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railgun-games.com

Railgun Games

Monday, 2 March 2015. Junior Game Designer checklist. 1 Do the theory. Read a couple of books about game design related to the chosen area. One of them may be F2P-oriented book, if you are willing to make mobile games. It also may be a classical reading if you are targeting to AAA projects. Be ready to read about psychology and marketing. 2 Do the research. 3 Do the homework. 5 Speak to people. Previous four ideas may be wrong. Go to the community of developers and ask them! Tuesday, 7 October 2014.

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Railgun Games | railgun-games.com Reviews
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Monday, 2 March 2015. Junior Game Designer checklist. 1 Do the theory. Read a couple of books about game design related to the chosen area. One of them may be F2P-oriented book, if you are willing to make mobile games. It also may be a classical reading if you are targeting to AAA projects. Be ready to read about psychology and marketing. 2 Do the research. 3 Do the homework. 5 Speak to people. Previous four ideas may be wrong. Go to the community of developers and ask them! Tuesday, 7 October 2014.
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1 pages
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3 4 crack them
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6 1 comment
7 email this
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pages,team,4 crack them,posted by,ilnar taichinov,1 comment,email this,blogthis,share to twitter,share to facebook,share to pinterest,wood boom,version 2 released,upgraded wood boom,no comments,update #1,is released,hello void,contact info,blog archive
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Railgun Games | railgun-games.com Reviews

https://railgun-games.com

Monday, 2 March 2015. Junior Game Designer checklist. 1 Do the theory. Read a couple of books about game design related to the chosen area. One of them may be F2P-oriented book, if you are willing to make mobile games. It also may be a classical reading if you are targeting to AAA projects. Be ready to read about psychology and marketing. 2 Do the research. 3 Do the homework. 5 Speak to people. Previous four ideas may be wrong. Go to the community of developers and ask them! Tuesday, 7 October 2014.

INTERNAL PAGES

railgun-games.com railgun-games.com
1

Railgun Games: Wood Boom!

http://www.railgun-games.com/2014/09/wood-boom.html

Monday, 8 September 2014. Is our first game and it is going to be released on September 14th. It is a massive missile defense where the player must intercept alien rockets, preventing them from falling on the city. It will be released on Google Play Market. We started with mechanics, introduced by Atari in Missile Command. Original Atari's Missile Command. This game is really simple, but we have spent a lot of time on it. The prototype with massive attack and chain reactions was ready months ago....

2

Railgun Games: Team

http://www.railgun-games.com/p/team.html

The Stig among other artists. No one knows what's on his mind, what he wants or where he came from. The ways to get any emotional response from him are also unknown. Meanwhile he pictures breathtaking stories with speed of a laser printer. He produces bizarre mix of Anime and Gorillaz-style art and puts it on stories about ever young children left on their own. And we like it! Can you imagine the level of self-organization of a team, consisting of eccentric artist and two contrary-minded programmers?

3

Railgun Games: September 2014

http://www.railgun-games.com/2014_09_01_archive.html

Friday, 19 September 2014. Summing up us, our friends and moms pet cat, weve reached 10-50 downloads status. This value is not as important as the feedback weve managed to get from friends. Our plans are changing dramatically: from getting more downloads to fixing bugs and implementing new features. It appears that 10-50 downloads are fairly enough for our raw product. Tuesday, 16 September 2014. The very first game of ours is ready and published on Google Play. Monday, 8 September 2014.

4

Railgun Games: October 2014

http://www.railgun-games.com/2014_10_01_archive.html

Tuesday, 7 October 2014. Has gone on-line on Google Play, Amazon Appstore and GetJar.mobi. Now we are in "50-100 downloads" section. A big mistake in planning was made: we ignored the stabilization period. All features had been implemented by the time of planned release and. the game collapsed. During the next whole week we fixed bugs, balanced and re-balanced mechanics and tested it on devices. Even "screen" places and names in Google Analytics were changed twice. Have you gone nuts? You are a grown man!

5

Railgun Games: Wood Boom! version 2 released

http://www.railgun-games.com/2014/10/wood-boom-version-2-released.html

Tuesday, 7 October 2014. Has gone on-line on Google Play, Amazon Appstore and GetJar.mobi. Now we are in "50-100 downloads" section. A big mistake in planning was made: we ignored the stabilization period. All features had been implemented by the time of planned release and. the game collapsed. During the next whole week we fixed bugs, balanced and re-balanced mechanics and tested it on devices. Even "screen" places and names in Google Analytics were changed twice. Have you gone nuts? You are a grown man!

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Monday, 2 March 2015. Junior Game Designer checklist. 1 Do the theory. Read a couple of books about game design related to the chosen area. One of them may be F2P-oriented book, if you are willing to make mobile games. It also may be a classical reading if you are targeting to AAA projects. Be ready to read about psychology and marketing. 2 Do the research. 3 Do the homework. 5 Speak to people. Previous four ideas may be wrong. Go to the community of developers and ask them! Tuesday, 7 October 2014.

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