color-department.blogspot.com
The Color Department: Flicker free animation.
http://color-department.blogspot.com/2007/10/licker-free-animation.html
Monday, October 15, 2007. Todays experiment will ( as the title gives away ) handle. Flicker free animation with mental rays final gather. Due to complications with my composting software I will be. Unable to finish this experiment. This post will be updated as. Soon as its is technically possible. January 7, 2008 at 1:52 AM. Come on man, I guess you have something interesting to say here! February 16, 2010 at 9:04 AM. Subscribe to: Post Comments (Atom). What to do when rendering. GI the Rambo way.
color-department.blogspot.com
The Color Department: October 2007
http://color-department.blogspot.com/2007_10_01_archive.html
Friday, October 19, 2007. Since it only took me a day to get the max 2008 glare shader to work. Properly" whit in maya I just have to spill my guts about it here. Ok, We'll start with the basics. What is this glare thing I keep rambling on about and why should anyone care? Glare (known as bloom in the computer game world) is a. Phenomena seen when looking into very bright light. Namely in a high contrast environments) such as the sun. A cars headlights or a lit window late at night. And the lume.dll ...
color-department.blogspot.com
The Color Department: Chromatic aberration part II
http://color-department.blogspot.com/2008/08/chromatic-aberration-part-ii.html
Monday, August 4, 2008. Chromatic aberration part II. It's time to revisit an old post. About chromatic aberration and how. You can create the effect using the mental ray lens shader. Mia lens bokeh. Though chromatic aberration is pretty much never. I have seen this technique pop up on different blogs. And forums ever since. So I would like to straighten a few things out. The bokeh map used in this first post of mine is not production quality. Its crudely made and could produce artifacts. It is also.
color-department.blogspot.com
The Color Department: August 2008
http://color-department.blogspot.com/2008_08_01_archive.html
Monday, August 4, 2008. Chromatic aberration part II. It's time to revisit an old post. About chromatic aberration and how. You can create the effect using the mental ray lens shader. Mia lens bokeh. Though chromatic aberration is pretty much never. I have seen this technique pop up on different blogs. And forums ever since. So I would like to straighten a few things out. The bokeh map used in this first post of mine is not production quality. Its crudely made and could produce artifacts. It is also.
color-department.blogspot.com
The Color Department: What to do when rendering.
http://color-department.blogspot.com/2007/10/friday.html
Friday, October 12, 2007. What to do when rendering. One of mans first and most important questions:. What on earth am I supposed to do while i wait for this rendering. I'll present 3 things which makes my rendering time fly. 1 Physically and mentally abuse the local stuffed animal. In my case a stuffed animal in the form of a hen. He yes he, is also our director). 2 Surf aimlessly around the Internet in the search for some fact no one. 3 Search the entire server for all files containing the.
color-department.blogspot.com
The Color Department: imf_disp live
http://color-department.blogspot.com/2008/06/imfdisp-live.html
Tuesday, June 24, 2008. If you ever used maya for any serious production you know that. The final output most likely have to be rendered using the. Command line. The reason for doing this could be;. Memory issues, need of 32bit images,sequence deployed over. Several computers (using a render manager or batch files). However, sometimes you might want to check out the currently. Rendering frame to ensure things are hunky-dory. This is impossible. Mumbojumbo about sockets and image pipes and get. Informatio...
color-department.blogspot.com
The Color Department: June 2008
http://color-department.blogspot.com/2008_06_01_archive.html
Tuesday, June 24, 2008. If you ever used maya for any serious production you know that. The final output most likely have to be rendered using the. Command line. The reason for doing this could be;. Memory issues, need of 32bit images,sequence deployed over. Several computers (using a render manager or batch files). However, sometimes you might want to check out the currently. Rendering frame to ensure things are hunky-dory. This is impossible. Mumbojumbo about sockets and image pipes and get. Informatio...
color-department.blogspot.com
The Color Department: 3ds max 2008
http://color-department.blogspot.com/2007/10/3ds-max-2008.html
Wednesday, October 17, 2007. Today the new version of 3ds max was made available. The news concerning mental ray is about the same as. In maya but with a more slick OEM integration. Ill think play around with it for o while and then. Its time o try to brake out the improved glare shader. And fiddle it in to maya. but thats another post. Subscribe to: Post Comments (Atom). This blog was created and maintained by Eric Peterson, graphic designer at Räven Produktion. What to do when rendering.
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