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CS513 - Raytracing Projects

CS513 - Raytracing Projects. Friday, December 16, 2011. Final Images and Animations. For my final scene, I'm going to have the camera follow the same path as for the last video in the previous post. The only real difference is that this video will demonstrate the direct lighting of the smoke volume. This is a really cool effect with which I already love to tinker and see the results. This magic was made possible by using all four cores on each of 35 new computers in a brand-new computer science classroom...

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CS513 - Raytracing Projects | raytrace513.blogspot.com Reviews
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CS513 - Raytracing Projects. Friday, December 16, 2011. Final Images and Animations. For my final scene, I'm going to have the camera follow the same path as for the last video in the previous post. The only real difference is that this video will demonstrate the direct lighting of the smoke volume. This is a really cool effect with which I already love to tinker and see the results. This magic was made possible by using all four cores on each of 35 new computers in a brand-new computer science classroom...
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final animation,cheers,posted by,scott wittenburg,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,hi res version,more volume rendering,volume rendering,raytracing obj models,dielectric spheres,older posts,followers
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CS513 - Raytracing Projects | raytrace513.blogspot.com Reviews

https://raytrace513.blogspot.com

CS513 - Raytracing Projects. Friday, December 16, 2011. Final Images and Animations. For my final scene, I'm going to have the camera follow the same path as for the last video in the previous post. The only real difference is that this video will demonstrate the direct lighting of the smoke volume. This is a really cool effect with which I already love to tinker and see the results. This magic was made possible by using all four cores on each of 35 new computers in a brand-new computer science classroom...

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1

CS513 - Raytracing Projects: October 2011

http://www.raytrace513.blogspot.com/2011_10_01_archive.html

CS513 - Raytracing Projects. Friday, October 21, 2011. Assignment #6 - Refraction. This week we're working on refraction. After we derived the refraction angle from Snell's Law, I started a new spike in which to start working with refraction in my raytracer. My very first attempt is a black hole. The first step I took toward getting to the bottom of this was a bunch of print statements. The very second thing I did was visualize the refraction directions, depicted in the image below. I think the dimple in...

2

CS513 - Raytracing Projects: November 2011

http://www.raytrace513.blogspot.com/2011_11_01_archive.html

CS513 - Raytracing Projects. Thursday, November 24, 2011. I recently found this. The image below depicts a model with roughly 16,000 triangles and facet normals. Here it is up close, again with 16,000 triangles, facet normals, and 1 ray per pixel. The image below took about 2 or 3 seconds to render. Ok, now I'm rendering the "smooth mesh" model with more like 64,000 triangles, still using facet normals, and 1 ray per pixel. This image took more like 5 seconds to render. Monday, November 21, 2011. After r...

3

CS513 - Raytracing Projects: Raytracing OBJ Models

http://www.raytrace513.blogspot.com/2011/11/raytracing-obj-models.html

CS513 - Raytracing Projects. Thursday, November 24, 2011. I recently found this. The image below depicts a model with roughly 16,000 triangles and facet normals. Here it is up close, again with 16,000 triangles, facet normals, and 1 ray per pixel. The image below took about 2 or 3 seconds to render. Ok, now I'm rendering the "smooth mesh" model with more like 64,000 triangles, still using facet normals, and 1 ray per pixel. This image took more like 5 seconds to render. Subscribe to: Post Comments (Atom).

4

CS513 - Raytracing Projects: Final Images and Animations

http://www.raytrace513.blogspot.com/2011/12/final-images-and-animations.html

CS513 - Raytracing Projects. Friday, December 16, 2011. Final Images and Animations. For my final scene, I'm going to have the camera follow the same path as for the last video in the previous post. The only real difference is that this video will demonstrate the direct lighting of the smoke volume. This is a really cool effect with which I already love to tinker and see the results. This magic was made possible by using all four cores on each of 35 new computers in a brand-new computer science classroom...

5

CS513 - Raytracing Projects: Toward the Final Project

http://www.raytrace513.blogspot.com/2011/12/toward-final-project.html

CS513 - Raytracing Projects. Tuesday, December 13, 2011. Toward the Final Project. Here's the first step, get my rotating, textured sphere back in the mix. I haven't had it available since I did my raytracer rewrite (which is already really suffering from sophomore syndrome, by the way). So I brought it back and fixed the texture coordinates. See below. Same scene below, but now with the direct lighting turned on. Kind of interesting, but wrong. Subscribe to: Post Comments (Atom). Toward the Final Project.

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CS513 - Raytracing Projects

CS513 - Raytracing Projects. Friday, December 16, 2011. Final Images and Animations. For my final scene, I'm going to have the camera follow the same path as for the last video in the previous post. The only real difference is that this video will demonstrate the direct lighting of the smoke volume. This is a really cool effect with which I already love to tinker and see the results. This magic was made possible by using all four cores on each of 35 new computers in a brand-new computer science classroom...

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