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diogo's coding corner » Amplify
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Diogo's coding corner. Game development and real-time graphics. Archive for the Amplify. January 9th, 2011. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.
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diogo's coding corner » Old Articles
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Diogo's coding corner. Game development and real-time graphics. Archive for the Old Articles. PT] Aplicações Gráficas em Hyper64 (2005). January 18th, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.
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diogo's coding corner » Amplify
http://diogo.codingcorner.net/amplify
Diogo's coding corner. Game development and real-time graphics. Amplify is a Virtual Texturing extension for Unity Pro that allows scene/level designers to use a large amount of textures without worrying about streaming or GPU memory limits. Learn More about Amplify. Learn more about Virtual Texturing. After downloading and installing the package please take some time to read the Online Manual. Please file error reports, questions or suggestions using the Feedback Form. January 9th, 2011 in Amplify.
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diogo's coding corner » Articles
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Diogo's coding corner. Game development and real-time graphics. Archive for the Articles. Baking Normal Maps on the GPU, GPU Gems 3 (2007). January 18th, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.
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diogo's coding corner » Old Demos
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Diogo's coding corner. Game development and real-time graphics. Archive for the Old Demos. JFK – BBEAT, C (2004). January 15th, 2009. Airbag – polymorphic RGB, Delphi (2001). January 15th, 2009. Old Pascal-Delphi Demos with Source-Code (1998-2002). January 13th, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.
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diogo's coding corner » 2010 » December
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Diogo's coding corner. Game development and real-time graphics. Archive for December, 2010. Orange Game, Zona Paradoxal (2009). December 7th, 2010. Amplify Virtual Texturing for Unity Pro. December 6th, 2010. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.
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diogo's coding corner » 2009 » December
http://diogo.codingcorner.net/2009/12
Diogo's coding corner. Game development and real-time graphics. Archive for December, 2009. December 30th, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.
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diogo's coding corner » Home
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Diogo's coding corner. Game development and real-time graphics. Archive for the Home. Seams and Gamma correction. March 3rd, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.
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diogo's coding corner » Old Tools
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Diogo's coding corner. Game development and real-time graphics. Archive for the Old Tools. Splatter, C (2002). January 18th, 2009. Diogo Teixeira is a professional computer games programmer with experience in real-time graphics. Diogo's coding corner is powered by WordPress.
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diogo's coding corner » Games
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Diogo's coding corner. Game development and real-time graphics. Orange Game, Zona Paradoxal (2009). Is a thrilling game that tests the player skills. As time passes by Uncle Bob will give more and more oranges to Zoy and this is where the fun begins! December 7th, 2010 in Games. Brink, Splash Damage (2008-2009). This game is currently under development at Splash Damage. In partnership with Bethesda Softworks. June 23rd, 2009 in Games. Ugo Volt, Move Interactive (2005-2008). January 18th, 2009 in Games.