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Real World Programming

Sunday, 24 October 2010. And one year later. I have finished my work on Assassin Creed Brotherhood, the next game on the series. A challenging project (developed in less than 10 months with teams all around the world) that I think will please the fans. I have it working on MSVC, but now I want to port it to GCC (ouch! As I intend to use it on PC / 360 and PS3 platforms. It's good to be back. Monday, 16 November 2009. Happy to be here again, but not for long I guess ;). Saturday, 27 December 2008. Now tha...

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Real World Programming | realworldprogramming.blogspot.com Reviews
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Sunday, 24 October 2010. And one year later. I have finished my work on Assassin Creed Brotherhood, the next game on the series. A challenging project (developed in less than 10 months with teams all around the world) that I think will please the fans. I have it working on MSVC, but now I want to port it to GCC (ouch! As I intend to use it on PC / 360 and PS3 platforms. It's good to be back. Monday, 16 November 2009. Happy to be here again, but not for long I guess ;). Saturday, 27 December 2008. Now tha...
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1 skip to main
2 skip to sidebar
3 real world programming
4 have fun
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7 no comments
8 assassins creed 2
9 cheers
10 jaime
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Real World Programming | realworldprogramming.blogspot.com Reviews

https://realworldprogramming.blogspot.com

Sunday, 24 October 2010. And one year later. I have finished my work on Assassin Creed Brotherhood, the next game on the series. A challenging project (developed in less than 10 months with teams all around the world) that I think will please the fans. I have it working on MSVC, but now I want to port it to GCC (ouch! As I intend to use it on PC / 360 and PS3 platforms. It's good to be back. Monday, 16 November 2009. Happy to be here again, but not for long I guess ;). Saturday, 27 December 2008. Now tha...

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1

Real World Programming: Mixed feelings about the new Prince of Persia

http://realworldprogramming.blogspot.com/2008/12/mixed-feelings-about-new-prince-of.html

Saturday, 27 December 2008. Mixed feelings about the new Prince of Persia. Now that the work it's over and I got my holidays, it's the time to recap and think about what went good and what went wrong about the game. So, what's the final score for the game? The metacritics got us an 82% on 360 and 85% on PS3, with a mix of really high and few really low scores (I think that the game doesn't deserve a 100%, nor a 60%, as some magazines reviewed after the launch). Now, we'll have to wait and see how well it...

2

Real World Programming: October 2010

http://realworldprogramming.blogspot.com/2010_10_01_archive.html

Sunday, 24 October 2010. And one year later. I have finished my work on Assassin Creed Brotherhood, the next game on the series. A challenging project (developed in less than 10 months with teams all around the world) that I think will please the fans. I have it working on MSVC, but now I want to port it to GCC (ouch! As I intend to use it on PC / 360 and PS3 platforms. It's good to be back. Subscribe to: Posts (Atom). And one year later. View my complete profile. Amit’s Game Programming.

3

Real World Programming: August 2008

http://realworldprogramming.blogspot.com/2008_08_01_archive.html

Thursday, 21 August 2008. One of my team mates sent me yesterday the link of a small physics based game:. Solve the different puzzles is really fun (after #12 get's harder), but compare your own solutions with your friends it's just awesome. After solving the #13 compare your solution with mine (as a feature, it allows to save the solution and gives you a link you can send to your friends):. 13 - http:/ FantasticContraption.com/? 14 - http:/ FantasticContraption.com/? Subscribe to: Posts (Atom).

4

Real World Programming: Simple and fun

http://realworldprogramming.blogspot.com/2008/08/simple-and-fun.html

Thursday, 21 August 2008. One of my team mates sent me yesterday the link of a small physics based game:. Solve the different puzzles is really fun (after #12 get's harder), but compare your own solutions with your friends it's just awesome. After solving the #13 compare your solution with mine (as a feature, it allows to save the solution and gives you a link you can send to your friends):. 13 - http:/ FantasticContraption.com/? 14 - http:/ FantasticContraption.com/? Subscribe to: Post Comments (Atom).

5

Real World Programming: Working at Prince of Persia

http://realworldprogramming.blogspot.com/2008/07/working-at-prince-of-persia.html

Monday, 21 July 2008. Working at Prince of Persia. As some of you know, I am in the final development stage of the Prince of Persia project, and as result of it, I am quite busy right now (and I will be until it is released). I like the last months of the projects, I usually work like crazy, but it´s the moment when you see everything coming together for the first time since the start of the project, and it is really beautiful. Check it here : http:/ www.gametrailers.com/game/6739.html.

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Real World Programming

Sunday, 24 October 2010. And one year later. I have finished my work on Assassin Creed Brotherhood, the next game on the series. A challenging project (developed in less than 10 months with teams all around the world) that I think will please the fans. I have it working on MSVC, but now I want to port it to GCC (ouch! As I intend to use it on PC / 360 and PS3 platforms. It's good to be back. Monday, 16 November 2009. Happy to be here again, but not for long I guess ;). Saturday, 27 December 2008. Now tha...

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Living in the Real World. Friday, October 8, 2010. Top Ten Green Sources for Grey Water Recycling Info. What the heck is Grey Water? You may find yourself asking.and if so, my friend, you have come to the right place! Why should we care about the water flowing into our sewer and septic systems- that's what they're made for, right? Many reasons, including saving a few bucks on the water bill by using 'used' water for irrigation. That was one of. The search for answers was on! And here is what I have found:.

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