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HTML5 Game Design | JavaScript Arcade Game Development – Mobile Gaming – Game Design TheoryJavaScript Arcade Game Development - Mobile Gaming - Game Design Theory
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JavaScript Arcade Game Development - Mobile Gaming - Game Design Theory
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HTML5 Game Design | JavaScript Arcade Game Development – Mobile Gaming – Game Design Theory | rebelfive.wordpress.com Reviews
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JavaScript Arcade Game Development - Mobile Gaming - Game Design Theory
Ridge Racer Accelerated HD on iPad | HTML5 Game Design
https://rebelfive.wordpress.com/2011/02/22/ridge-racer-accelerated-hd-on-ipad
JavaScript Arcade Game Development – Mobile Gaming – Game Design Theory. Ridge Racer Accelerated HD on iPad. I really am a hopeless iPad fanboy. Ever since I first got the blessed thing I’ve dumped game after game after game on to it and lord help me I play them all. Some titles really stand out: KickFlickFootball, Rage HD, RagDoll Shooter… all provide a great escape from reality for 10 minutes or so. Ridge Racer Accelerated HD Screenshot. So iPad now has the Ridge Racer:Accelerated HD version of the game.
Saving some frames by throwing a canvas at drawImage() | HTML5 Game Design
https://rebelfive.wordpress.com/2011/01/06/saving-some-frames-by-throwing-a-canvas-at-drawimage
JavaScript Arcade Game Development – Mobile Gaming – Game Design Theory. Saving some frames by throwing a canvas at drawImage(). My next project is to be a maze game. I’d already ditched the idea of recreating a Gauntlet style romp through multiple dungeons because I wasn’t happy with the behaviour of the monsters. Getting stuck on walls and bunching up to block an open doorway was driving me mad. That’s when I started HyperGunner. I called the game Mutant Mayhem. So I threw the question to the group.
Moving away from a hosted WordPress site to a new home | HTML5 Game Design
https://rebelfive.wordpress.com/2011/03/28/moving-away-from-a-hosted-wordpress-site-to-a-new-home
JavaScript Arcade Game Development – Mobile Gaming – Game Design Theory. Moving away from a hosted WordPress site to a new home. It has for a long time been my intention to move off of a hosted WordPress site to one that I have complete control over. I will still blog about my HTML5 game designs and other related work but it will now take place over at my new home page / blog / games hosting site SpaceMonsters.co.uk. March 28, 2011 at 12:01 pm. Or leave a trackback: Trackback URL. Enter your comment here.
A couple of quick bug fixes | HTML5 Game Design
https://rebelfive.wordpress.com/2010/12/31/a-couple-of-quick-bug-fixes
JavaScript Arcade Game Development – Mobile Gaming – Game Design Theory. A couple of quick bug fixes. Spy Chase had a couple of issues:. Missiles being reset to bullets following a spin and retaining missile delay times. Bonus score for destroyed vehicles not being added to m.player.score. December 31, 2010 at 10:32 am. Or leave a trackback: Trackback URL. Final changes to Spy Chase. Saving some frames by throwing a canvas at drawImage() ». On January 5, 2011 at 5:18 pm. Leave a Reply Cancel reply. Enter...
Some more thoughts on mobile browser based games | HTML5 Game Design
https://rebelfive.wordpress.com/2011/01/12/some-more-thoughts-on-mobile-browser-based-games
JavaScript Arcade Game Development – Mobile Gaming – Game Design Theory. Some more thoughts on mobile browser based games. Ever since my first attempt at making games with JavaScript I’ve wanted to remake the games that I grew up with. Galaxians, Space Invaders, Defender, Scramble, Spy Hunter…. These are the games that turned me on to video games and hold a special place in my heart. Using the newer HTML5 technologies I continue to pursue my goal of re-crafting those special games from 30 years ago.
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Are slot games becoming overly complicated? : in search of Space Monsters | HTML5 Game Design and Development
http://www.spacemonsters.co.uk/2014/10/are-slot-games-becoming-overly-complicated
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. Are slot games becoming overly complicated? October 6, 2014 No Comments. I’ve always had a real soft spot for slot machines. The old ones, the ‘bandits’ as we used to call them when I was a boy. I loved the execution. Drop a coin, pull the lever and see what comes up. It is of course no more than a flip of a coin but it was mesmerising. With that next coin you might just win! The first mechanical slot machine invented in...
Google : in search of Space Monsters
http://www.spacemonsters.co.uk/tag/google
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. HTML5 as a search term – we’re almost there. I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a brief summary:. Free online ipad games no download. Mobile games no download. Online ipad games no download. Free games no downloads. Free mobile games no download. After initially f...
mobile : in search of Space Monsters
http://www.spacemonsters.co.uk/tag/mobile-2
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. HTML5 as a search term – we’re almost there. I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a brief summary:. Free online ipad games no download. Mobile games no download. Online ipad games no download. Free games no downloads. Free mobile games no download. Some (more) thoug...
Google Analytics : in search of Space Monsters
http://www.spacemonsters.co.uk/category/google-analytics
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. HTML5 as a search term – we’re almost there. I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a brief summary:. Free online ipad games no download. Mobile games no download. Online ipad games no download. Free games no downloads. Free mobile games no download. Some (more) thoug...
online : in search of Space Monsters
http://www.spacemonsters.co.uk/tag/online
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. HTML5 as a search term – we’re almost there. I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a brief summary:. Free online ipad games no download. Mobile games no download. Online ipad games no download. Free games no downloads. Free mobile games no download. Google HTML5 Game...
wacom : in search of Space Monsters
http://www.spacemonsters.co.uk/tag/wacom
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. Playing with a Star Wars arcade game idea, again. I’m not updating this blog often enough so I thought I’d just share a sketch I made earlier with Wacom’s Intuos Creative Stylus and their Bamboo Paper app for iPad. The game is a straight forward arcade game though for me it’s a little odd as the primary focus isn’t on blasting and explosions. At least […]. A selection of my HTML5 games. Bug fixes and enhancements. HTML5 ...
Mobile : in search of Space Monsters
http://www.spacemonsters.co.uk/category/mobile
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. HTML5 as a search term – we’re almost there. I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a brief summary:. Free online ipad games no download. Mobile games no download. Online ipad games no download. Free games no downloads. Free mobile games no download. It’s World ...
Developer Diary : in search of Space Monsters
http://www.spacemonsters.co.uk/developer-diary
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. A brief summary of development progress on my HTML5 game projects. Much play testing… removed the ability to “bonk” the monster’s heads and defeat them. It was rendering the game too easy. Monsters can only be defeated now when the invulnerability bonus is collected. Slowed the wasp down and increased the frequency which he appears in the game. Created more platform textures. New monster – venom spitting plant! Improved ...
Continuing to target the arcade gaming niche with my HTML5 games : in search of Space Monsters | HTML5 Game Design and Development
http://www.spacemonsters.co.uk/2014/03/continuing-to-target-the-arcade-gaming-niche-with-my-html5-games
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. Continuing to target the arcade gaming niche with my HTML5 games. March 2, 2014 2 Comments. If I’m honest it’s also a pretty easy style of game to write. I guess right now I’m wondering whether it’s right for me to continue to target this niche in retro gaming or whether I should move on a bit and challenge myself with a different genre. There are benefits to maintaining a niche and also several drawbacks. Arcade games a...
Playing with a Star Wars arcade game idea, again : in search of Space Monsters | HTML5 Game Design and Development
http://www.spacemonsters.co.uk/2014/05/playing-with-a-star-wars-arcade-game-idea-again
In search of Space Monsters. Exploring arcade game design with HTML5 and JavaScript. Playing with a Star Wars arcade game idea, again. May 9, 2014 No Comments. I’m not updating this blog often enough so I thought I’d just share a sketch I made earlier with Wacom’s Intuos Creative Stylus and their Bamboo Paper app for iPad. The game is a straight forward arcade game though for me it’s a little odd as the primary focus isn’t on blasting and explosions. At least it isn’t yet! Notify me of new posts by email.
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Rebel Fitness Squamish | Howe Sound CrossFit
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HTML5 Game Design | JavaScript Arcade Game Development – Mobile Gaming – Game Design Theory
JavaScript Arcade Game Development – Mobile Gaming – Game Design Theory. Moving away from a hosted WordPress site to a new home. It has for a long time been my intention to move off of a hosted WordPress site to one that I have complete control over. I will still blog about my HTML5 game designs and other related work but it will now take place over at my new home page / blog / games hosting site SpaceMonsters.co.uk. March 28, 2011 – 12:01 pm. Ridge Racer Accelerated HD on iPad. For a couple of coins I c...
Rebelfka | Re-thinking education
Welcome to WordPress. This is your first post. Edit or delete it, then start blogging! June 29, 2015. Proudly powered by WordPress.
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RebelFlag.org - An overview of the Confederate Battle Flag
Home - First Confederate Flags. A brief History of the Confederate Flag. The rebel flag has long been associated with the U.S. Civil War and the rise and fall of the Confederacy. However, not known to many, the famous "Stars and Bars" flag seen in movies, history books, and TV. Shows, is not the first and foremost design that existed. In fact, the most famous of the confederacy flags is. Only one of a number of banners that were used on the battlefields of Gettysburg, Antietam, and Bull Run. Between hori...
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