qnsoftware.com qnsoftware.com

qnsoftware.com

QN Software

We develop multiplayer games for next-generation mobile/tablets, PC and consoles. Arising high-performance mobile devices will soon change mobile gaming. Our experience from 10 years of developing MMO games in Asia enables us to create PC/console quality games for mobile devices with ease.

http://www.qnsoftware.com/

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QN Software | qnsoftware.com Reviews

https://qnsoftware.com

We develop multiplayer games for next-generation mobile/tablets, PC and consoles. Arising high-performance mobile devices will soon change mobile gaming. Our experience from 10 years of developing MMO games in Asia enables us to create PC/console quality games for mobile devices with ease.

INTERNAL PAGES

qnsoftware.com qnsoftware.com
1

QN Software Team

http://www.qnsoftware.com/team.html

We are an established team of developers working together developing MMOs for the Asian market for the past 7 years. Together we have over 50 years of professional experience developing games for a wide variety of platforms. We know how to make games for large audiences. With our proprietary technology we can adapt quickly to market trends. Currently we are working our first independent game for high-end tablets and PC to be released in 2015. 16 years of experience in software development. Shipped 6 high...

2

QN Software

http://www.qnsoftware.com/index.html

We develop multiplayer games for next-generation mobile/tablets, PC and consoles. Arising high-performance mobile devices will soon change mobile gaming. Our experience from 10 years of developing MMO games in Asia enables us to create PC/console quality games for mobile devices with ease.

3

QN Software | making games

http://www.qnsoftware.com/blog

Tegra K1 Demo on Google Play. December 16, 2014. We have released the demo on Google Play. It works fine on NVIDIA Shield Tablet and Xiaomi MIPAD. However, someone reported it doesn’t work on Google Nexus 9, we will fix it as soon as possible (we have to get our hands on a Nexus 9 first. Tegra K1 Demo 2. November 23, 2014. This is the second iteration of our pre-production demo. There are some new features:. October 13, 2014. Proudly powered by WordPress.

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my-pseudocode-life.blogspot.com my-pseudocode-life.blogspot.com

My Pseudocode Life: Tech Demo @ Google Play

http://my-pseudocode-life.blogspot.com/2014/12/our-technical-demo-is-now-available-for.html

Friday, December 12, 2014. Tech Demo @ Google Play. Our Technical Demo is now available for download via Google Play. - QN Tech Demo. Labels: nvidia shield tablet. Subscribe to: Post Comments (Atom). View my complete profile. My Nano Reef - Update 8 Day 128. Tweets by @john david uy. Tech Demo @ Google Play. Feed for the Read. Life, Hope and Truth. Church of God, a Worldwide Association. QN Software, Pte. Ltd. MageDx 3D (Meide Koh's Blog). Adam's Venture: The Search for the Lost Garden. House of the Dead.

my-pseudocode-life.blogspot.com my-pseudocode-life.blogspot.com

My Pseudocode Life: August 2009

http://my-pseudocode-life.blogspot.com/2009_08_01_archive.html

Friday, August 21, 2009. Screen Space Global Illumination: Screen Space Gone Mad. It seems when SSAO (Screen Space Ambient Occlusion) was discovered, the SS goodness kept coming. Back in the days, to only get AO or GI (global illumination) one would either pre-process it then store in vertex color or lightmaps (or go RNM - Radiosity Normal Map. Or use Ray-tracing techniques which is still too framerate heavy to be used in realtime application. For(int i=0; i NUM SAMP; i ). Note that I'm just recoding thi...

my-pseudocode-life.blogspot.com my-pseudocode-life.blogspot.com

My Pseudocode Life: Back into R&D Mode YEY!

http://my-pseudocode-life.blogspot.com/2013/11/back-into-r-mode-yey.html

Monday, November 4, 2013. Back into R&D Mode YEY! So after slightly over two years of development of our game Fatehunters our team can finally go back to R&D mode. I hope to grab some screenshots or get a video of the current game build and post them here. Until then, expect some updates from me soon (I promise so this time :D ). Subscribe to: Post Comments (Atom). View my complete profile. My Nano Reef - Update 8 Day 128. Tweets by @john david uy. Back into R&D Mode YEY! Feed for the Read. Monkey Island...

my-pseudocode-life.blogspot.com my-pseudocode-life.blogspot.com

My Pseudocode Life: Second Version of Our NVIDIA Tegra K1 Techdemo

http://my-pseudocode-life.blogspot.com/2014/11/second-version-of-our-nvidia-tegra-k1.html

Tuesday, November 25, 2014. Second Version of Our NVIDIA Tegra K1 Techdemo. This is our second showcase in running our engine in NVIDIA Tegra K1 (Xiaomi MiPad). Here are the new features we have added:. Dual paraboloid shadow map. Advancements have not stopped one bit. Did you use for this your custom BRDF ideas/solutions? November 26, 2014 at 7:20 AM. For this demo, no. But maybe on the actual game. Were deciding on this. It all depends on the art style that our Art Director will choose. Kage, Legend of.

my-pseudocode-life.blogspot.com my-pseudocode-life.blogspot.com

My Pseudocode Life: July 2010

http://my-pseudocode-life.blogspot.com/2010_07_01_archive.html

Monday, July 12, 2010. Sort of. As the screenshot persists, I'm still tinkering on BRDF. This diagram is based from Oren-Nayar reflection model. Here is a very informative link of a series of lectures. Regarding reflectance and other photometric phenomenon. My implementation is composed of 2 ideas/theories in reducing the Function's complexities. We just add the Phi Incident to the Phi Reflectance. By doing so, we reduce 1D of the BRDF dimension requirements. We then assume that the Incident ligh...The s...

my-pseudocode-life.blogspot.com my-pseudocode-life.blogspot.com

My Pseudocode Life: May 2011

http://my-pseudocode-life.blogspot.com/2011_05_01_archive.html

Thursday, May 5, 2011. It's been a while since I last posted. I have been busy with some programming stuff at work. Most of which are integration of all the prototypes my team mates have done for our engine. I'm quite happy that things are slowly coming together for our game engine. Tools, FX, lighting, etc. These are the times that I am reminded why I chose this career. (*sniff*). After much drama) I want to showcase some screenshot of the LOSL-BRDF (check my previous posts). Ambient color is black.

my-pseudocode-life.blogspot.com my-pseudocode-life.blogspot.com

My Pseudocode Life: Our Engine Running on NVIDIA Tegra K1

http://my-pseudocode-life.blogspot.com/2014/10/our-engine-running-on-nvidia-tegra-k1.html

Monday, October 20, 2014. Our Engine Running on NVIDIA Tegra K1. We've hit a milestone! After a week of porting, we managed to run our proprietary engine on Android, more specifically on NVIDIA Tegra K1. This video is our first attempt in exploring the capabilities of NVIDIA's up coming gen flagship chip. This tech demo features a fully deferred rendering pipeline running on OpenGL 4.4 with the following graphical features:. Dynamic lighting (point, spot, directional). Distance and Height fog. Broken Swo...

my-pseudocode-life.blogspot.com my-pseudocode-life.blogspot.com

My Pseudocode Life: February 2009

http://my-pseudocode-life.blogspot.com/2009_02_01_archive.html

Wednesday, February 25, 2009. Cooking Programmer (ver 0.01) "Home Super-duper Burger". After having much free time at home, I made this unhealthy but perfect. Hunger quencher meal. Enjoy. Home Made Super-duper Burger. With Spicy Cajun Fries. Finely chopped Onion mixed with tomato catsup. Grill burger patties (brush with butter to enhance taste).Slightly grill the burger bun. Place the cheese on top of the burger patties while on grill to slightly melt it. Assemble the burger! 1 tbps Cajun powder. Indiana...

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We develop multiplayer games for next-generation mobile/tablets, PC and consoles. Arising high-performance mobile devices will soon change mobile gaming. Our experience from 10 years of developing MMO games in Asia enables us to create PC/console quality games for mobile devices with ease.

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