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Tutorial Pages

3D Modeling and Animation. Remember the syllibi with general schedules and assignment descriptions is on the share HAL folder. I'm typically in the building at these times, I may be in the computer lab instead of my office. Please be aware some of these pages are under construction. Some passages have much to be added. There might even be a few sentences that abruptly. All tutorials presume you are working with the default layout and key shortcuts of the relevent programs. Translation, Rotation, Scale.

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3D Modeling and Animation. Remember the syllibi with general schedules and assignment descriptions is on the share HAL folder. I'm typically in the building at these times, I may be in the computer lab instead of my office. Please be aware some of these pages are under construction. Some passages have much to be added. There might even be a few sentences that abruptly. All tutorials presume you are working with the default layout and key shortcuts of the relevent programs. Translation, Rotation, Scale.
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3 graphic design
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Tutorial Pages | rafaelservantez.com Reviews

https://rafaelservantez.com

3D Modeling and Animation. Remember the syllibi with general schedules and assignment descriptions is on the share HAL folder. I'm typically in the building at these times, I may be in the computer lab instead of my office. Please be aware some of these pages are under construction. Some passages have much to be added. There might even be a few sentences that abruptly. All tutorials presume you are working with the default layout and key shortcuts of the relevent programs. Translation, Rotation, Scale.

INTERNAL PAGES

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1

Using Materials: Maya

http://www.rafaelservantez.com/writings_tutorials_3d_tex_types_maya.html

There are two main approaches to go about setting up a material in Autodesk Maya. The older method is that of the "Hypershade" window. Essentially a node based material creation system it, unfortunately, lacks many of the modern UI elements of what you might expect from a node based system. It still works well enough and includes, by default, easy access to material types, procedural operations, and a bin for textures used in the current project. The thing that new users should try and keep in mind when ...

2

TITLE

http://www.rafaelservantez.com/writings_tutorials_3d_tex_types.html

Remember that each material on an object in a 3d scene has different channels that describe different aspects of a surface. Typically you will have one texture for each of these channels (though more are possible in complex systems). For each of these channesl you can think of the texure use as a set of "instructions" for how that aspect of the surface should be rendered, but in a visual format. Diffuse / Albedo Seriously, screw this naming convention. The idea of "specular" is not something that actuall...

3

Paths in 3d space: Mayx

http://www.rafaelservantez.com/writings_tutorials_3d_paths_max.html

Paths in 3d spaces: 3DS Max. Adding shapes in 3ds Max No I don't know why they used such a horribly non-descriptive name. Is as simple, and similar, to adding and primitive mesh. You can use the top drop down menu via " Create Shapes. Or through the create tab on the settings pane as shown below. Conversly shapes like "Star" will need you to click and drag once to make the initial diameter of the star, and then have drag a second time to form the inner diameter, before clicking once to finalize the shape.

4

TITLE

http://www.rafaelservantez.com/writings_tutorials_3d_tex_types_max.html

There are two main approaches to go about setting up a material in 3DS Max. The classic method involved the basic menu-based material editor while the modern version involves using a node based structure within the "Slate Material Editor". Luckily both of these interfaces are just two different ways of modifying the same objects and so can even be used at the same time. The Basic Material Editor. TBH I'd just use the Slate version. Like, for real. The Slate Material Editor. From the same column on the le...

5

Texture Mapping

http://www.rafaelservantez.com/writings_tutorials_3d_texturing.html

2d images on 3d objects. So we know a 3d model is a list of vertices floating in a 3d space. And you can probably guess that a texture is. Since they consist of mostly flats surfaces, Cuboids are amongst the easiest shapes to texture map, and allow for a variety of ways to do so. In fact most software packages have functions that will automatically attempt to apply box unfolding to a selected model. An HTML5 Video compatible browser is required to view this example. The individual channel types will be c...

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Tutorial Pages

3D Modeling and Animation. Remember the syllibi with general schedules and assignment descriptions is on the share HAL folder. I'm typically in the building at these times, I may be in the computer lab instead of my office. Please be aware some of these pages are under construction. Some passages have much to be added. There might even be a few sentences that abruptly. All tutorials presume you are working with the default layout and key shortcuts of the relevent programs. Translation, Rotation, Scale.

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