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Quake Live HUD Tutorial

Click on the image to see a large version). Thanks for all the positive comments and e-mails. January 5, 2010). My personal and professional life are keeping me really busy. June 24) added #define post. June 24) added a new HUD. June 12) The link to the default file should be finally fixed now. June 06) New section: "demo HUDS" hopefully I'll post a few more huds soon. June 05) For those of you who asked for it: here is the link to my hud. http:/ qlhud.core.ws/id/0k1Jyd. See "file.menu explained".

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Quake Live HUD Tutorial | quakelivehud.blogspot.com Reviews
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Click on the image to see a large version). Thanks for all the positive comments and e-mails. January 5, 2010). My personal and professional life are keeping me really busy. June 24) added #define post. June 24) added a new HUD. June 12) The link to the default file should be finally fixed now. June 06) New section: demo HUDS hopefully I'll post a few more huds soon. June 05) For those of you who asked for it: here is the link to my hud. http:/ qlhud.core.ws/id/0k1Jyd. See file.menu explained.
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Quake Live HUD Tutorial | quakelivehud.blogspot.com Reviews

https://quakelivehud.blogspot.com

Click on the image to see a large version). Thanks for all the positive comments and e-mails. January 5, 2010). My personal and professional life are keeping me really busy. June 24) added #define post. June 24) added a new HUD. June 12) The link to the default file should be finally fixed now. June 06) New section: "demo HUDS" hopefully I'll post a few more huds soon. June 05) For those of you who asked for it: here is the link to my hud. http:/ qlhud.core.ws/id/0k1Jyd. See "file.menu explained".

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quakelivehud.blogspot.com quakelivehud.blogspot.com
1

Quake Live HUD Tutorial

http://quakelivehud.blogspot.com/2009/05/extra-2.html

The crosshair is the graphic item in the center of your screen that you use to aim. A cross, a circle, a dot). You can not use custom graphics for you crosshair. But you can still have a custom crosshair. This is my crosshair:. Click on the image to see a large version). This is the code. Just paste it after the line. #include "ui/menudef.h". Rect 10 10 620 360. Rect 100 229.5 200 1. Style WINDOW STYLE FILLED. Backcolor 1 1 0 1. Rect 320 229.5 200 1. Style WINDOW STYLE FILLED. Backcolor 1 1 0 1. This is ...

2

Quake Live HUD Tutorial

http://quakelivehud.blogspot.com/2009/05/background-color.html

If you want to add a background color to the display areas add the following lines to the menuDef. Style WINDOW STYLE FILLED. Backcolor 0 .85 .62 .5. The values of backcolor. Left to right) mean. TRANSPARENCY 0-1 (0 means invisible, 1 is solid color). Use values like 0.5 - 0.6 - 0.7, to get transparent backgrounds. If you want a gradient effect substitute. Style WINDOW STYLE FILLED. Style WINDOW STYLE GRADIENT. If you want to use an image as a background:. Style WINDOW STYLE FILLED. Rect 305 400 30 30.

3

Quake Live HUD Tutorial

http://quakelivehud.blogspot.com/2009/05/size.html

A) To alter the size of text elements (health and armor numbers, etc.). Look for lines like this:. Alter the value to change the text size. Changing .62 to 1.24 would double the size. Changing .62 to .31 would reduce the size by 50%. B) To change the size of icons. Rect 68 1 22 22. Change the values that indicate the size of the container. The first value is x. The second value is y. If you wanted your health icon to be twice as big, you would change "22 22" to "44 44". Rect 270 190 100 100.

4

Quake Live HUD Tutorial

http://quakelivehud.blogspot.com/2009/05/extra-1.html

The HUD is defined by the file. This file has to start with the line. The default files I found start with the following lines:. Cursor "ui/assets/3 cursor2" / cursor. GradientBar "ui/assets/gradientbar2.tga" / gradient bar. FadeClamp 1.0 / sets the fadeup alpha. FadeCycle 1 / how often fade happens in milliseconds. FadeAmount 0.1 / amount to adjust alpha per cycle. ShadowX 5 / x amount for shadow offset. ShadowY 5 / y amount for shadow offset. ShadowColor 0.1 0.1 0.1 0.25 / shadow color. MENU FALSE = 0.

5

Quake Live HUD Tutorial

http://quakelivehud.blogspot.com/2009/05/icons.html

Rect 100 240 200 50. Rect 0 0 24 24. Ownerdraw CG PLAYER AMMO ICON2D. Rect 0 50 24 24. Ownerdraw CG PLAYER AMMO ICON. Backcolor 0 0 0 .8. Rect 51 1 22 22. Style WINDOW STYLE FILLED. Rect 50 0 22 22. This command makes it red, blue or yellow depending. On the game type. Ownerdraw CG TEAM COLORIZED. Style WINDOW STYLE FILLED. Backcolor 0 0 0 .8. Rect 101 1 22 22. Style WINDOW STYLE FILLED. Ownerdraw CG TEAM COLORIZED. Rect 100 0 22 22. Style WINDOW STYLE FILLED. Rect 150 0 22 22. Simple yellow armor icon.

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Quake Live HUD Tutorial

Click on the image to see a large version). Thanks for all the positive comments and e-mails. January 5, 2010). My personal and professional life are keeping me really busy. June 24) added #define post. June 24) added a new HUD. June 12) The link to the default file should be finally fixed now. June 06) New section: "demo HUDS" hopefully I'll post a few more huds soon. June 05) For those of you who asked for it: here is the link to my hud. http:/ qlhud.core.ws/id/0k1Jyd. See "file.menu explained".

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