ashleygwinnell.co.uk
Ashley Gwinnell - Blog
http://ashleygwinnell.co.uk/blog?tag=gamedev
Is an abstract and atmospheric "dreamscape" game based on the theme of " Ouroboros. With just myself and sound designer Nick Dymond. As a team, I was both the game's artist and programmer. We decided we would get going, without fully knowing what it was exactly we were making. I remember finding flaws in the initial concept (and almost giving up! It was back and forth quite a few times before we nailed another solid idea on the head. In my notepad is genuinely written "MOAR BASSES" at least. It was devel...
ashleygwinnell.co.uk
Ashley Gwinnell - Blog
http://ashleygwinnell.co.uk/blog?tag=c++
Game Jolt Contest #8. Are running a new contest. From the 11th to the 19th this month. It's been way too long since their last contest in September 2011, so the news is exciting! Contest poster by KniteBlargh. There's a new contest page. Which has a live feed that picks up site activity, tweets, and livestreams. Yup Stick around for the start date to find out the theme, and make some cool games! What's most important in a game development library? Please either fill in the .doc. At kick off, Nick and I i...
blog.gemserk.com
Gemserk « Gemserk
http://blog.gemserk.com/category/gemserk
Archive for the ‘Gemserk’ Category. Laquo; Older Entries. How Google Play Game Services softly killed Vampire Runner. Wednesday, February 18th, 2015. We want to talk a bit about how we migrated from our custom highscores. System to use Google Play Game Services (GPGS) Leaderboards for Vampire Runner and the consequences of that change. A while after GPGS was released, we thought, why maintain and pay money for our own server when we can use GPGS instead? VN:F [1.9.22 1171]. Rating: 5.0/ 5. We had no idea...
blog.gemserk.com
company « Gemserk
http://blog.gemserk.com/tag/company
Posts Tagged ‘company’. Did you miss us? Thursday, December 4th, 2014. Hi guys, long time no see. It's been a while since we came here and write, and we want to share why. By the end of 2012, after we finished Clash of the Olympians. Working hand in hand with Ironhide Game Studio. Two words: Indescribable awesomeness. Game design was another flaw at Gemserk, and we now see and understand it much better. We learn new stuff each day and we also collaborate and share our knowledge to make the game and the t...
connorullmann.com
Connor Ullmann
http://connorullmann.com/2012/03/shrum
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coffee2code.blogspot.com
from coffee to code: More progress
http://coffee2code.blogspot.com/2012/10/more-progress.html
From coffee to code. Friday, October 26, 2012. Realizing where the Y axis starts mights seriously help debugging. Most of my logic builds on and origin of xy top left while some api's really want xy bottom left. Eitber way, soft scrolling if working now. Even. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.
coffee2code.blogspot.com
from coffee to code: Finally
http://coffee2code.blogspot.com/2012/08/finally.html
From coffee to code. Tuesday, August 7, 2012. Now those are some nice connected dungeons :). I will tweak the start point generation to be more random but for now i like the results. August 8, 2012 at 1:57 AM. Really good, time to share how you get this stuff working. August 8, 2012 at 5:05 AM. I will once i cleaned up the code and found some time, got some food work i have to finish first :). Subscribe to: Post Comments (Atom). Dungeons, dungeons everywhere . View my complete profile.
ashleygwinnell.co.uk
Ashley Gwinnell - Blog
http://ashleygwinnell.co.uk/blog?tag=mac
Is an abstract and atmospheric "dreamscape" game based on the theme of " Ouroboros. With just myself and sound designer Nick Dymond. As a team, I was both the game's artist and programmer. We decided we would get going, without fully knowing what it was exactly we were making. I remember finding flaws in the initial concept (and almost giving up! It was back and forth quite a few times before we nailed another solid idea on the head. In my notepad is genuinely written "MOAR BASSES" at least. The crazy de...
blog.gemserk.com
jresourcesmanager « Gemserk
http://blog.gemserk.com/tag/jresourcesmanager
Posts Tagged ‘jresourcesmanager’. Our resources manager and how it helped in localizing Clash of the Olympians. Wednesday, May 1st, 2013. In this post we want to share how our resources manager implementation helped us when we had to localize Clash of the Olympians. Some time ago we started a small java project named jresourcesmanager. Is the concept of an application resource/asset, and provides an API to know if the resource is loaded or not and to load and unload it. Here is the code:. Provides an API...
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