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Dev Time with Quaz and Wally

Dev Time with Quaz and Wally. Thursday, April 24, 2014. I'm Not Dead, Yet! My asynchronous cooperative team based rogue-lite project is definitely something that is very dear to my heart, and will want to continue some day, but I fear the scope I set for myself with this project is so large that I find I get a bit discouraged at my slow progress on it. Thursday, November 14, 2013. Wealth, Status, and maybe Love. On November 9th, Game Jolt started a party themed game jam competition. Here are the eight ch...

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Dev Time with Quaz and Wally | quazandwally.blogspot.com Reviews
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Dev Time with Quaz and Wally. Thursday, April 24, 2014. I'm Not Dead, Yet! My asynchronous cooperative team based rogue-lite project is definitely something that is very dear to my heart, and will want to continue some day, but I fear the scope I set for myself with this project is so large that I find I get a bit discouraged at my slow progress on it. Thursday, November 14, 2013. Wealth, Status, and maybe Love. On November 9th, Game Jolt started a party themed game jam competition. Here are the eight ch...
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9 title pending
10 foxtrot
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posted by,scott allred,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,title pending,foxtrot,my second playtest,how fortunate,prototype available,first playtest,first prototype,mechanical,graphical,standing,walking
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Dev Time with Quaz and Wally | quazandwally.blogspot.com Reviews

https://quazandwally.blogspot.com

Dev Time with Quaz and Wally. Thursday, April 24, 2014. I'm Not Dead, Yet! My asynchronous cooperative team based rogue-lite project is definitely something that is very dear to my heart, and will want to continue some day, but I fear the scope I set for myself with this project is so large that I find I get a bit discouraged at my slow progress on it. Thursday, November 14, 2013. Wealth, Status, and maybe Love. On November 9th, Game Jolt started a party themed game jam competition. Here are the eight ch...

INTERNAL PAGES

quazandwally.blogspot.com quazandwally.blogspot.com
1

Dev Time with Quaz and Wally: Unexplainable Errors and Solutions

http://www.quazandwally.blogspot.com/2013/08/unexplainable-errors-and-solutions.html

Dev Time with Quaz and Wally. Saturday, August 24, 2013. Unexplainable Errors and Solutions. Subscribe to: Post Comments (Atom). This is my blog revolving around my world of game development. I have a separate full time job that occupies my time so sadly the schedule for these projects are not as fast paced as I'd like. My current projects are:. Time Travel Cooperative Puzzle Game. A Dieselpunk Team-based Roguelike. DnD with Friends app. My current scheduled milestones are:. View my complete profile.

2

Dev Time with Quaz and Wally: April 2014

http://www.quazandwally.blogspot.com/2014_04_01_archive.html

Dev Time with Quaz and Wally. Thursday, April 24, 2014. I'm Not Dead, Yet! My asynchronous cooperative team based rogue-lite project is definitely something that is very dear to my heart, and will want to continue some day, but I fear the scope I set for myself with this project is so large that I find I get a bit discouraged at my slow progress on it. Subscribe to: Posts (Atom). My current projects are:. Time Travel Cooperative Puzzle Game. A Dieselpunk Team-based Roguelike. DnD with Friends app.

3

Dev Time with Quaz and Wally: Wealth, Status, and maybe Love

http://www.quazandwally.blogspot.com/2013/11/wealth-status-and-maybe-love.html

Dev Time with Quaz and Wally. Thursday, November 14, 2013. Wealth, Status, and maybe Love. On November 9th, Game Jolt started a party themed game jam competition. The theme as well as Jane Austen's work had inspired me to pursue a Victorian courting game. Since this game doesn't require any advanced physics, and due to time constraints, I decided to give the Ren'Py engine. For this game, I asked Tanti Loe to do the artwork, and I feel like she did a great job! Subscribe to: Post Comments (Atom).

4

Dev Time with Quaz and Wally: First Prototype

http://www.quazandwally.blogspot.com/2013/09/first-prototype.html

Dev Time with Quaz and Wally. Sunday, September 15, 2013. I'm going to break down these first few vital tasks down, and create a list of features to implement. Scope is very important, or else you may find yourself working forever on a project. Create a duct for depositing blocks (And a mechanism for rewarding or punishing points for the quality of blocks). Create a lose state (When the player is trapped or loses all health). Introduce obstacles (Maybe enemies or electric blocks? Picking up a block.

5

Dev Time with Quaz and Wally: First Playtest

http://www.quazandwally.blogspot.com/2013/10/first-playtest.html

Dev Time with Quaz and Wally. Tuesday, October 1, 2013. But now I'm finding myself liking the idea of the player feeling buried in blocks. But instead of focusing on keeping the grid clean, they'd just focus on refining blocks. They were suggesting bombs or block punching, but when I suggested a drill, they seemed intrigued by the idea. So the grid will fill up quickly, or maybe be completely full all the time. Maybe this will be a separate game? Points made during the session:. If there were block recep...

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quazandwally.com quazandwally.com

Scott Allred

http://www.quazandwally.com/index.html

Aka Quaz and Wally). A software engineer with a passion for artificial intelligence,. Game development, and finding solutions to challenging problems! My Game Development Blog.

quazandwally.com quazandwally.com

Scott Allred

http://www.quazandwally.com/projects.html

Here is the current project that I am working on. If you'd like to know more about my development process,. Take a look at my game development blog. Current Prototype: Foxtrot v0.0.3 (Click to download and play! Requires: Java Runtime Environment. Click and hold to pick up and move a block. As mismatched colored blocks are adjacent, they degrade until eventually they explode, dealing damage to nearby blocks or miners. THIS IS A VERY EARLY PROTOTYPE! Graphical indication of blocks about to explode. Need t...

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Dev Time with Quaz and Wally

Dev Time with Quaz and Wally. Thursday, April 24, 2014. I'm Not Dead, Yet! My asynchronous cooperative team based rogue-lite project is definitely something that is very dear to my heart, and will want to continue some day, but I fear the scope I set for myself with this project is so large that I find I get a bit discouraged at my slow progress on it. Thursday, November 14, 2013. Wealth, Status, and maybe Love. On November 9th, Game Jolt started a party themed game jam competition. Here are the eight ch...

quazandwally.com quazandwally.com

Scott Allred

Aka Quaz and Wally). A software engineer with a passion for artificial intelligence,. Game development, and finding solutions to challenging problems! My Game Development Blog.

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