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The Random Game Design Challenge

The Random Game Design Challenge. Monday, August 24, 2009. Challenge 10: The Frankengame. This challenge is inspired by a comment made by a game designer I know. I forgot where he originally posted the idea, otherwise I'd link to it. Anyway, your challenge is this:. Design a game out of the left over bits you didn't use in other games you made. Design a game out of game mechanics you devised, but which were ultimately cut from the final design, in at least 2 different games you've worked on in the past.

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The Random Game Design Challenge | randomgamechallenge.blogspot.com Reviews
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The Random Game Design Challenge. Monday, August 24, 2009. Challenge 10: The Frankengame. This challenge is inspired by a comment made by a game designer I know. I forgot where he originally posted the idea, otherwise I'd link to it. Anyway, your challenge is this:. Design a game out of the left over bits you didn't use in other games you made. Design a game out of game mechanics you devised, but which were ultimately cut from the final design, in at least 2 different games you've worked on in the past.
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The Random Game Design Challenge | randomgamechallenge.blogspot.com Reviews

https://randomgamechallenge.blogspot.com

The Random Game Design Challenge. Monday, August 24, 2009. Challenge 10: The Frankengame. This challenge is inspired by a comment made by a game designer I know. I forgot where he originally posted the idea, otherwise I'd link to it. Anyway, your challenge is this:. Design a game out of the left over bits you didn't use in other games you made. Design a game out of game mechanics you devised, but which were ultimately cut from the final design, in at least 2 different games you've worked on in the past.

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1

The Random Game Design Challenge: July 2009

http://randomgamechallenge.blogspot.com/2009_07_01_archive.html

The Random Game Design Challenge. Tuesday, July 28, 2009. Challenge 8: The Randomly Generated Game Title Extravaganza. We've decided the challenge format was getting stale-. As much as I kept adding new things to my random game generator to spice things up, because the results are always in the same format, it was starting to get a bit dull. So today I'm going to mix things up. So here's how it's going to work this week. 1 Professional Balloon Training. 2 Romantic Sudoku Onslaught. Sunday, July 19, 2009.

2

The Random Game Design Challenge: June 2009

http://randomgamechallenge.blogspot.com/2009_06_01_archive.html

The Random Game Design Challenge. Tuesday, June 30, 2009. Challenge 5 - First Strike. Good god. Well, here goes. Though this game is not directly educational, it would demonstrate the approach that certain bands and the RIAA take toward music piracy, and how the consequences outweigh the crime. Monday, June 29, 2009. Challenge 5: The Edu-Rock Facebook App. So it's time for this week's challenge! Design an Educational game about a famous rock band that is designed as a Facebook application. Ok, here goes.

3

The Random Game Design Challenge: Challenge 9 - First (and only) Strike

http://randomgamechallenge.blogspot.com/2009/08/challenge-9-first-and-only-strike.html

The Random Game Design Challenge. Wednesday, August 19, 2009. Challenge 9 - First (and only) Strike. I realize this is really, really, REALLY late, but here goes nothing. This game puts William "BJ" Blazkowitz from Wolfenstein into Duck Hunt. Yes, you heard me. Chain guns in Duck Hunt. Kill ducks to earn points. You can shoot the dog if you want to, but only if you want to piss of Mecha Hitler. Okay I think that about covers it. August 19, 2009 at 11:59 AM. Also, youd, yeah, get through ducks very quickly.

4

The Random Game Design Challenge: Challenge 8: First Glance

http://randomgamechallenge.blogspot.com/2009/08/challenge-8-first-glance.html

The Random Game Design Challenge. Saturday, August 1, 2009. Challenge 8: First Glance. Aww, Dan took the best ones. I guess that's what I get for taking too long. Ok, so here goes:. This is a game where you, a savvy sky captain of the Victorian skies, attempt to get your war-balloon license by competing in the London Steam-Balloon Training camp. Players learn to navigate their balloons early on in training stages, and then compete against their classmates for the ultimate prize, the SteamSchool Cup!

5

The Random Game Design Challenge: Challenge 8: Brian's Turn

http://randomgamechallenge.blogspot.com/2009/08/challenge-8-brians-turn.html

The Random Game Design Challenge. Sunday, August 2, 2009. Challenge 8: Brian's Turn. Just for fun, I'll tackle the remaining three the other guys didn't take! I have two ideas for this one. 1) There was an episode of the Office. 2) This title totally fits a game idea I've had in my head for a long time and never actually got around to making. a miniatures wargame played on one's cubicle desk, with office supplies as the pieces. The rules are to be inspired by those of Fuzzy Heroes.

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The Random Game Design Challenge

The Random Game Design Challenge. Monday, August 24, 2009. Challenge 10: The Frankengame. This challenge is inspired by a comment made by a game designer I know. I forgot where he originally posted the idea, otherwise I'd link to it. Anyway, your challenge is this:. Design a game out of the left over bits you didn't use in other games you made. Design a game out of game mechanics you devised, but which were ultimately cut from the final design, in at least 2 different games you've worked on in the past.

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