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recreationstudios.blogspot.com

ReCreation Studios

Following my adventures in various graphics projects. These mainly consist of procedural development, image processing, and physics. Friday, August 7, 2015. Now that video games have been around for several decades, we've seen many different genres as well as countless hybrids between multiple genres. Normally, I would say that a good game could be made regardless of the genre, but I am now of the opinion that there is no such thing as a good isometric platformer, nor will there ever be I suppose. What h...

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ReCreation Studios | recreationstudios.blogspot.com Reviews
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Following my adventures in various graphics projects. These mainly consist of procedural development, image processing, and physics. Friday, August 7, 2015. Now that video games have been around for several decades, we've seen many different genres as well as countless hybrids between multiple genres. Normally, I would say that a good game could be made regardless of the genre, but I am now of the opinion that there is no such thing as a good isometric platformer, nor will there ever be I suppose. What h...
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ReCreation Studios | recreationstudios.blogspot.com Reviews

https://recreationstudios.blogspot.com

Following my adventures in various graphics projects. These mainly consist of procedural development, image processing, and physics. Friday, August 7, 2015. Now that video games have been around for several decades, we've seen many different genres as well as countless hybrids between multiple genres. Normally, I would say that a good game could be made regardless of the genre, but I am now of the opinion that there is no such thing as a good isometric platformer, nor will there ever be I suppose. What h...

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recreationstudios.blogspot.com recreationstudios.blogspot.com
1

ReCreation Studios: September 2011

http://recreationstudios.blogspot.com/2011_09_01_archive.html

Following my adventures in various graphics projects. These mainly consist of procedural development, image processing, and physics. Sunday, September 25, 2011. Unity GPU Noise (Part 4). Well, I'm a stubborn individual, so I continued working on the Android version of GPU Noise. I have actually been successful and made a little progress. Not without encountering more issues, of course. First, I must say that GLSL hates. Conditional branches (including for. Now, a little aside about my implementation....

2

ReCreation Studios: Dart on Cloud 9 IDE

http://recreationstudios.blogspot.com/2014/02/dart-on-cloud-9-ide.html

Following my adventures in various graphics projects. These mainly consist of procedural development, image processing, and physics. Sunday, February 23, 2014. Dart on Cloud 9 IDE. I discovered that there were several solutions, each at various levels of features, stability, and ease of use. I tried Koding. Cloud 9 stood out as the best of the bunch with a very friendly layout, tons of supported languages, a variety of software pre-installed (Java, Python, Git, etc), and a full Linux terminal to use.

3

ReCreation Studios: June 2012

http://recreationstudios.blogspot.com/2012_06_01_archive.html

Following my adventures in various graphics projects. These mainly consist of procedural development, image processing, and physics. Thursday, June 28, 2012. Unity GPU Noise 1.0 Released! GPU Noise has finally been released on the Unity Asset Store! Check it out here. Just to have something that can compile GLSL code and give me feedback. I'm hoping porting to GLSL fixes the problems on Mac, but I have no way to know for certain until I actually do it. As usual, I'll be tracking my progress here. Check o...

4

ReCreation Studios: December 2013

http://recreationstudios.blogspot.com/2013_12_01_archive.html

Following my adventures in various graphics projects. These mainly consist of procedural development, image processing, and physics. Thursday, December 12, 2013. Boy have things been busy for me! I'm now going to do something rare and dive into more detail into my personal life, so feel free to skip this entire post if you want development related information. Since my last post, I've moved twice. To a house that really did allow dogs. I now have a Chocolate Labradoodle puppy named Fenrir. So, although l...

5

ReCreation Studios: Game A Week - #4 - Long Jump

http://recreationstudios.blogspot.com/2014/03/game-week-4-long-jump.html

Following my adventures in various graphics projects. These mainly consist of procedural development, image processing, and physics. Sunday, March 30, 2014. Game A Week - #4 - Long Jump. Play the game here! Component that lets the Camera follow the box around. I built a simple ramp, added in distance indicators (current and max) and had the input disable after the box went off the ramp. I was surprised by how fun it already was to play; just flinging a box off of a ramp. Components from their Collider.

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JellyEngine: December 2009

http://jellyengine.blogspot.com/2009_12_01_archive.html

Hi, I'm trying to develop a game in Managed DirectX with procedural textures, procedural cities and eventually full procedural planets but I'm having trouble enough as it is with doing a procedural triangle. Here's where I detail the (slow) development of the (really slow running) game. Thursday, December 24, 2009. It took AGES to add bloom. I used an XNA tutorial. Here’s what the result was like without the bloom stage, the nebula is added to the background stars (no bloom) as expected:. The main thing ...

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​Re:Creation Studio | Re:Creation – The central hub for all the projects and services from Adam Goodlet

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ReCreation Studios

Following my adventures in various graphics projects. These mainly consist of procedural development, image processing, and physics. Friday, August 7, 2015. Now that video games have been around for several decades, we've seen many different genres as well as countless hybrids between multiple genres. Normally, I would say that a good game could be made regardless of the genre, but I am now of the opinion that there is no such thing as a good isometric platformer, nor will there ever be I suppose. What h...

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ReCreation Studios & Circus Arts - ReCreation Cirque Arts

Cirque-Style Event Entertainment, Classes, Workshops and Community Outreach in the Natural State of Arkansas and beyond. Dedicated to building a healthy community through movement, music and creativity.". Book ReCreation Circus Arts for your next event! By calling (501)-701-3622 or click the link below. Create a free website. Start your own free website. A surprisingly easy drag and drop site creator. Learn more.

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Brugskunst & design til lave priser - Recreation Styling

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