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Game Level Design Blog

Upgrade to paid account! Game Level Design Blog. If youre looking for my old personal journal, it has been removed completely. 31 May 2009 @ 04:51 pm. Scripting 2 - Final Assignment Entry. I then had to spend the next day or so correcting it and generally improving it - something I really did not want to have to do. It just came across as a 'I can't be bothered' attempt at a level to me. I ended up fixing it like so:. Adding particle effects to the crash site to make fire (only shows up in the played map).

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Upgrade to paid account! Game Level Design Blog. If youre looking for my old personal journal, it has been removed completely. 31 May 2009 @ 04:51 pm. Scripting 2 - Final Assignment Entry. I then had to spend the next day or so correcting it and generally improving it - something I really did not want to have to do. It just came across as a 'I can't be bothered' attempt at a level to me. I ended up fixing it like so:. Adding particle effects to the crash site to make fire (only shows up in the played map).
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Game Level Design Blog | raketh.livejournal.com Reviews

https://raketh.livejournal.com

Upgrade to paid account! Game Level Design Blog. If youre looking for my old personal journal, it has been removed completely. 31 May 2009 @ 04:51 pm. Scripting 2 - Final Assignment Entry. I then had to spend the next day or so correcting it and generally improving it - something I really did not want to have to do. It just came across as a 'I can't be bothered' attempt at a level to me. I ended up fixing it like so:. Adding particle effects to the crash site to make fire (only shows up in the played map).

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1

Portfolio Dev - SupCom Editor Entry #1 - Game Level Design Blog

http://raketh.livejournal.com/4272.html

Portfolio Dev - SupCom Editor Entry #1 - Game Level Design Blog. If youre looking for my old personal journal, it has been removed completely. 17 May 2009 @ 02:54 pm. Portfolio Dev - SupCom Editor Entry #1. Desert - solar powered 'sand' city. High plateau atop a cliff / mountain - wind turbine powered 'aero' city. Forest = bio-fuel powered forest city. A river flowing through it to allow me to build a reservoir / hydro-electric dam. It was a simple matter of raising the terrain to the max limit to create...

2

May 17th, 2009 - Game Level Design Blog

http://raketh.livejournal.com/2009/05/17

May 17th, 2009 - Game Level Design Blog. If youre looking for my old personal journal, it has been removed completely. 17 May 2009 @ 02:54 pm. Portfolio Dev - SupCom Editor Entry #1. For the last few weeks I've not put progress up on an electronic journal. Instead I've been putting notes and scraps together throughout the design process, ready to write up the journal properly near the end. I intend to do an entry a day - going through the designs up until the final map and video. It was a simple matter o...

3

Portfolio Dev - SupCom Editor Entry #5 - Game Level Design Blog

http://raketh.livejournal.com/5301.html

Portfolio Dev - SupCom Editor Entry #5 - Game Level Design Blog. If youre looking for my old personal journal, it has been removed completely. 27 May 2009 @ 06:40 pm. Portfolio Dev - SupCom Editor Entry #5. This entry will mainly be comments, thoughts and 'problems'. Probably not using Supreme Commander, seeing as it's pre-alpha editor is nothing less than shameful and not particularly well documented compared to editors such as. the Warcraft 3 editor for example. But overall I think the concept ...I did...

4

raketh - Profile

http://raketh.livejournal.com/profile

Game Level Design Blog. If youre looking for my old personal journal, it has been removed completely. Created on 20 October 2006 (#11430595). Last updated on 31 May 2009. Follow us on Facebook. Follow us on Twitter. 1999 LiveJournal, Inc.

5

May 24th, 2009 - Game Level Design Blog

http://raketh.livejournal.com/2009/05/24

May 24th, 2009 - Game Level Design Blog. If youre looking for my old personal journal, it has been removed completely. 24 May 2009 @ 04:55 pm. Portfolio Dev - SupCom Editor Entry #4. The desert city - one of the first places I began to make buildings for. As with all other cities, the first consideration came to designing the power plant. After a little researching, I decided to base it upon stations such as these: http:/ www.savingenergy.ie/go-green/wp-c. Ontent/uploads/2008/08/solar power plant.j.

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Upgrade to paid account! Game Level Design Blog. If youre looking for my old personal journal, it has been removed completely. 31 May 2009 @ 04:51 pm. Scripting 2 - Final Assignment Entry. I then had to spend the next day or so correcting it and generally improving it - something I really did not want to have to do. It just came across as a 'I can't be bothered' attempt at a level to me. I ended up fixing it like so:. Adding particle effects to the crash site to make fire (only shows up in the played map).

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