my-pseudocode-life.blogspot.com
My Pseudocode Life: Tech Demo @ Google Play
http://my-pseudocode-life.blogspot.com/2014/12/our-technical-demo-is-now-available-for.html
Friday, December 12, 2014. Tech Demo @ Google Play. Our Technical Demo is now available for download via Google Play. - QN Tech Demo. Labels: nvidia shield tablet. Subscribe to: Post Comments (Atom). View my complete profile. My Nano Reef - Update 8 Day 128. Tweets by @john david uy. Tech Demo @ Google Play. Feed for the Read. Life, Hope and Truth. Church of God, a Worldwide Association. QN Software, Pte. Ltd. MageDx 3D (Meide Koh's Blog). Adam's Venture: The Search for the Lost Garden. House of the Dead.
my-pseudocode-life.blogspot.com
My Pseudocode Life: August 2009
http://my-pseudocode-life.blogspot.com/2009_08_01_archive.html
Friday, August 21, 2009. Screen Space Global Illumination: Screen Space Gone Mad. It seems when SSAO (Screen Space Ambient Occlusion) was discovered, the SS goodness kept coming. Back in the days, to only get AO or GI (global illumination) one would either pre-process it then store in vertex color or lightmaps (or go RNM - Radiosity Normal Map. Or use Ray-tracing techniques which is still too framerate heavy to be used in realtime application. For(int i=0; i NUM SAMP; i ). Note that I'm just recoding thi...
my-pseudocode-life.blogspot.com
My Pseudocode Life: Back into R&D Mode YEY!
http://my-pseudocode-life.blogspot.com/2013/11/back-into-r-mode-yey.html
Monday, November 4, 2013. Back into R&D Mode YEY! So after slightly over two years of development of our game Fatehunters our team can finally go back to R&D mode. I hope to grab some screenshots or get a video of the current game build and post them here. Until then, expect some updates from me soon (I promise so this time :D ). Subscribe to: Post Comments (Atom). View my complete profile. My Nano Reef - Update 8 Day 128. Tweets by @john david uy. Back into R&D Mode YEY! Feed for the Read. Monkey Island...
my-pseudocode-life.blogspot.com
My Pseudocode Life: Second Version of Our NVIDIA Tegra K1 Techdemo
http://my-pseudocode-life.blogspot.com/2014/11/second-version-of-our-nvidia-tegra-k1.html
Tuesday, November 25, 2014. Second Version of Our NVIDIA Tegra K1 Techdemo. This is our second showcase in running our engine in NVIDIA Tegra K1 (Xiaomi MiPad). Here are the new features we have added:. Dual paraboloid shadow map. Advancements have not stopped one bit. Did you use for this your custom BRDF ideas/solutions? November 26, 2014 at 7:20 AM. For this demo, no. But maybe on the actual game. Were deciding on this. It all depends on the art style that our Art Director will choose. Kage, Legend of.
my-pseudocode-life.blogspot.com
My Pseudocode Life: July 2010
http://my-pseudocode-life.blogspot.com/2010_07_01_archive.html
Monday, July 12, 2010. Sort of. As the screenshot persists, I'm still tinkering on BRDF. This diagram is based from Oren-Nayar reflection model. Here is a very informative link of a series of lectures. Regarding reflectance and other photometric phenomenon. My implementation is composed of 2 ideas/theories in reducing the Function's complexities. We just add the Phi Incident to the Phi Reflectance. By doing so, we reduce 1D of the BRDF dimension requirements. We then assume that the Incident ligh...The s...
my-pseudocode-life.blogspot.com
My Pseudocode Life: May 2011
http://my-pseudocode-life.blogspot.com/2011_05_01_archive.html
Thursday, May 5, 2011. It's been a while since I last posted. I have been busy with some programming stuff at work. Most of which are integration of all the prototypes my team mates have done for our engine. I'm quite happy that things are slowly coming together for our game engine. Tools, FX, lighting, etc. These are the times that I am reminded why I chose this career. (*sniff*). After much drama) I want to showcase some screenshot of the LOSL-BRDF (check my previous posts). Ambient color is black.
my-pseudocode-life.blogspot.com
My Pseudocode Life: Our Engine Running on NVIDIA Tegra K1
http://my-pseudocode-life.blogspot.com/2014/10/our-engine-running-on-nvidia-tegra-k1.html
Monday, October 20, 2014. Our Engine Running on NVIDIA Tegra K1. We've hit a milestone! After a week of porting, we managed to run our proprietary engine on Android, more specifically on NVIDIA Tegra K1. This video is our first attempt in exploring the capabilities of NVIDIA's up coming gen flagship chip. This tech demo features a fully deferred rendering pipeline running on OpenGL 4.4 with the following graphical features:. Dynamic lighting (point, spot, directional). Distance and Height fog. Broken Swo...
my-pseudocode-life.blogspot.com
My Pseudocode Life: February 2009
http://my-pseudocode-life.blogspot.com/2009_02_01_archive.html
Wednesday, February 25, 2009. Cooking Programmer (ver 0.01) "Home Super-duper Burger". After having much free time at home, I made this unhealthy but perfect. Hunger quencher meal. Enjoy. Home Made Super-duper Burger. With Spicy Cajun Fries. Finely chopped Onion mixed with tomato catsup. Grill burger patties (brush with butter to enhance taste).Slightly grill the burger bun. Place the cheese on top of the burger patties while on grill to slightly melt it. Assemble the burger! 1 tbps Cajun powder. Indiana...