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Games of a Quixotic Demiurge | Crazy Experiments in RPG Design

Crazy Experiments in RPG Design (by Quixotic Demiurge)

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Games of a Quixotic Demiurge | Crazy Experiments in RPG Design | quixoticdemiurge.wordpress.com Reviews
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Crazy Experiments in RPG Design (by Quixotic Demiurge)
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1 now my focus
2 alternate rule
3 seperate body/mind point buy
4 semi random ability generation
5 kydaria
6 rpgs
7 zombie survival rpg
8 3 comments
9 propulsion
10 warp field projectors
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now my focus,alternate rule,seperate body/mind point buy,semi random ability generation,kydaria,rpgs,zombie survival rpg,3 comments,propulsion,warp field projectors,sub etheral gates,filed in kydaria,video games,leave a comment,kydaria an introduction
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Games of a Quixotic Demiurge | Crazy Experiments in RPG Design | quixoticdemiurge.wordpress.com Reviews

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Crazy Experiments in RPG Design (by Quixotic Demiurge)

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1

On Min-Maxing and Encouraging ‘Organic’ Characters with Game Mechanics | Games of a Quixotic Demiurge

https://quixoticdemiurge.wordpress.com/2008/08/29/on-min-maxing-and-encouraging-organic-characters-with-game-mechanics

Games of a Quixotic Demiurge. Crazy Experiments in RPG Design. On Min-Maxing and Encouraging ‘Organic’ Characters with Game Mechanics. August 29, 2008. Anyone who’s played D&D has seen a min-maxed character; the 18-Strength Half-Orc Barbarian with the intellect of an amoeba; the master of the arcane and occult who’s to weak to lace his own boots (“That’s what prestidigitation is for! To get players to choose alternatives to min-maxing, we first have to understand. Players min-max in the first place:.

2

August | 2008 | Games of a Quixotic Demiurge

https://quixoticdemiurge.wordpress.com/2008/08

Games of a Quixotic Demiurge. Crazy Experiments in RPG Design. On Min-Maxing and Encouraging ‘Organic’ Characters with Game Mechanics. August 29, 2008. Anyone who’s played D&D has seen a min-maxed character; the 18-Strength Half-Orc Barbarian with the intellect of an amoeba; the master of the arcane and occult who’s to weak to lace his own boots (“That’s what prestidigitation is for! To get players to choose alternatives to min-maxing, we first have to understand. Players min-max in the first place:.

3

The First Homebrew: Zombie Survival RPG | Games of a Quixotic Demiurge

https://quixoticdemiurge.wordpress.com/2008/08/12/the-first-homebrew-zombie-survival-rpg

Games of a Quixotic Demiurge. Crazy Experiments in RPG Design. The First Homebrew: Zombie Survival RPG. August 12, 2008. While I had prototyped Kydaria beforehand, the first homebrew roleplaying game I ever actually ran was my unimaginitively-titled. You can download the PDF my players used for the first campaign here: ( zombiesurvivalrpg. My design here was based around these concepts:. Simulate the feel of a classic zombie apocalypse, including the protagonist archetypes. Posted by Quixotic Demiurge.

4

Concept: Perfect Recall | Games of a Quixotic Demiurge

https://quixoticdemiurge.wordpress.com/2008/08/12/concept-perfect-recall

Games of a Quixotic Demiurge. Crazy Experiments in RPG Design. August 12, 2008. You are a Memory Diver. To access their lost memories, Divers must experience a similar “Key Event” in their current lives, driving many memory delvers to grand adventures, as the most powerful memories (if they exist) can only be accessed through the most monumental and dangerous of deeds. This game could theoretically be run on any system, from D&D to Shadowrun, and in any setting, from sci-fi to fantasy. Cogito, ergo ludo.

5

Character Sheet As Game | Games of a Quixotic Demiurge

https://quixoticdemiurge.wordpress.com/2008/08/12/character-sheet-as-game

Games of a Quixotic Demiurge. Crazy Experiments in RPG Design. Character Sheet As Game. August 12, 2008. By the time I got to the rough concept of my Pulp-Action RPG, I decided to try something new: I wouldn’t write a rulebook – I would make a completely playable character sheet. The idea of a game freeform and simple enough to never need a rulebook intrigued me, and I set about creating the sheet below – not the best design, but interesting for what it is. Posted by Quixotic Demiurge. Cogito, ergo ludo.

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Games of a Quixotic Demiurge | Crazy Experiments in RPG Design

Games of a Quixotic Demiurge. Crazy Experiments in RPG Design. On Min-Maxing and Encouraging ‘Organic’ Characters with Game Mechanics. August 29, 2008. Anyone who’s played D&D has seen a min-maxed character; the 18-Strength Half-Orc Barbarian with the intellect of an amoeba; the master of the arcane and occult who’s to weak to lace his own boots (“That’s what prestidigitation is for! To get players to choose alternatives to min-maxing, we first have to understand. Players min-max in the first place:.

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