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Raycast News - Graphics & Games | raycast.org Reviews
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Raycast News - Graphics & Games | raycast.org Reviews

https://raycast.org

video games, gpgpu, nvidia, amd, hardware

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svenforstmann.com svenforstmann.com

Sven Forstmann, Ph.D

http://www.svenforstmann.com/index.php?p=software

CodeFlash is a tool to assist you in writing source code via code snippets. It supports most editors and provides templates for the important programming languages. GitHub Quadric Mesh Simplification Page. Game-GUI is easy to use and features TTF fonts, UTF8, skins, callbacks, alpha-blending, custom mouse pointers, multi-screen support and also includes a basic file-browser as well as a complete window manager. It is based on OpenGL/GLSL and includes samples for GLUT and QT5. GitHub Game GUI Page. ClipMa...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Sparse Voxel Octree Raytracing based Occlusion Culling (Theory)

http://voxels.blogspot.com/2015/05/sparse-voxel-octree-raytracing-based.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 27. Mai 2015. Sparse Voxel Octree Raytracing based Occlusion Culling (Theory). To improve on this, here the proposal for a completely GPU based solution that uses octree raycasting to determine the visibility. The creation pipeline is as usual:. First, sculpting / creating of the mesh as hi-res, then creating LODs Normal maps using mesh simplification and transferring the details to a normal map. Branislav Sil...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Februar 2014

http://voxels.blogspot.com/2014_02_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Freitag, 28. Februar 2014. Tangent Space Normal Mapping without storing Tangents. After experimenting with the tangent space normal maps, it turned out that its possible to compute the tangent space in the vertex shader quite fast, which saves memory and bandwidth for rendering. Since the light computation is in camera space, tangent and co-tangent can be approximated as follows in the vertex shader:. After rewriting th...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Mai 2014

http://voxels.blogspot.com/2014_05_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Donnerstag, 22. Mai 2014. Voxel Engine Update - 18 Level Octree and Copy Paste in Action. Dienstag, 13. Mai 2014. Quadric Mesh Simplification with Source Code. In the past days I have written a quadric based mesh simplification program. After searching the internet I couldnt find any code that was free to use, not unnecessarily bloated, fast and memory efficient, even the quadric based method is soon 20 years old. Progr...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Juli 2015

http://voxels.blogspot.com/2015_07_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Dienstag, 28. Juli 2015. I shifted some of my code to GITHUB. You can find it here https:/ github.com/sp4cerat. Mittwoch, 15. Juli 2015. OpenGL Game GUI / Widgets with Source Code (C ). The GUI is intended for PC and/or Console Games. Focus was mostly on keeping everything simple, easy to use, fast, and flexible (like having skin and ttf support). The performance is 700 fps for 20 windows and. 100,100,350,250);. No need...

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Dezember 2013

http://voxels.blogspot.com/2013_12_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Dienstag, 10. Dezember 2013. Since a terrain will also be needed, I implemented a simple perlin noise terrain generator today. It will need more work before its useable along with the voxel raycasting. Freitag, 6. Dezember 2013. I tried to see whats possible in a short amount of time. Creating the environment below took 2 hours to create (blocks and a very simple level). Mittwoch, 4. Dezember 2013.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: OpenGL Game GUI / Widgets with Source Code (C++)

http://voxels.blogspot.com/2015/07/opengl-game-gui-widgets-with-source.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 15. Juli 2015. OpenGL Game GUI / Widgets with Source Code (C ). The GUI is intended for PC and/or Console Games. Focus was mostly on keeping everything simple, easy to use, fast, and flexible (like having skin and ttf support). The performance is 700 fps for 20 windows and. 100 fps for 100 windows on a Notebook PC. NVidia GTX 765 / Core i7 2.4). The source (MIT license) can be downloaded. 100,100,350,250);.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Oktober 2013

http://voxels.blogspot.com/2013_10_01_archive.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 30. Oktober 2013. Update: Skybox and more octree levels added. Dienstag, 22. Oktober 2013. Block based level editing. First step for the level editor. Raycast.org - Games and Graphics News. Download CUDA Voxel Engine Jan.2013. Download Skeletal Animation Tutorial. Download Terrain Engine Source Code. Transvoxel based planet renderer. John Whigham's SVO Raytracer. Jeroen Baert's SVO Raytracer.

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: Voxel Engine Update - 18 Level Octree & Copy Paste in Action

http://voxels.blogspot.com/2014/05/voxel-engine-update-copy-paste-in-action.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Donnerstag, 22. Mai 2014. Voxel Engine Update - 18 Level Octree and Copy Paste in Action. 22 Mai 2014 um 14:43. Do you mean the octree uses 18 bit per node? It seems an interesting topic. Can you give some details about the actual implementation of your voxel octree? 22 Mai 2014 um 18:47. Dariusz G. Jagielski. 26 Februar 2015 um 03:01. 11 März 2015 um 04:56. Abonnieren Kommentare zum Post (Atom).

voxels.blogspot.com voxels.blogspot.com

Voxel Game Engine Development: OpenGL Game GUI & Widget Development (Alpha Demo)

http://voxels.blogspot.com/2015/07/opengl-game-gui-development-alpha-demo.html

Voxel Game Engine Development. Sparse Voxel Octree Raycasting based Game Development. Mittwoch, 1. Juli 2015. OpenGL Game GUI and Widget Development (Alpha Demo). Today I am going to share some progress on my GUI project. The Design Goals were:. Simplicity : Create a control in one line. TTF and UTF8 support. Directory : Controls can be accessed by a tree structure. Direct access of all data members like if a button is pressed e.g. Dialog Templates from ressource text file. I will post more details soon.

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Blog | Raycast

Home page of one programmer. Posted on 09 Aug 2015. Its a good summer day, the sun is shining and the time has come for me to accept that Ive failed again. C embedded scripting: ChaiScript recipes. Posted on 07 Jul 2015. Currently there are several options for embedding scripting into your C application. The most well-known, from my perspective, are Lua. And the recent addition - ChaiScript. Ive been evaluating these languages for some time recently and my main impressions are:. Posted on 04 May 2015.

raycast.org raycast.org

Raycast News - Graphics & Games

Is Javascript easy if you know basic C. PeekMessage changed in Windows 10? Excluding vertices from polygonal roadmap - for pathfinding. Visual Effect: Possible to "Split/Explode a sprite into rows" using a shader? Code generation vs. Framework. Links and Papers Joint Importance Sampling of Low-order Volumetric Scattering. Frame buffer for spectral rendering. Heckbert ray grammar and today BRDF. Visuals ket is for horses. Niantic Labs spun off into independent company. EA drops NHL cover star. You might b...

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Never Lark nor Eagle

Never Lark nor Eagle:. A Fighter Pilot's Story. A Novel by Ray Castagnaro. Never Lark nor Eagle: A Fighter Pilot's Story. The novel by Ray Castagnaro. Is about Yanks in the RAF during the Battle of Britain, their transfer to the American Eagle Squadron, and their eventual transition to the U.S. Army Air Forces. The story continues with dangerous test flying at. Then the exploits of the Fourth but First Fighter Group in. The reader witnesses counterinsurgency in the jungles of the. Page updated February 6.

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Ray Castell sculptures home - stone sculptures, resin sculptures, garden sculptures, indoor sculptures

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Ray Castellano - DJ / Producer

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Castellino Training

Welcome to Castellino Prenatal and Birth Therapy Training. 1105 North Ontare Road, Santa Barbara, CA 93105. Womb Surround Process Workshops. Private Sessions with Ray. With Mary and Ray. North Carolina Foundation Training. Advanced Energetic Somatic Training. Anna Chitty Craniosacral Intro. Settings. He also offers phone support for parents, adults, and professionals seeking supervision. He works both alone. And together with midwife Mary Jackson. Subscribe to our mailing list! Enter your name and email ...

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