ultima-return.com
Development Diaries – Ultima: Return
http://www.ultima-return.com/category/devdiary
Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Dev Diary #002 World Simulation the hardcore lives of adventurers! October 30, 2011. Dev Diary #001 The Birth of a New Ultima. February 1, 2010. Was released and brought the. Series to an end - and while Electronic Arts has just announced the upcoming. It doesn’t seem that they intend to release a new. RPG for the time being. Thankfully, many. Beyond what the nine core games...
ultima-return.com
sergorndragon – Ultima: Return
http://www.ultima-return.com/author/sergorndragon
Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Author: sergorndragon (page 1 of 6). February 7, 2015. You have probably have heard about it by now, but. Is making a comeback through the creation of a new game spearheaded by UW’s original Creator Paul Neurath and called. 8220; Underworld Ascendant. New music for the ears! February 7, 2015. We’re alive, and (mostly) back! February 7, 2015. It’s been a while. July 4, 2013.
ultima-return.com
Serpent Isle is 20 years old! – Ultima: Return
http://www.ultima-return.com/2013/03/25/serpent-isle-is-20-years-old
Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Serpent Isle is 20 years old! March 25, 2013. Hard to believe it’s been 20 years already. It feels like yesterday that I went to the store and bought Serpent Isle and brought it home, just extactic at getting a new Ultima game. There is so much to say about Serpent Isle… pages could be written about it. I love you Serpent Isle. Indeed this is why I am here. Because I lov...
ultima-return.com
We’re alive, and (mostly) back ! – Ultima: Return
http://www.ultima-return.com/2015/02/07/were-alive-and-mostly-back
Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. We’re alive, and (mostly) back! February 7, 2015. It’s been a while. A very long while even. Let’s be blunt :. Haven’t been doing much progress in the past year – the main reason for this is that we decided last year to essentially start from stratch. Those who follow twitter and the Ultima Codex might already be aware of it, but we decided to drop the. However this lead to ...
ultima-return.com
Support Underworld Ascendant ! – Ultima: Return
http://www.ultima-return.com/2015/02/07/support-underworld-ascendant
Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. February 7, 2015. You have probably have heard about it by now, but. Is making a comeback through the creation of a new game spearheaded by UW’s original Creator Paul Neurath and called. 8220; Underworld Ascendant. While the game is not allowed to use the. Brand, Paul Neurath’s studio. I have to say it :. Remains my top 1 Ultima game,. A game like Ultima Underworld, notably ...
ultima-return.com
NPC Portrait: A Handsome Captain! – Ultima: Return
http://www.ultima-return.com/2013/03/25/npc-portrait-a-handsome-captain/comment-page-1
Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. NPC Portrait: A Handsome Captain! March 25, 2013. Since we don’t want to make you all think we’re resting on our laurels and the project isn’t moving forward, we have decided to begin sharing regularly more content that is being done behind the scenes. Now let me introduce you, Captain Ylbert! Shroud of the Avatar: Forsaken Virtues announced! Serpent Isle is 20 years old!
ultima-return.com
Dev Diary #001 – The Birth of a New Ultima – Ultima: Return
http://www.ultima-return.com/2010/02/01/dev-diary-001-the-birth-of-a-new-ultima
Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Dev Diary #001 – A New Ultima. Dev Diary #002 – World Simulation. Dev Diary #001 The Birth of a New Ultima. February 1, 2010. Was released and brought the. Series to an end - and while Electronic Arts has just announced the upcoming. It doesn’t seem that they intend to release a new. RPG for the time being. Thankfully, many. One thing I have noticed however is that most. Legacy alive, it is also important to expend the. Is pretty much at t...
nwn2si.blogspot.com
NWN2 Ultima VII Part 2: Project Update: ON HOLD
http://nwn2si.blogspot.com/2007/12/project-update-on-hold.html
NWN2 Ultima VII Part 2. Thursday, December 27, 2007. Project Update: ON HOLD. The scene from my balcony:. THIS PROJECT IS NOT CANCELED. I WILL finish it. It is merely on hold. I have decided to suspend working on it and work with the team making the Realms of Ultima. I feel Realms of Ultima is a VERY good thing for the Ultima Community, and ultimately a better mod to have finished first. Plus, I hopefully would be able to borrow many assets of this mod, once it is finished. December 27, 2007 at 11:30 PM.
nwn2si.blogspot.com
NWN2 Ultima VII Part 2: Mad Mage/Northern Isle finished
http://nwn2si.blogspot.com/2007/10/mad-magenorthern-isle-finished.html
NWN2 Ultima VII Part 2. Friday, October 26, 2007. Mad Mage/Northern Isle finished. All the dialogs/Items are finished (This is a plot specific area). I spent probably WAY too much time on this area, mainly because I needed to be sure I understood a few concepts on the NWN2 engine (especially creating a hak pack and custom TLK). After a couple of days forum reading I was able to figure out what I needed:. Uploaded the Realms of Ultima Content Pack - Icons. Which included some SI specific icons!
nwn2si.blogspot.com
NWN2 Ultima VII Part 2: October 2007
http://nwn2si.blogspot.com/2007_10_01_archive.html
NWN2 Ultima VII Part 2. Tuesday, October 30, 2007. All the dialogs/Plot items are now finished for this area. After that I. I put together a new computer: A dual 2.4 GHz Intel processor, 2 GIGS RAM, and a GeoForce 8600GTS. I started a new game of Mask of the Betrayer and. HOLY CARP! I never realized how incredibly beautiful NWN2 was! As soon as I get back to where I was in DOSBOX, I'll be working on the dialogs in Moonshade. Friday, October 26, 2007. Mad Mage/Northern Isle finished. You can visit MokahTGS.