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Game Design Thoughts & Games Development Related Articles
MageDx 3D Graphics Engine: July 2011
http://magedx.blogspot.com/2011_07_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Sunday, July 31, 2011. Fast Approximate Anti-Aliasing (FXAA). For the past one year, screen space anti-aliasing techniques has been receiving more research attention, mostly due to the rapid adoption of deferred lighting/shading ( where MSAA is not always applicable. My implementation which is based on FXAA 3.11. Comparison of a scene with and without FXAA. FXAA works well on alphatested polygon edges. Mei De, Koh. Prior to MageD...
MageDx 3D Graphics Engine: SIGGRAPH 2012 Advances in Real-Time Rendering in Games Presentations Slides
http://magedx.blogspot.com/2012/09/siggraph-2012-advances-in-real-time.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Saturday, September 8, 2012. SIGGRAPH 2012 Advances in Real-Time Rendering in Games Presentations Slides. SIGGRAPH 2012 Advances in Real-Time Rendering in Games presentations slides are finally up online and can be found here. So many interesting presentations, you just gonna have to read them all! Mei De, Koh. Subscribe to: Post Comments (Atom). Weekend Coding: Anisotropic Filtering. Sponza Atrium (Improved Version). Mei De, Koh.
MageDx 3D Graphics Engine: March 2014
http://magedx.blogspot.com/2014_03_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Friday, March 28, 2014. GTC 2014 Part 1. Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. After a few weeks of inactivity, i finally took some time off over the weekend to implement anisotropic filtering ( a long overdue feature ). Sponza Atrium (Improved Version). Earlier this month, i visited cryteks website and found out that they are offering an improved version of the sponza atrium 3D model .
MageDx 3D Graphics Engine: July 2013
http://magedx.blogspot.com/2013_07_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Wednesday, July 10, 2013. I received my copy of GPU Pro 4 this evening. At first glance, the following chapters "Tiled Forward Shading" and "Forward : A Step Toward Film-Style Shading in Real Time" seems particularly interesting to me since that would be the lighting/shading approach i will be exploring for MageDx in the future. I can foresee a fun weekend ahead reading through the entire book. :). Mei De, Koh. Mei De, Koh. Weeke...
MageDx 3D Graphics Engine: Experimenting with Screen Space Local Reflections
http://magedx.blogspot.com/2013/07/experimenting-with-screen-space-local.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Monday, July 8, 2013. Experimenting with Screen Space Local Reflections. Recently, i just completed Dead Space 3 ( which is a pretty good game imo. Over the weekend, i had some free time and motivation ( finally! Screen space local reflections (SSLR) off. Screen space local reflections (SSLR) on. Mei De, Koh. This comment has been removed by the author. November 6, 2013 at 10:19 PM. That is really interesting! Earlier this month,...
MageDx 3D Graphics Engine: July 2012
http://magedx.blogspot.com/2012_07_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Monday, July 30, 2012. This morning while browsing for random stuff, I found this new interesting article named Scalable Ambient Obscurance. Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. After a few weeks of inactivity, i finally took some time off over the weekend to implement anisotropic filtering ( a long overdue feature ). Sponza Atrium (Improved Version). Prior to MageDx Tech Demo II, all th...
MageDx 3D Graphics Engine: October 2010
http://magedx.blogspot.com/2010_10_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Saturday, October 9, 2010. Lone Wolf Never Dies. Apparently, videos of the lone wolf project that was previously available on the official website was uploaded to youtube as well and till now they are still viewable! All hail the power of the internet! Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. Sponza Atrium (Improved Version). Fast Skin Shading (ShaderX 7). Lone Wolf Never Dies. Mei De, Koh.
MageDx 3D Graphics Engine: September 2012
http://magedx.blogspot.com/2012_09_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Saturday, September 8, 2012. SIGGRAPH 2012 Advances in Real-Time Rendering in Games Presentations Slides. SIGGRAPH 2012 Advances in Real-Time Rendering in Games presentations slides are finally up online and can be found here. So many interesting presentations, you just gonna have to read them all! Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. Sponza Atrium (Improved Version). Mei De, Koh. I work...
MageDx 3D Graphics Engine: Weekend Coding: Anisotropic Filtering
http://magedx.blogspot.com/2009/09/weekend-coding-anisotropic-filtering.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Monday, September 21, 2009. Weekend Coding: Anisotropic Filtering. After a few weeks of inactivity, i finally took some time off over the weekend to implement anisotropic filtering ( a long overdue feature. To include in a 3D engine. For those wondering what is anisotropic filtering here is a short description taken from wikipedia. Or in layman's term, it makes the graphics prettier :). I have included a few screenshots below to ...
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Raven Droppings | a socially conscious discussion to encourage positive change for the greater good
A socially conscious discussion to encourage positive change for the greater good. Skip to primary content. Skip to secondary content. July 31, 2015. We are here on this Earth to learn and ultimately, to contribute and serve. Looking at the big picture, there can be no other purpose for being here. All else is merely part of the journey. I’ve learned a lot since I started writing this particular piece almost a week ago now. There was still much to be learned, so I held off publishing it. For instance, wh...
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Raymond Toh Game Design Notebook - Game Design Thoughts & Games Development Related Articles
Raymond Toh Game Design Notebook. Game Design Thoughts and Games Development Related Articles. Analysis of Racing Games Racing Games Mechanics. Analysis of Racing Games Evolution of Racing Games. Analysis of Racing Games Analyzing Racing Games. The Raven’s Basic Principles of Video Game Design Draft #1. The 13 Basic Principles of Gameplay Design Matt Allmer Gamasutra.com. A Matter of Luck | Richard Todd | Gamasutra.com. Anomaly Racing UT2004 Mod. Rock Paper Scissors Online! The Raven's Nest. Combat racin...
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