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Quite Nice

Network Render to Texture with Vray's Distributed Rendering. May 03, 2016. Another post to jot down a workflow for myself. Hopefully Chaosgroup will fix this bug but at the moment if you submit a Render to Texture job through backburner the job won't pick up the DR nodes that you want to include. The solution (which I got from Chaosgroup's help, thanks! C: Users YOUR-USER-NAME AppData Local Autodesk 3dsMax 2012 - 64bit ENU en-US plugcfg. May 03, 2016. May 01, 2016. May 01, 2016. April 15, 2016. The best ...

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Quite Nice | quitenice.co Reviews
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Network Render to Texture with Vray's Distributed Rendering. May 03, 2016. Another post to jot down a workflow for myself. Hopefully Chaosgroup will fix this bug but at the moment if you submit a Render to Texture job through backburner the job won't pick up the DR nodes that you want to include. The solution (which I got from Chaosgroup's help, thanks! C: Users YOUR-USER-NAME AppData Local Autodesk 3dsMax 2012 - 64bit ENU en-US plugcfg. May 03, 2016. May 01, 2016. May 01, 2016. April 15, 2016. The best ...
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1 quite nice vr
2 soon
3 4thflrstudio vr
4 navigation
5 by brendan coyle
6 brendan coyle
7 comment
8 4thflrstudio vive edition
9 1 comment
10 in unity exploration
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quite nice vr,soon,4thflrstudio vr,navigation,by brendan coyle,brendan coyle,comment,4thflrstudio vive edition,1 comment,in unity exploration,workflow,vive,unity3d,steamvr,teleporting,unity exploration,6 comments,linear colorspace,3dsmax,texture baking
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Quite Nice | quitenice.co Reviews

https://quitenice.co

Network Render to Texture with Vray's Distributed Rendering. May 03, 2016. Another post to jot down a workflow for myself. Hopefully Chaosgroup will fix this bug but at the moment if you submit a Render to Texture job through backburner the job won't pick up the DR nodes that you want to include. The solution (which I got from Chaosgroup's help, thanks! C: Users YOUR-USER-NAME AppData Local Autodesk 3dsMax 2012 - 64bit ENU en-US plugcfg. May 03, 2016. May 01, 2016. May 01, 2016. April 15, 2016. The best ...

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4thFlrStudio | Vive edition — Quite Nice

https://www.quitenice.co/blog/2016/5/1/4thflrstudio-vive-edition

May 01, 2016. I'd love to figure out how to get contact shadows to lay over the unlit shaders - and be able to place things on the table to interact with. Sitting at that table was a very fond memory. Grab the demo here, http:/ www.quitenice.co/blog/2014/8/3/4thflrstudio. I also plan to update the demo with the latest Rift sdk when my Rift arrives. May 01, 2016.

2

About — Quite Nice

https://www.quitenice.co/about

Hi, my name is Brendan Coyle. I'm a digital artist in New York City. I have been working in NYC for several years now. Architectural visualization has become my specialty. My skills range from character modeling/animation, compositing, and photography. With this site comes a new experience for me as I explore meshing my skills in 3d with the latest virtual reality tech. Follow along as I post my progress and share what I learn.

3

Vive | Setting up basic teleportation in Unity3d — Quite Nice

https://www.quitenice.co/blog/2016/4/15/vive-setting-up-basic-teleportation-in-unity3d

Vive Setting up basic teleportation in Unity3d. April 15, 2016. The best solution at the moment is following Theston's work, which is an all-in-one script that you drop on the controllers. It handles a laser pointer, teleportation, and even some ability to grab objects. See what he's doing here, https:/ youtu.be/uTZ0xw4SPn0. And here, https:/ www.reddit.com/r/Vive/comments/4gdxgt/steamvr unity toolkit my attempt at making useful/. And my steps I go through to integrate the files into my projects:.

4

Chinatown VR experiment — Quite Nice

https://www.quitenice.co/blog/2016/2/22/chinatown-vr

February 22, 2016. On November 3rd, 2013 - A colleague and myself went out to take a series of photos for photogrammetry experiments. We used a small street in Chinatown as our subject. Doyers st. ( https:/ en.wikipedia.org/wiki/Doyers Street. Eventually I want to optimize it for lower spec machines, and go back to record audio from different points along the street. You can grab the experience here, https:/ www.dropbox.com/s/v7qeyasvk99ak03/ChinatownVR v02.rar? February 22, 2016.

5

4thFlrStudio - VR Demo — Quite Nice

https://www.quitenice.co/blog/2014/8/3/4thflrstudio

4thFlrStudio - VR Demo. August 03, 2014. May 01, 2016. 4th Flr Studio, (167mb). HTC Vive, [Windows] Dropbox. Use the buttons in the grip of the controllers to teleport. Oculus DK2, [Windows] Dropbox. Oculus Rift DK2 compatible. Updated to Oculus SDK v0.7.0.0. This is a virtual recreation of my previous apartment. Let me know if you have any questions, comments, or problems with the demo. August 03, 2014.

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Quite Nice

Network Render to Texture with Vray's Distributed Rendering. May 03, 2016. Another post to jot down a workflow for myself. Hopefully Chaosgroup will fix this bug but at the moment if you submit a Render to Texture job through backburner the job won't pick up the DR nodes that you want to include. The solution (which I got from Chaosgroup's help, thanks! C: Users YOUR-USER-NAME AppData Local Autodesk 3dsMax 2012 - 64bit ENU en-US plugcfg. May 03, 2016. May 01, 2016. May 01, 2016. April 15, 2016. The best ...

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Quite Nice

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Quite Nice ::: Drawing, design, illustration & online ::: Leicester

Quite Nice, Edward Building, 21 Rutland Street, Leicester, LE1 1RB. Created by Quite Nice 2009. You'll need Flash Player. To view this site.

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Quite Nice

Waiting for the sunrise. Everything we love is on loan from the universe. Hitler invades poland." 1939. w/ arshile gorky and de hirsh margules. Next level art history. A list, if you please, of some of the greatest artists that ever lived. Maybe some works of art for good measure:. Edgar Declaws, Raymeownd Pettibon, Jean Meowchel Basquiat, Dameowen Hirst, Grandma Meowses, Alex Katz, Shepawed Fairey, Meowndrian. Honorable mention: double barrel groin pawlt. Thank you to those that contributed. we rule.

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