raphkoster.com raphkoster.com

raphkoster.com

Raph's Website

Raph Koster's personal website: MMOs, gaming, writing, art, music, books

http://www.raphkoster.com/

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Raph's Website | raphkoster.com Reviews

https://raphkoster.com

Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books

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1

About Raph – Raph's Website

http://www.raphkoster.com/bio.shtml

Raph Koster's personal website: MMOs, gaming, writing, art, music, books. A Theory of Fun. Laws of Online World Design. The Online World Timeline. Or the formal version, you may want to take a look at my CV. For press kit or bio materials for speaking engagements or otherwise, please visit the Press Kit page. Which I enjoyed immensely. I graduated in three years with a double major in English (Creative Writing) and Spanish; and then completed my Master of Fine Arts degree at the University of Alabama.

2

The Laws of Online World Design – Raph's Website

http://www.raphkoster.com/gaming/laws.shtml

Raph Koster's personal website: MMOs, gaming, writing, art, music, books. A Theory of Fun. Laws of Online World Design. The Online World Timeline. Laws of Online World Design. The Laws of Online World Design. The Laws of Online World Design. Ola’s Law About Laws. Any general law about virtual worlds should be read as a challenge rather than as a guideline. You’ll learn more from attacking it than from accepting it. The secrets to a really long-lived, goal-oriented, online game of wide appeal. Once you op...

3

Use-based systems – Raph's Website

http://www.raphkoster.com/2006/07/18/use-based-systems

Raph Koster's personal website: MMOs, gaming, writing, art, music, books. A Theory of Fun. Laws of Online World Design. The Online World Timeline. OK, so there IS a TV show. Posted by Raph Koster. Ecently, there’s been some chatter on the [ultima] Yahoogroup. These days, use-based systems are most familiar to everyone because of Oblivion. The basic definition of a use-based skill system is one where you have a chance of improvement every time you use the skill. So everyone has access to every skill f...

4

game grammar – Raph's Website

http://www.raphkoster.com/tag/game-grammar

Raph Koster's personal website: MMOs, gaming, writing, art, music, books. A Theory of Fun. Laws of Online World Design. The Online World Timeline. The Limits of Formalism, my talk from BIRS. Posted by Raph Koster. I was asked to give a “seed talk” on the question of “the limits of formalism.” The questions Michael and Andy asked me to answer were. What leverage does a formalist approach to game design give you? What might it leave out? What intellectual commitments are formalist game designers making?

5

How to hack an MMO – Raph's Website

http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo

Raph Koster's personal website: MMOs, gaming, writing, art, music, books. A Theory of Fun. Laws of Online World Design. The Online World Timeline. Derivative games in 2008. 3d in Flash is getting better. How to hack an MMO. Posted by Raph Koster. Laws of online world design. Iven the recent hack to the blog. And also given the recent news of the decompiled Eve Online client,. It seemed like a good time to go over some of the ways in which a virtual world gets hacked. 8212; The Laws of Online World Design.

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notethesmile.org notethesmile.org

Note the Smile - Blog - Gamification — Taken to the Mat

http://notethesmile.org/blog/gamification-taken-to-the-mat.html

Playing Around Throws On a Pair of Smarty Pants. Ha ha ha ha. Playing Around, Taken Seriously. Toys and Play Objects. Laquo; When shopping for a piece of technological gadgetry is also playing with it. Fundamentals of Game Design ». Gamification Taken to the Mat. Wednesday, October 27, 2010 at 10:48PM. Services, and technologies is a big deal right now, we’re going one more round…. Play along. This only works if you imagine this next part announced like this. Ding, ding ding]. 8230;SCVNGR, a startup that...

persistentillusionist.blogspot.com persistentillusionist.blogspot.com

The Persistent Illusionist: March 2010

http://persistentillusionist.blogspot.com/2010_03_01_archive.html

Reality is merely an illusion, albeit a very persistent one" - Albert Einstein. Friday, 19 March 2010. As I said in my introduction to my interview with David J. Williams (game writer and novelist), I've become fascinated by storytelling through the medium of computer games. Unsurprisingly, being an MMO junkie, I want above all to look at the state of storytelling in MMOs, which present tremendous obstacles for writers, but also really exciting possibilities. Monday, 15 March 2010. The latest edition of ...

ferv0r.wordpress.com ferv0r.wordpress.com

Rift: Gearing up a new 50 for expert dungeons | gaming ferv0r

https://ferv0r.wordpress.com/2011/06/03/rift-gearing-up-a-new-50-for-expert-dungeons

Age of Conan Guides. Gaming is my passion! Laquo; I’ve been playing Rift! Rift: Gearing up a new 50 for expert dungeons. June 3, 2011 by ferv0r. After the straightforward quest grind in Rift, a lot of people ding 50 and aren’t sure what to do next. Here is a short and simple guide (by Deathfairy in the official Rift forums). To help you get geared for expert dungeons. This guide for mages by Bluedots. I recommend against buying the level 50 mount (125 platinum! Leave a Reply Cancel reply. You are comment...

khanti-parami.blogspot.com khanti-parami.blogspot.com

Khanti Parami: Bhagavad Guita - El ser y el cuidado de si

http://khanti-parami.blogspot.com/2011/02/bhagavad-guita-el-ser-y-el-cuidado-de.html

24 de febrero de 2011. Bhagavad Guita - El ser y el cuidado de si. No es tanta coincidencia que El Baghavad Guita, fragmento del Mahabharata, esté interesado con el ser y el cuidado del sí, tema del que trata La hermenéutica del sujeto de Foucault. Muchos de los textos religiosos y filosóficos de diferentes culturas tienen al ser como tema central, es una constante en el pensamiento humano. Concluiré ya que termine el texto, que apenas voy a la mitad. Astral Projection - Let There Be Light. El oído para ...

khanti-parami.blogspot.com khanti-parami.blogspot.com

Khanti Parami: marzo 2011

http://khanti-parami.blogspot.com/2011_03_01_archive.html

8 de marzo de 2011. Tratado de la desesperación: 2do Round. De vuelta a este texto de Søren Kierkegaard. Después de mucho tiempo de dejarlo en pausa. Primero que nada, la desesperación vista en relación a lo infinito y lo finito. 191;Cómo se puede sentir alguien desesperado ante lo infinito? 191;No es algo alentador el infinito? La siguiente forma de ver a la desesperación es en relación a los posible y lo necesario. Hey Esto poco a poco se vuelve más fácil de comprender. ¿No es así? Esto no es sorpresa ...

khanti-parami.blogspot.com khanti-parami.blogspot.com

Khanti Parami: marzo 2010

http://khanti-parami.blogspot.com/2010_03_01_archive.html

19 de marzo de 2010. Cielos. De nuevo abandoné esto por mucho tiempo. Deben ser las mis muy diversas obligacio- ¡Ja! No, aunque sí estoy un tanto ocupado, la verdad es que siento que he perdido mi "voz" para escribir y entonces nada de lo que escribo me gusta. Más música de BT, de su nuevo disco These Hopeful Machines. Enviar esto por correo electrónico. 1 de marzo de 2010. Mira amá, estoy en la internet. Esto ya tiene un tiempo que ocurrió pero mi ajetreada agenda* me había impedido publicarlo. Geeksilv...

khanti-parami.blogspot.com khanti-parami.blogspot.com

Khanti Parami: julio 2010

http://khanti-parami.blogspot.com/2010_07_01_archive.html

11 de julio de 2010. Circe encontró un hueco en la mente de Enid que era del tamaño justo para que ella entrara. Si no fuera una situación extraordinaria, Circe no se atrevería a penetrar en la mente de su amiga sin su permiso, pero dado que Enid quizás no recobraría nunca más la conciencia si no hacía algo, no había tiempo para dejar que los escrúpulos se interpusieran. Circe entró a le mente de Enid. BT - Loving You More (BT's Garden of Ima Dub). Enviar esto por correo electrónico. 7 de julio de 2010.

khanti-parami.blogspot.com khanti-parami.blogspot.com

Khanti Parami: Tratado de la desesperación - 1er Round

http://khanti-parami.blogspot.com/2011/02/tratado-de-la-desesperacion-1er-round.html

27 de febrero de 2011. Tratado de la desesperación - 1er Round. Pero bueno, "Tratado de la desesperación", ¿Qué tan complejo podría ser hablar de la desesperación? Seguro sería algo más o menos fácil de abordar y comprender. La realidad es que la desesperación para Kierkegaard es un tema extenso en el cual entran en juego cualidades del sujeto de tipo religioso, que es lo más complejo del pensamiento de este filósofo, así que una lectura simple, no es. Oh, que ingenuo fui. Entonces la enfermedad mortal n...

khanti-parami.blogspot.com khanti-parami.blogspot.com

Khanti Parami: diciembre 2010

http://khanti-parami.blogspot.com/2010_12_01_archive.html

29 de diciembre de 2010. Quiero dormir. Eso es todo, no es la gran cosa y no pido mucho más que eso. Sólo deseo poder dormir una noche completa, sin despertar en la madrugada, sin tener pesadillas, sin sentirme igual de cansado en la mañana que cuando me acosté en la noche. Quiero dejar de sentirme cansado y más cansado cada día que pasa.y podría soñar. Y ya estoy cansado, pero así es como son las cosas. Aun así, me gustaría tanto poder dormir tranquilo. Enviar esto por correo electrónico. Antidepressant...

koryheath.com koryheath.com

Building Blockhouse – Vagabond Gamer

http://www.koryheath.com/building-blockhouse

Design Thoughts From the Road. By the time I decided that I was going to implement Blockhouse. As a commercial iPhone app, the game design was already done. Tilt or swipe in one of the four cardinal directions to cause all blocks to slide as far as they can, and try to put them on their respective targets. What could be easier? I couldn’t afford to keep pouring 8-hour days into it, and yet I couldn’t see how to do what I needed to do without it. I didn’t know what percentage of puzzles would still ...

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Raph's Website

Raph Koster's personal website: MMOs, gaming, writing, art, music, books. A Theory of Fun. Laws of Online World Design. The Online World Timeline. Posted by Raph Koster. Herein I whine in a most entitled way about people who want me to make games for them:. Being 100% beholden to an audience and doing only what they expect of you can feel like a straitjacket…. Posted by Raph Koster. So do designers worry? Yes I have, personally. Continue reading ». Game design vs UX design. Posted by Raph Koster. In both...

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Raph Krauss | Singer/Sonwriter

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Raphkun

I'm much more interesting on the internet.

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Raphkun | I'm much more interesting on the internet

Home is where my.

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Blogue de Raphl0une - _ _ _ _ _ _ _ _ _ _ _ _ _ - Skyrock.com

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