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Rasti Brothers

PHOTO-REALISTIC RENDERER (Using GPU). In this project, we have implemented Photon Mapping (PM)algorithm and Progressive Photon Mapping (PPM) on CPU using C in a group work together and each of us has implemented it on Graphic Processor Unit (GPU) individually using C AMP (by Alireza Rasti) and CUDA (by Davood Rasti). More . . . Fury In Love 3. Fury In Love 3. The genre of Fury In Love 3 is platform puzzle game and created in XNA using C# language. Fury In Love 2. Fury In Love 2. Was the short assignment ...

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Rasti Brothers | rastisoft.com Reviews

https://rastisoft.com

PHOTO-REALISTIC RENDERER (Using GPU). In this project, we have implemented Photon Mapping (PM)algorithm and Progressive Photon Mapping (PPM) on CPU using C in a group work together and each of us has implemented it on Graphic Processor Unit (GPU) individually using C AMP (by Alireza Rasti) and CUDA (by Davood Rasti). More . . . Fury In Love 3. Fury In Love 3. The genre of Fury In Love 3 is platform puzzle game and created in XNA using C# language. Fury In Love 2. Fury In Love 2. Was the short assignment ...

INTERNAL PAGES

rastisoft.com rastisoft.com
1

Rasti Brothers - Rats vs Cats

http://www.rastisoft.com/rastVsCats.html

Rats vs. Cats. Is a two-dimensional real-time strategy (RTS) game built using XNA Game Studio 4.0 and C#. Our focus is mostly on the Game AI (movement AI, decision making, and path-finding). We made this game as the main assignment of Game Programming III. Course. In this work, our classmate, Ali Kouhzadi, sketched some characters which you can see his work at the end of this page. 2 Game Design Specifications:. Rat units (Worker rats). This is the NPC character. Finds the shortest path. We made three le...

2

Rasti Brothers - Fury In love

http://www.rastisoft.com/furyInLove.html

Is the last project of Game Programming I subject. The main task of the assignment was developing a refurbished Flash game remake from Orisinal. 2 Classic Games Overview. In this section we are going to take a look to the original games of the Orisinal website which we want to remake. 3 Fury In Love Overview. Story and Game Concept. Changes and inventories of the game. Having a storyline is the biggest difference between the Orsinal games and our game. Orsinal games do not have any specific story and...

3

Rasti Brothers - Photo-realistic Renderer

http://www.rastisoft.com/photo-realisticRenderer.html

PHOTO-REALISTIC RENDERER (Using GPU). We decided to do our Final Year Project (FYP) of our degree in field of Computer Graphics which is one of the main components of the video games. Using Graphics Processor Unit (GPU) and the concept of parallel processing, has motivated us to use these abilities in photo-realistic rendering to speed-up the calculation and get the result faster. Therefore, for this project we chose. Progressive Photon Mapping (PPM). To implement this algorithm on GPU.

4

Rasti Brothers - Games

http://www.rastisoft.com/about.html

We are two brothers and have worked and studied together since 2004. And this is our story that how we fell in love with Video-Games industry. During our childhood, we have attracted to video games when we saw the simplest game on TV-Game at our oldest cousin's home, which was tennis. Couple of year later our uncle invited us to play video games with a new brand game console which was ATARI. It made us crazy to play video games with its more graphical and various games. Wolfenstein", "Prince of Persia" w...

5

Rasti Brothers - Fury In love 2

http://www.rastisoft.com/furyInLove2.html

Fury In Love 2. Was the short assignment of Game Physics subject that in it we have tried to show some concepts of simple game physics such as collision detection, bouncing, gravity, projectile and etc. This is not just a simple physics simulator. Fury In Love 2 is a game containing main properties of game such as graphics, sound and gameplay. The genre of Fury In Love 2 is platform puzzle game and created in XNA using C# language. In this game we have implemented projectile motion and simple collision d...

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Rasti Brothers

PHOTO-REALISTIC RENDERER (Using GPU). In this project, we have implemented Photon Mapping (PM)algorithm and Progressive Photon Mapping (PPM) on CPU using C in a group work together and each of us has implemented it on Graphic Processor Unit (GPU) individually using C AMP (by Alireza Rasti) and CUDA (by Davood Rasti). More . . . Fury In Love 3. Fury In Love 3. The genre of Fury In Love 3 is platform puzzle game and created in XNA using C# language. Fury In Love 2. Fury In Love 2. Was the short assignment ...

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