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RasterGrid Blog « A technical blog from Daniel Rákos (aka aqnuep)

A technical blog from Daniel Rákos (aka aqnuep)

http://www.rastergrid.com/

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RasterGrid Blog « A technical blog from Daniel Rákos (aka aqnuep) | rastergrid.com Reviews
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A technical blog from Daniel Rákos (aka aqnuep)
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RasterGrid Blog « A technical blog from Daniel Rákos (aka aqnuep) | rastergrid.com Reviews

https://rastergrid.com

A technical blog from Daniel Rákos (aka aqnuep)

LINKS TO THIS WEBSITE

shiny-dynamics.blogspot.com shiny-dynamics.blogspot.com

Shiny Dynamics: March 2010

http://shiny-dynamics.blogspot.com/2010_03_01_archive.html

Lisp 3D graphics. Compilers. Operating systems. Mobile devices. Cool stuff. Tuesday, March 23, 2010. Floating Point Depthbuffers in OSG. I submitted a new demo to the Open Scene Graph. Project that shows how to set up a floating point depth buffer. The standard way to do this is to create a Frame Buffer Object. Monday, March 01, 2010. Vertex Cache Optimization for OSG. I implemented Tom Forsyth's Vertex Cache Optimization. Algorithm in Open Scene Graph. Model, which is a monster-size mesh with over a mil...

renderingpipeline.com renderingpipeline.com

Second impression of the Oculus Rift | RenderingPipeline

http://renderingpipeline.com/2013/05/second-impression-of-the-oculus-rift

From geometry to pixels. Second impression of the Oculus Rift. May 25, 2013. After a long wait since I first had the chance to test the Oculus Rift. My own device from the original Kickstarter arrived. So here are some notes after a few hours of testing:. The changeable lenses are great, I’m near sighted and cup C works best without glasses for me. Sadly this means that I see a smaller part of the screen. The head tracking works great! Framerate matters a lot: The demos that run very smooth on a desktop ...

renderingpipeline.com renderingpipeline.com

Uncategorized | RenderingPipeline

http://renderingpipeline.com/category/uncategorized

From geometry to pixels. Poll Results: Learning a new graphics API. September 20, 2015. A couple of days ago I started an online poll asking about which new graphics APIs people want to learn next and how they believe what resources should support this task. So far 130 answers were collected and I’d like to thank everyone who took some time to give me feedback. The Google Form is […]. PowerVR SDK) “Cannot mix incompatible Qt library” problem fixed. September 2, 2015. Happy Birthday Phong Shading. Even th...

renderingpipeline.com renderingpipeline.com

Image Processing | RenderingPipeline

http://renderingpipeline.com/category/image-processing

From geometry to pixels. HDR is surprisingly old. May 24, 2015. The first thing that comes to mind when we hear the term HDR are modern digital cameras taking multiple exposures and software that combines those images to colourful and funny looking images. As I have recently learned, HDR is much, much older than that! HDR, high dynamic range, just means, that the image captured should […]. A look at the Bayer Pattern. April 21, 2013. Hacking 3D Touch Support into SDL2. Happy Birthday Phong Shading.

renderingpipeline.com renderingpipeline.com

Vulkan links | RenderingPipeline

http://renderingpipeline.com/2015/03/vulkan-links

From geometry to pixels. March 9, 2015. Here is a small collection of links to more information and opinions about the new Vulkan graphics API. Vulkan talks and documents. Vulkan frontpage at Khronos. Vulkan overview by Khronos. Valves Vulkan talk at GDC 2015 (“glNext: The Future of High Performance Graphics”): Slides. Video on GDC Vault. Khronos Vulkan talk at GDC 2015 (“The new Vulkan and SPIR-V specifications”): Slides. Vulkan, SPIR-V and OpenCL talk by Nvidia. At GPU Technology Conference 2015. Also,...

renderingpipeline.com renderingpipeline.com

Photography | RenderingPipeline

http://renderingpipeline.com/tag/photography

From geometry to pixels. HDR is surprisingly old. May 24, 2015. The first thing that comes to mind when we hear the term HDR are modern digital cameras taking multiple exposures and software that combines those images to colourful and funny looking images. As I have recently learned, HDR is much, much older than that! HDR, high dynamic range, just means, that the image captured should […]. Viewing 3D stereo photos in an Oculus Rift. June 16, 2013. Hacking 3D Touch Support into SDL2.

eonstrife.wordpress.com eonstrife.wordpress.com

My Geeky Valentine’s Day Gift | Budianto "EonStrife" Tandianus

https://eonstrife.wordpress.com/2013/02/14/my-geeky-valentines-day-gift

陈松生 : : ちんしょうせい : : 진송생. February 14, 2013. My Geeky Valentine’s Day Gift. At 7:52 am by Eon Strife. Today, on 14 February 2013, I officially spread the love to the whole internet:. Can you guess what this script is about? To find out about it, please execute it in the Matlab. Note : unfortunately, this script does not work for Octave. I will check it later). Disclaimer : I found the equation from somewhere in the internet, therefore I’m not the one who invented it. Leave a Reply Cancel reply. Build a we...

eonstrife.wordpress.com eonstrife.wordpress.com

Scientists proved life after death/Ilmuwan membuktikan kehidupan sesudah kematian | Budianto "EonStrife" Tandianus

https://eonstrife.wordpress.com/2014/10/01/scientists-proved-life-after-deathilmuwan-membuktikan-kehidupan-sesudah-kematian

陈松生 : : ちんしょうせい : : 진송생. October 1, 2014. Scientists proved life after death/Ilmuwan membuktikan kehidupan sesudah kematian. World news daily report. At 11:58 pm by Eon Strife. Recently, news about the scientifically proven life after death spread widely in social media and various websites:. World News Daily Report. I repeat : this news is untrue, a hoax, a joke. As said in Buddha’s teaching in Kalama Sutta, “…. Reports (such as historical accounts or news) are not to be followed simply because the sour...

renderingpipeline.com renderingpipeline.com

WebGL Extension Viewer | RenderingPipeline

http://renderingpipeline.com/webgl-extension-viewer

From geometry to pixels. The supported extensions as well as the implementation limits can be browser, operating system ans graphics card dependent! A minimal WebGL implementation is allowed to support no extensions and only provide the minimal implementation dependent limits stated above. Learn more about WebGL availability on other systems:. 3 thoughts on “ WebGL Extension Viewer. October 22, 2014 at 7:46 pm. Thanks. Such quick list of available extensions is really helpful. November 3, 2014 at 11:04 am.

renderingpipeline.com renderingpipeline.com

Lighting | RenderingPipeline

http://renderingpipeline.com/tag/lighting

From geometry to pixels. Happy Birthday Phong Shading. June 1, 2015. This month kind of marks the birthday of two very influential techniques in computer graphics: Phong Shading and the Phong Lighting Model. Both were published in the paper “Illumination for Computer Generated Pictures” 40 years ago in the Communications of the ACM in June 1975. While Bui Tuong Phong published his works also in his PhD […]. Hacking 3D Touch Support into SDL2. Poll Results: Learning a new graphics API.

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RasterGrid Blog « A technical blog from Daniel Rákos (aka aqnuep)

A technical blog from Daniel Rákos (aka aqnuep). Follow me on Twitter. AdMob extension for cocos2d-x (Android). Posted by Daniel Rákos. Lately I switched from Java based Android development to native C code and started using the famous cocos2d-x. Framework for implementing my second Android game Henhouse Trouble. OpenGL vs DirectX: The War Is Far From Over. Posted by Daniel Rákos. The War Is Far From Over. I’ve chosen the title based on the popular article. An introduction to OpenGL 4.2. One of the featu...

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De dagtochten van Raster Seniorenwerk trekken veel deelnemers. Voor het dagje…. De Zomertrein, georganiseerd door Raster Kinderwerk, bracht honderden kinderen uit Deventer…. Zoon van verhuisde buurtbewoner: Ik wil jullie namens mijn vader nogmaals…. Kinderen koken voor Nepal. Kinderen van Sam&ko (locatie Sam&jaap) en Unicef kookten in de Fermerie…. Samen werken in de stad. 0570 - 85 71 00 (Sam&ko Kinderopvang). 0570 - 61 12 47 (Ouderenadvies).

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