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3D Art

NATHAN ELLIOTT: 3D Artist. Great people I've worked with. Environment/Hard Surface Artist. I was lucky to have attended "Game Development" the same time as him. Patiently helped me decipher the early mysteries of creating usable 3D assets. Programmer extraordinaire and Global Game Jam team-mate for two years running. Can be found making tools for things like Unity3D. The best ways to get in touch with me are found below.

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Nathan Elliott

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Ot●●wa , Ontario, k0a1w0

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Nathan Elliott

34c Ba●●●●●● Drive

Ot●●wa , Ontario, k0a1w0

Canada

(613)●●●●●-1402
na●●●●●●●●●●●@live.com

View this contact

RabidDesign

Nathan Elliott

34c Ba●●●●●● Drive

Ot●●wa , Ontario, k0a1w0

Canada

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3D Art | rabiddesign.com Reviews
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NATHAN ELLIOTT: 3D Artist. Great people I've worked with. Environment/Hard Surface Artist. I was lucky to have attended Game Development the same time as him. Patiently helped me decipher the early mysteries of creating usable 3D assets. Programmer extraordinaire and Global Game Jam team-mate for two years running. Can be found making tools for things like Unity3D. The best ways to get in touch with me are found below.
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3D Art | rabiddesign.com Reviews

https://rabiddesign.com

NATHAN ELLIOTT: 3D Artist. Great people I've worked with. Environment/Hard Surface Artist. I was lucky to have attended "Game Development" the same time as him. Patiently helped me decipher the early mysteries of creating usable 3D assets. Programmer extraordinaire and Global Game Jam team-mate for two years running. Can be found making tools for things like Unity3D. The best ways to get in touch with me are found below.

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rabiddesign.com rabiddesign.com
1

3D Art

http://rabiddesign.com/Portfolio/3D-art.php

NATHAN ELLIOTT: 3D Artist. Great people I've worked with. Environment/Hard Surface Artist. I was lucky to have attended "Game Development" the same time as him. Patiently helped me decipher the early mysteries of creating usable 3D assets. Programmer extraordinaire and Global Game Jam team-mate for two years running. Can be found making tools for things like Unity3D. The best ways to get in touch with me are found below.

2

Props - Vintage Suitcase

http://rabiddesign.com/Portfolio/prop-vsuitcase.php

NATHAN ELLIOTT: 3D Artist. Vintage Suitcase - Game Prop. Project: Game Art Apprenticeship - UARSTY. Tools: 3ds Max, xNormal, Photoshop, Marmoset Toolbag 2. First prop I completed while attending an apprenticeship program at UArtsy geared towards increasing production speeds and asset quality for games. The instructor picks an object from a prop sheet that I provide which I then take into production receiving critiques along the way. Great people I've worked with.

3

Open Skies

http://rabiddesign.com/Portfolio/2D-openskies.php

NATHAN ELLIOTT: 3D Artist. Tools: Photoshop / Intuous 3. I was in charge of concepting the idea then rendering all the final sprites, animations, backgrounds, GUI elements for this game. I also implemented all assets into the game engine. Simple animations usually involved propellers and planes blowing up. You can check it out for free on the app store. Great people I've worked with. The best ways to get in touch with me are found below.

4

Props - "Ram Air" Parachute

http://rabiddesign.com/Portfolio/prop-parachute.php

NATHAN ELLIOTT: 3D Artist. Tools: 3ds Max / Mudbox / Photoshop / UDK / Crazybump. Great people I've worked with. Environment/Hard Surface Artist. I was lucky to have attended "Game Development" the same time as him. Patiently helped me decipher the early mysteries of creating usable 3D assets. Programmer extraordinaire and Global Game Jam team-mate for two years running. Can be found making tools for things like Unity3D. The best ways to get in touch with me are found below.

5

Characters - Starchild

http://rabiddesign.com/Portfolio/char-starchild.php

NATHAN ELLIOTT: 3D Artist. Starchild - Game Character. Project: Character Pipeline For Games-CPG-R2 - Phoenix Atelier. Tools: ZBrush, 3ds Max, Photoshop, Marmoset Toolbag 2. Realtime cinematic game character. Finished this while attending the Character Pipeline for Games course at Phoenix Atelier. Learnt a ton on this piece, from concepting in 3D software, finishing a sculpt then texturing and creating a finished game asset. Amazing experience! Great people I've worked with.

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The Walking Dead – “Cherokee Rose” (S.2, Ep.4) | Watch It, Buddy!

https://watchitbuddy.wordpress.com/2011/11/08/the-walking-dead-cherokee-rose-s-2-ep-4

Watch It, Buddy! Entermediaries to the world of Entertainment. The Walking Dead – “Cherokee Rose” (S.2, Ep.4). November 8, 2011. With every scene, the writers of a show must inevitably ask themselves one simple question: “Why? 8221; Why are they showing this scene? How does this scene impact the characters or the show as a whole? Is this scene actually necessary? Dead to describe the zombies and overall progression of the show. The scene was only there to appease the people who watch the. 5 thoughts on &...

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NATHAN ELLIOTT: 3D Artist. Great people I've worked with. Environment/Hard Surface Artist. I was lucky to have attended "Game Development" the same time as him. Patiently helped me decipher the early mysteries of creating usable 3D assets. Programmer extraordinaire and Global Game Jam team-mate for two years running. Can be found making tools for things like Unity3D. The best ways to get in touch with me are found below.

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