
Ryse: Son of Rome | Pierre-Yves Donzallaz
https://pydonzallaz.wordpress.com/2014/02/15/ryse-son-of-rome
Portfolio of a Video Game Senior Lighting Artist and Lead Level Artist. Ryse: Son of Rome. February 15, 2014. Official marketing screenshots of Ryse: Son of Rome on Xbox One, featuring the multiplayer levels within the Roman Colosseum and the interior of the Roman Palace in the first single player level. This slideshow requires JavaScript. Pierre-Yves Donzallaz (Lead Level Artist and Senior Lighting Artist). Ats Kurvet (Intern Lighting Artist). This entry was posted in Ryse: Son of Rome. Ryse: Son of Rome.
pydonzallaz | Pierre-Yves Donzallaz
https://pydonzallaz.wordpress.com/author/pydon
Portfolio of a Video Game Senior Lighting Artist and Lead Level Artist. Ryse: Son of Rome. February 15, 2014. Official marketing screenshots of Ryse: Son of Rome on Xbox One, featuring the multiplayer levels within the Roman Colosseum and the interior of the Roman Palace in the first single player level. This slideshow requires JavaScript. Continue reading →. Ryse: Son of Rome. January 3, 2014. Marketing screenshots of a couple of Crysis 3 Multiplayer levels. 100% realtime lighting and post-processing.
Crysis 3 Single Player Action | Pierre-Yves Donzallaz
https://pydonzallaz.wordpress.com/2013/02/23/crysis-3-single-player-action
Portfolio of a Video Game Senior Lighting Artist and Lead Level Artist. Crysis 3 Single Player Action. February 23, 2013. Official in-game screenshots captured for Crysis 3 release, featuring the single player campaign. No retouching. Fully representative of the final game. Notice: these images are captured while playing, thus some of them might present relatively strong in-game realtime object motion blur. This slideshow requires JavaScript. Pierre-Yves Donzallaz (Lighting Artist: lighting and capture).
Welcome to my portfolio | Pierre-Yves Donzallaz
https://pydonzallaz.wordpress.com/2013/03/16/welcome-to-my-portfolio
Portfolio of a Video Game Senior Lighting Artist and Lead Level Artist. Welcome to my portfolio. March 16, 2013. I am the sole lighting artist behind the single player campaigns of the award-winning and visually acclaimed Crysis 3. And Crysis 1 Console. Games I am currently working at Rockstar North as a Senior Lighting Artist. For more information, see my detailed resume. Or contact me on LinkedIn. You can discover my lighting work in the next pages or directly visit my Best Of section. Ryse: Son of Rome.
TOTAL PAGES IN THIS WEBSITE
13
Digitalwerk Art-Output: HAJIME CITY PROJECT
http://digitalwerk.blogspot.com/2014/06/hajime-city-project.html
Mittwoch, 4. Juni 2014. And of cource renderingtime was way to long if you are used to work in realtime - next project will be realtime rendering engine. So have fun looking at the pictures. Diesen Post per E-Mail versenden. Abonnieren Kommentare zum Post (Atom). Frank Meinl´s Art blog digiwerk@yahoo.de. Mein Profil vollständig anzeigen. Es ist ein Fehler bei diesem Gadget aufgetreten. Awesome AG-Vorlage. Powered by Blogger.
Digitalwerk Art-Output: Ryse Vista Scenes
http://digitalwerk.blogspot.com/2013/12/ryse-vista-scenes.html
Freitag, 20. Dezember 2013. Vista turned on and off. Diesen Post per E-Mail versenden. Abonnieren Kommentare zum Post (Atom). Frank Meinl´s Art blog digiwerk@yahoo.de. Mein Profil vollständig anzeigen. Es ist ein Fehler bei diesem Gadget aufgetreten. Awesome AG-Vorlage. Powered by Blogger.
Digitalwerk Art-Output: Weekend Challenge
http://digitalwerk.blogspot.com/2013/03/weekend-challenge.html
Samstag, 16. März 2013. The task was to create a mech design in 2 days and bring it to life. Its a very fast process of putting together shapes and materials to form mechanical parts. I started. With the legs first and worked me up to the main cockpit and guns. After that was done i had to create the Mech itself, after several attempts to put together a two leged mech, i decided i try four legs. Finally the rendering part started. It was hard to learn all the basics again after working so long with r...
Digitalwerk Art-Output: Crysis 3 Enviroment Art
http://digitalwerk.blogspot.com/2013/03/crysis-3-enviroment-art.html
Mittwoch, 6. März 2013. Crysis 3 Enviroment Art. Some new Crysis 3 Assets i was working on the last year. This is the interior of the control tower in crysis 3 - the entrance area with the big windows to watch whats going on inside the dome. This is another view from the interior, here you can see the sleeping area for the crew. Exterior view of the control tower. Diesen Post per E-Mail versenden. Abonnieren Kommentare zum Post (Atom). Frank Meinl´s Art blog digiwerk@yahoo.de. Crysis 3 Enviroment Art 2.
Digitalwerk Art-Output: Crysis 3 Enviroment Art 2
http://digitalwerk.blogspot.com/2013/03/crysis-3-enviroment-art-2.html
Freitag, 8. März 2013. Crysis 3 Enviroment Art 2. New set of Crysis 3 enviroment art. This is the Liberty Dome in Crysis 3. Its build of Manhattan to keep the energy and everything inside locked down. Control Tower Elevator Platform and connection bridge. Diesen Post per E-Mail versenden. Abonnieren Kommentare zum Post (Atom). Frank Meinl´s Art blog digiwerk@yahoo.de. Mein Profil vollständig anzeigen. Crysis 3 Enviroment Art 2. Crysis 3 Enviroment Art. Es ist ein Fehler bei diesem Gadget aufgetreten.
Digitalwerk Art-Output: Juni 2014
http://digitalwerk.blogspot.com/2014_06_01_archive.html
Mittwoch, 4. Juni 2014. And of cource renderingtime was way to long if you are used to work in realtime - next project will be realtime rendering engine. So have fun looking at the pictures. Diesen Post per E-Mail versenden. Frank Meinl´s Art blog digiwerk@yahoo.de. Mein Profil vollständig anzeigen. Es ist ein Fehler bei diesem Gadget aufgetreten. Awesome AG-Vorlage. Powered by Blogger.
Digitalwerk Art-Output
http://digitalwerk.blogspot.com/2015/08/the-ch53x-lowpoly-project-i-started-in.html
Sonntag, 9. August 2015. The CH53X lowpoly project i started in the beginning of 2015. Its a "small" texturing and modelling exercise to test out MARI texture painting. I started out with a highpoly of the CH53 chassy and kitbashed futuristic engines on it to transform the helicopter into a VTOL. After i finished the highpoly model i used the mesh to build the lowpoly model and unwrapped the lowpoly. When this was. Diesen Post per E-Mail versenden. Abonnieren Kommentare zum Post (Atom).
Digitalwerk Art-Output: April 2011
http://digitalwerk.blogspot.com/2011_04_01_archive.html
Sonntag, 10. April 2011. Crysis 2 Enviroment Art part 3. The last post for Crysis 2 Enviroment Art. Flooded Streets building block was kind of an intresting task. I had to fill a huge gap from one passage to another in a relativly. Short timeframe. So i decided to use exsisting buildings and made. New one out of them. All buildings have also a backside. Central Park bethesta terrace. A very nice area I must say. Here. You can see the exterior view. So its not 1:1 but close. Sonntag, 3. April 2011.
Digitalwerk Art-Output: Dezember 2013
http://digitalwerk.blogspot.com/2013_12_01_archive.html
Freitag, 20. Dezember 2013. Vista turned on and off. Diesen Post per E-Mail versenden. After Finishing up Crysis 3 some artist of the team have been send to help out the Ryse team. My first task was to build a bridge in the level York. I used alot of reference images of the `ponte rotto` in Rome since it was also destroyed or broken. Bridge in the level York. The Bridge was then finished after 4 weeks with all pieces and LODs. Diesen Post per E-Mail versenden. Mein Profil vollständig anzeigen.
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Pierre-Yves Donzallaz | Portfolio of a Video Game Senior Lighting Artist & Lead Level Artist
Portfolio of a Video Game Senior Lighting Artist and Lead Level Artist. Welcome to my portfolio. March 16, 2013. I am the sole lighting artist behind the single player campaigns of the award-winning and visually acclaimed Crysis 3. And Crysis 1 Console. Games I am currently working at Rockstar North as a Senior Lighting Artist. For more information, see my detailed resume. Or contact me on LinkedIn. You can discover my lighting work in the next pages or directly visit my Best Of section. Ryse: Son of Rome.
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