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Zoing | qythyx.com Reviews
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How fast can you bounce?
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Zoing | qythyx.com Reviews

https://qythyx.com

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blog.qythyx.com blog.qythyx.com

Q-Blog

A, hopefully regular, update on what's happening with Qythyx. I've spent the past few weeks adding Facebook integration to Zoing. This took much longer than I expected, but it is working now and I only need to finish testing and release. I didn't carefully document why this took longer than expected, but I still want to write a little about my experience in case it might help others. First, as I've written before, I'm using Xamarin. I should mention that this problem is made even more complex for me beca...

LINKS TO THIS WEBSITE

blog.qythyx.com blog.qythyx.com

Q-Blog: 2014-06

http://blog.qythyx.com/2014_06_01_archive.html

A, hopefully regular, update on what's happening with Qythyx. It's been a while since I lost wrote,. But I have a good excuse, I've been focusing on creating the Android version of my game. The good news is that everything is working now. It's running on both Android 2.3 and a slightly improved version for Android 4.4 (it shows in full-screen). What I'm working on now is optimizing it to get the performance I want. I've written articles about optimization in the past. Measure, Measure, Measure. After the...

blog.qythyx.com blog.qythyx.com

Q-Blog: 2010-11

http://blog.qythyx.com/2010_11_01_archive.html

A, hopefully regular, update on what's happening with Qythyx. In my previous post. I took a break about discussing my adventure developing for the iPhone with .NET and discussed some issues I've had blogging with Blogger. In this post I get back to the main of subject and describe an odd issue I've encountered with MonoTouch. The code below is a pretty simple example of this issue:. Initializes a new instance of the. Points.Select(point = new. PointX, ( float. Based vectors) instead of. PointX, ( float.

blog.qythyx.com blog.qythyx.com

Q-Blog: Who stole my pixels?

http://blog.qythyx.com/2014/02/who-stole-my-pixels.html

A, hopefully regular, update on what's happening with Qythyx. Who stole my pixels? Moving away from the overly detailed discussion on alpha layering from my last post. To use this scale I needed to do three things:. Which is a subclass of. To the same scale so that my rendering uses the entire high-resolution screen. Tell my game the full high-resolution size of the screen. Multiply all of my coordinates by the defined scale factor. For the first item I both get and remember the scale factor and set the.

blog.qythyx.com blog.qythyx.com

Q-Blog: 2014-02

http://blog.qythyx.com/2014_02_01_archive.html

A, hopefully regular, update on what's happening with Qythyx. Who stole my pixels? Moving away from the overly detailed discussion on alpha layering from my last post. To use this scale I needed to do three things:. Which is a subclass of. To the same scale so that my rendering uses the entire high-resolution screen. Tell my game the full high-resolution size of the screen. Multiply all of my coordinates by the defined scale factor. For the first item I both get and remember the scale factor and set the.

blog.qythyx.com blog.qythyx.com

Q-Blog: 2015-03

http://blog.qythyx.com/2015_03_01_archive.html

A, hopefully regular, update on what's happening with Qythyx. I've spent the past few weeks adding Facebook integration to Zoing. This took much longer than I expected, but it is working now and I only need to finish testing and release. I didn't carefully document why this took longer than expected, but I still want to write a little about my experience in case it might help others. First, as I've written before, I'm using Xamarin. I should mention that this problem is made even more complex for me beca...

blog.qythyx.com blog.qythyx.com

Q-Blog: 2013-10

http://blog.qythyx.com/2013_10_01_archive.html

A, hopefully regular, update on what's happening with Qythyx. OpenGL and OpenTK Fun. I've been working on updating my OpenGL code to use OpenGL ES 2.0 (instead of 1.1). I've run into a number of problems doing this, many of which are exasperated because I don't if my problems are related to my OpenGL code or the underlying libraries I'm using ( OpenTK. And the PowerVR OpenGL ES. I downloaded that branch and tried to run the same example, but continued to run into problems. At first I got a. Was false&#46...

blog.qythyx.com blog.qythyx.com

Q-Blog: Released!

http://blog.qythyx.com/2014/04/released.html

A, hopefully regular, update on what's happening with Qythyx. This post is a little delayed, but I finally released Zoing to the App Store. About two weeks ago! It's available in all countries. Please check it out and write a nice review, 5 stars would also be great. Subscribe to: Post Comments ( Atom ). Check out my game Zoing. It's available for Android. View my complete profile. Andmy first AppStore update.

blog.qythyx.com blog.qythyx.com

Q-Blog: 2011-01

http://blog.qythyx.com/2011_01_01_archive.html

A, hopefully regular, update on what's happening with Qythyx. In my previous post. I discussed some challenges and interesting compromises I had to make to simulate physics in my game as much as I needed given how I was trying to make the game behave in ways that conflict with the real world. In this post I revisit optimization and discuss some recent work I've put into that area. In some ways this is related to my previous post on optimizations. When I started testing this benchmark mode I tried running...

blog.qythyx.com blog.qythyx.com

Q-Blog: 2013-09

http://blog.qythyx.com/2013_09_01_archive.html

A, hopefully regular, update on what's happening with Qythyx. I've changed my home computer. I used to have a tower Windows PC and a Macbook Air for doing the iOS-specific development portions. I now have just a Macbook Pro Retina, which I run VMWare Fusion and Windows 8. I made this migration a while ago, but finally getting my development environment working well took some work. When I tried to run my game on Windows using OpenTK I got a. Class' constructor. It is an implementation of OpenTK's. After c...

blog.qythyx.com blog.qythyx.com

Q-Blog: Facebook Integration

http://blog.qythyx.com/2015/03/facebook-integration.html

A, hopefully regular, update on what's happening with Qythyx. I've spent the past few weeks adding Facebook integration to Zoing. This took much longer than I expected, but it is working now and I only need to finish testing and release. I didn't carefully document why this took longer than expected, but I still want to write a little about my experience in case it might help others. First, as I've written before, I'm using Xamarin. I should mention that this problem is made even more complex for me beca...

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