cogs.innocence.com
Practical Configuration Practices @ Imaginary Cogs
http://cogs.innocence.com/2012/04/practical-configuration-practices
On the operation of massively multiplayer online games. Posted on April 12th, 2012. We’ve established that it’s way simple. To manage configurations across a large number of servers. This is great for operating data centers. It’s also great for code promotion: by using configuration management consistently throughout your server environments, you reduce the chances of problems when pushing server code and data live. In practice, there’s also a content development path that has to go hand in hand wi...
cogs.innocence.com
GDC 2012 Notes: Zynga Infrastructure Panel @ Imaginary Cogs
http://cogs.innocence.com/2012/10/gdc-2012-notes-zynga-infrastructure-panel
On the operation of massively multiplayer online games. GDC 2012 Notes: Zynga Infrastructure Panel. Posted on October 16th, 2012. My commentary is in footnotes because it’s been too long since I used my nifty footnote plugin. Hao Chen (Studio CTO Farmville 2), Jesse Willett (Studio CTO Chefville). Studio CTOs provide technical direction and responsible for technical health of the games. Web apps vs Web games. Size of user data is much larger for games. User generated map drives this. Blocking APIs are bad.
cogs.innocence.com
Releases and Checksums @ Imaginary Cogs
http://cogs.innocence.com/2012/04/releases-and-checksums
On the operation of massively multiplayer online games. Posted on April 13th, 2012. Big sympathies for my peers and compatriots over at Bioware Austin today. The live. Servers are down for the next seven hours or so. Also, if you’re looking at checksums which were also generated by the build system, you need to account for the possibility that those checksums are wrong. Single points of failure can occur in software as well as hardware. Mail (will not be published) (required). GDC Online 2012 Slides.
cogs.innocence.com
GDC Online @ Imaginary Cogs
http://cogs.innocence.com/2012/08/gdc-online
On the operation of massively multiplayer online games. Posted on August 23rd, 2012. I’m very pleased to let y’all know that I’ll be presenting at GDC Online. In Austin this October. My session is “ Devops: Bringing Development and Operations Together for Better Everything. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post.
cogs.innocence.com
Category » Uncategorized « @ Imaginary Cogs
http://cogs.innocence.com/category/uncategorized
On the operation of massively multiplayer online games. GDC Online 2012 Slides. Posted on October 27th, 2012. Big ol’ 17 MB PDF file available right here. GDC 2012 Notes: Zynga Infrastructure Panel. Posted on October 16th, 2012. My commentary is in footnotes because it’s been too long since I used my nifty footnote plugin. Read the rest of this entry ». Posted on May 5th, 2012. Big cheers to my old team and friends at ZeniMax Online Studios. Who got to announce. Posted on June 17th, 2010. Lots of blades ...
cogs.innocence.com
It’s All Code @ Imaginary Cogs
http://cogs.innocence.com/2012/05/devops-its-all-code
On the operation of massively multiplayer online games. It’s All Code. Posted on May 1st, 2012. I have been pretty busy with travel lately, but it turns out to be sort of reasonable to write on an iPad while flying. This post is brought to you by JetBlue. Let’s talk about a few best engineering practices as they apply to technical operations. 2: Integrate continuously. When you change something about a machine build, test that change in a local VM. (Take a look at Vagrant. That’s a pretty compellin...
cogs.innocence.com
Go Team Elder! @ Imaginary Cogs
http://cogs.innocence.com/2012/05/go-team-elder
On the operation of massively multiplayer online games. Posted on May 5th, 2012. Big cheers to my old team and friends at ZeniMax Online Studios. Who got to announce. Yesterday. Note: announcement Web site living in the cloud. Very nice. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post. Game and Code Design. What Do I Do?
cogs.innocence.com
GDC Online 2012 Slides @ Imaginary Cogs
http://cogs.innocence.com/2012/10/gdc-online-2012-slides
On the operation of massively multiplayer online games. GDC Online 2012 Slides. Posted on October 27th, 2012. Big ol’ 17 MB PDF file available right here. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post. Game and Code Design. What Do I Do? The only haven you can trust. Designed by My Mobiles.
cogs.innocence.com
Puppet Configuration @ Imaginary Cogs
https://cogs.innocence.com/2012/04/devops-configuration/screen-shot-2012-04-10-at-10-44-51-am
On the operation of massively multiplayer online games. Posted on April 10th, 2012. Mail (will not be published) (required). GDC Online 2012 Slides. GDC 2012 Notes: Zynga Infrastructure Panel. GDC Online 2012 Discussion. On Data Center Pictures. On Data Center Pictures. On Obligatory iPad Post. On Obligatory iPad Post. Game and Code Design. What Do I Do? The only haven you can trust. Designed by My Mobiles.
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