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realtimecg.gamedev-pt.net

RTR - What's new ?

GDC 2008 and VES Awards. Went finally to GDC for the 1st time last February. Did a lecture about some of my work for Crysis, and I think it went relatively well. More than 600 ppl attended according to GDC data o O. Slides and videos are finally available on Crytek's website. On the week before GDC went to Hollywood. I had the honour to be nominated together with more 3 colleagues from Crytek for 2007's VES Awards in the category of Outstanding Real Time Visuals in a VideoGame. And that's all for now.

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RTR - What's new ? | realtimecg.gamedev-pt.net Reviews
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GDC 2008 and VES Awards. Went finally to GDC for the 1st time last February. Did a lecture about some of my work for Crysis, and I think it went relatively well. More than 600 ppl attended according to GDC data o O. Slides and videos are finally available on Crytek's website. On the week before GDC went to Hollywood. I had the honour to be nominated together with more 3 colleagues from Crytek for 2007's VES Awards in the category of Outstanding Real Time Visuals in a VideoGame. And that's all for now.
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1 news
2 research
3 tutorials
4 reviews
5 downloads
6 links
7 what's new
8 tiago sousa
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RTR - What's new ? | realtimecg.gamedev-pt.net Reviews

https://realtimecg.gamedev-pt.net

GDC 2008 and VES Awards. Went finally to GDC for the 1st time last February. Did a lecture about some of my work for Crysis, and I think it went relatively well. More than 600 ppl attended according to GDC data o O. Slides and videos are finally available on Crytek's website. On the week before GDC went to Hollywood. I had the honour to be nominated together with more 3 colleagues from Crytek for 2007's VES Awards in the category of Outstanding Real Time Visuals in a VideoGame. And that's all for now.

INTERNAL PAGES

realtimecg.gamedev-pt.net realtimecg.gamedev-pt.net
1

RTR - Reviews

http://realtimecg.gamedev-pt.net/reviews.htm

This area will be dedicated to reviewing books, movies or games I checked recently. And which are definetively worth checking. Books are food for your mind (along with chocolate, hmmmm). I've read quite a lot programming and graphics related books on market,. I also enjoy reading psychology related ones, but thats way out of this website scope :). Here's my personal recommendations, where your money will be extremelly well spent.

2

RTR - Downloads

http://realtimecg.gamedev-pt.net/downloads.htm

Here, you'll be able to download tech-demos and tutorial related demos. Per-Pixel Lighting In Object Space.

3

RTR - About

http://realtimecg.gamedev-pt.net/about.htm

My name is Tiago Sousa, a self-educated programmer and graphics programmer,. Assumed video-games and computer graphics geek,. And I'm from Lisbon, a nice city located in an awesome country, with great weather and probably the best food in the w. I live currently in Germany/Frankfurt, where I work at. For the past 5 years, as a. R&D Graphics Programmer, doing mainly effects research/programming and inventing original and creative ways of making latest graphics hardware CRY :). You can reach me using:.

4

RTR - Tutorials

http://realtimecg.gamedev-pt.net/tutorials.htm

This area will be dedicated to graphics related articles,. Mostly focused on lighting, shadows and rendering techniques. If you have ideas/suggestions on tutorials send me an email. I'll try, at least, to release a new tutorial regularly, althought. Sometimes it will be impossible :). Feel free to send me suggestions for articles. Most of this ones are quite outdated and some techniques mostly. Suited to very old hardware, but might still be helpfull for someone. Per pixel lighting (10-02-2003).

5

RTR - Links

http://realtimecg.gamedev-pt.net/links.htm

Computer graphics / Game developing. Http:/ www.scene.org. Http:/ www.igda.org. International game developers association, good info. Http:/ www.realtimerendering.com. Lots and lots, and lots of usefull computer graphics links. Http:/ www.gamasutra.com. Http:/ www.gamedev.net. Http:/ www.gamedev-pt.net. Http:/ www.gdconf.com. Good stuff, check gdc articles. Http:/ www.vterrain.org. Lots of info about terrain rendering and not only. Http:/ www.dperry.com. Good information for how to get into this industry.

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diogo.codingcorner.net diogo.codingcorner.net

diogo's coding corner » Amplify

http://diogo.codingcorner.net/category/amplify

Diogo's coding corner. Game development and real-time graphics. Archive for the Amplify. January 9th, 2011. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.

diogo.codingcorner.net diogo.codingcorner.net

diogo's coding corner » Old Articles

http://diogo.codingcorner.net/category/oldarticles

Diogo's coding corner. Game development and real-time graphics. Archive for the Old Articles. PT] Aplicações Gráficas em Hyper64 (2005). January 18th, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.

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diogo's coding corner » Amplify

http://diogo.codingcorner.net/amplify

Diogo's coding corner. Game development and real-time graphics. Amplify is a Virtual Texturing extension for Unity Pro that allows scene/level designers to use a large amount of textures without worrying about streaming or GPU memory limits. Learn More about Amplify. Learn more about Virtual Texturing. After downloading and installing the package please take some time to read the Online Manual. Please file error reports, questions or suggestions using the Feedback Form. January 9th, 2011 in Amplify.

diogo.codingcorner.net diogo.codingcorner.net

diogo's coding corner » Articles

http://diogo.codingcorner.net/category/articles

Diogo's coding corner. Game development and real-time graphics. Archive for the Articles. Baking Normal Maps on the GPU, GPU Gems 3 (2007). January 18th, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.

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diogo's coding corner » Old Demos

http://diogo.codingcorner.net/category/olddemos

Diogo's coding corner. Game development and real-time graphics. Archive for the Old Demos. JFK – BBEAT, C (2004). January 15th, 2009. Airbag – polymorphic RGB, Delphi (2001). January 15th, 2009. Old Pascal-Delphi Demos with Source-Code (1998-2002). January 13th, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.

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diogo's coding corner » 2010 » December

http://diogo.codingcorner.net/2010/12

Diogo's coding corner. Game development and real-time graphics. Archive for December, 2010. Orange Game, Zona Paradoxal (2009). December 7th, 2010. Amplify Virtual Texturing for Unity Pro. December 6th, 2010. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.

diogo.codingcorner.net diogo.codingcorner.net

diogo's coding corner » 2009 » December

http://diogo.codingcorner.net/2009/12

Diogo's coding corner. Game development and real-time graphics. Archive for December, 2009. December 30th, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.

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diogo's coding corner » Home

http://diogo.codingcorner.net/category/home

Diogo's coding corner. Game development and real-time graphics. Archive for the Home. Seams and Gamma correction. March 3rd, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.

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diogo's coding corner » Old Tools

http://diogo.codingcorner.net/category/oldtools

Diogo's coding corner. Game development and real-time graphics. Archive for the Old Tools. Splatter, C (2002). January 18th, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.

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diogo's coding corner » Games

http://diogo.codingcorner.net/games

Diogo's coding corner. Game development and real-time graphics. Orange Game, Zona Paradoxal (2009). Is a thrilling game that tests the player skills. As time passes by Uncle Bob will give more and more oranges to Zoy and this is where the fun begins! December 7th, 2010 in Games. Brink, Splash Damage (2008-2009). This game is currently under development at Splash Damage. In partnership with Bethesda Softworks. June 23rd, 2009 in Games. Ugo Volt, Move Interactive (2005-2008). January 18th, 2009 in Games.

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RTR - What's new ?

GDC 2008 and VES Awards. Went finally to GDC for the 1st time last February. Did a lecture about some of my work for Crysis, and I think it went relatively well. More than 600 ppl attended according to GDC data o O. Slides and videos are finally available on Crytek's website. On the week before GDC went to Hollywood. I had the honour to be nominated together with more 3 colleagues from Crytek for 2007's VES Awards in the category of Outstanding Real Time Visuals in a VideoGame. And that's all for now.

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