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Red9 Studio Tools for Maya

Tuesday, 12 May 2015. Red9 Production - First outing of our new rigging systems. Over the last 6 months Red9 Consultancy has been gearing up and in the process getting some really nice gigs. This is the first TV commercial to use our new rigging systems, lots of squash, stretch and full quadruped rigging. Great project to be involved with and this is just one of a series for the client. More production examples coming soon showing off our Facial rigging systems which has kept us very busy indeed! So, who...

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Tuesday, 12 May 2015. Red9 Production - First outing of our new rigging systems. Over the last 6 months Red9 Consultancy has been gearing up and in the process getting some really nice gigs. This is the first TV commercial to use our new rigging systems, lots of squash, stretch and full quadruped rigging. Great project to be involved with and this is just one of a series for the client. More production examples coming soon showing off our Facial rigging systems which has kept us very busy indeed! So, who...
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Red9 Studio Tools for Maya | red9-consultancy.blogspot.com Reviews

https://red9-consultancy.blogspot.com

Tuesday, 12 May 2015. Red9 Production - First outing of our new rigging systems. Over the last 6 months Red9 Consultancy has been gearing up and in the process getting some really nice gigs. This is the first TV commercial to use our new rigging systems, lots of squash, stretch and full quadruped rigging. Great project to be involved with and this is just one of a series for the client. More production examples coming soon showing off our Facial rigging systems which has kept us very busy indeed! So, who...

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red9-consultancy.blogspot.com red9-consultancy.blogspot.com
1

Red9 Studio Tools for Maya: Now Autodesk Certified :)

http://www.red9-consultancy.blogspot.com/2014/07/now-autodesk-certified.html

Friday, 4 July 2014. Now Autodesk Certified :). Great news from Autodesk and the Exchange site, Red9 StudioPack is now an Autodesk certified application. The build on the Exchange site has also now been fully updated and wrapped into a solid installer that support Win, OSX and Linux. Thanks to the guys at Autodesk for spotting an issue with the doc api links. If you download from the exchange then please remember to add a rating to it, it keeps the app on the featured list. Posted by Mark Jackson.

2

Red9 Studio Tools for Maya: May 2014

http://www.red9-consultancy.blogspot.com/2014_05_01_archive.html

Friday, 30 May 2014. Red9 StudioPack v1.43 released. Well another month and another new build, as with the last one, and all future builds, I'll be taking release tags on GitHub that you can just browse to and download directly from there, far easier than Google Drive! Https:/ github.com/markj3d/Red9 StudioPack/releases/tag/1.43. A few bits of logic to be aware of:. MirrorAnimation - This now will prompt you if you have animLayers on any of the mirror objects, if so it will ask if you want to merge them ...

3

Red9 Studio Tools for Maya: March 2014

http://www.red9-consultancy.blogspot.com/2014_03_01_archive.html

Wednesday, 19 March 2014. Red9 Sound and Audio handler updates. I also go through the new inspect code, capable of extracting metaData info from wav files including full support for Broadcast wav's. This is really useful to gain access to thiongs like internal timecode data. There's also extensions capable of extracting metaData from any media format, Mov, avi etc but for that you have to download ffmeg which I use in the inspect call. Thanks (don't forget the donate button.cough.). Posted by Mark Jackson.

4

Red9 Studio Tools for Maya: June 2014

http://www.red9-consultancy.blogspot.com/2014_06_01_archive.html

Friday, 20 June 2014. I've just added extra functionality to the Audio handlers in Red9 that hopefully you'll all find useful. Firstly I've expanded on the conversion tools to handling timecode, we now have the full complement:. We're using these internally to process timecode around our MoCap deliveries, converting time to the relevant units as and when required. The new function processes either the selected audio nodes in Trax, or ALL wavs in the scene, depending on selection. It then inspects the...

5

Red9 Studio Tools for Maya: December 2013

http://www.red9-consultancy.blogspot.com/2013_12_01_archive.html

Monday, 23 December 2013. Early StudioPack v1.41 rc release for testing :). Well I've been beavering away and thought I'd push the latest release candidate for v1.41 out to the download folder, well it is Christmas (I really should get a life, let the beer commence! This build includes the initial implementation of the new AudioCompiler in the TraxEditor Red9 Sound menu:. How the hell do most people work around it? As always, let me know how you get on. Posted by Mark Jackson. Thursday, 19 December 2013.

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theriggingdiaries.blogspot.com theriggingdiaries.blogspot.com

The Rigging Diaries Blog: May 2013

http://theriggingdiaries.blogspot.com/2013_05_01_archive.html

The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Saturday, May 18, 2013. Made it to Academy of Art's Spring Show 2013. I heard that I made it to the Spring Show for 2013. My friends told me that I made 2nd place! Here is the poster that I made for the school. Cheers! Thanks to all my friends and family for their support over the past few months. I am now starting a new journey working at Tripwire Interactive! Plus Georgia is a beautiful place! Check Out my Showreel.

theriggingdiaries.blogspot.com theriggingdiaries.blogspot.com

The Rigging Diaries Blog: January 2013

http://theriggingdiaries.blogspot.com/2013_01_01_archive.html

The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Wednesday, January 30, 2013. Right Mouse Button Convenience Functions. Tuesday, January 29, 2013. I've been meaning to post an example of a face shape corrective. Here is the oo frown shape when added together and the shape sculpted to look better using zbrush. I used some face tools and logic to trigger the corrective when both the oo and frown face shapes are activated. Some Key Auto-Rig Features. I created the UI us...

theriggingdiaries.blogspot.com theriggingdiaries.blogspot.com

The Rigging Diaries Blog: GC DevKit for HTML5 Games

http://theriggingdiaries.blogspot.com/2013/02/gc-devkit-for-html5-games.html

The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Friday, February 15, 2013. GC DevKit for HTML5 Games. Check it out: https:/ vimeo.com/59646792. Subscribe to: Post Comments (Atom). Check Out my Showreel. Parzival Roethlein - Character TD. Red9 Studio Tools for Maya. Nathan Horne - Technical Artist. Christopher Crouzet - Character TD. The Art and Tech Of Christian Akesson. Cody Wilcoxon - Character TD / Rigger. Trust me, it works on my machine. Safak Oner Character TD.

cgmonks.com cgmonks.com

CGMonks » Blog Archive » Maya Oddities – Duplicate…

http://www.cgmonks.com/maya-oddities-duplicate

Our “Rules”. Maya Oddities – Duplicate…. While doing some optimization on Morpheus 2 and incorporating some of Red9. 8216;s latest stuff I noticed an odd bottleneck in the code. So I decided to dig in to it. For those short of time, the short of it:. Maya’s duplicate command get’s slower based on scene complexity – regardless of manually calling or doing it through the interface. Maya’s duplicate command (and perhaps others) get slower based on how long you’ve been doing stuff in maya. How about some cod...

cgmonks.com cgmonks.com

CGMonks

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Our “Rules”. Getting a simple head only wrap to a full body mesh…. Mon, Oct 19th, 2015. Posted by jjburton 12:10 PM. Googling on this stuff produced few helpful results so hopefully this can help someone else should they find themselves looking into these things. First chunk we needed was the setAttr command on setting specific blendshape target weights. This one was a hard one to track down for whatever reason but here it is:. The components of this chunk are as follows:. 10 — value to set. Get the clos...

theriggingdiaries.blogspot.com theriggingdiaries.blogspot.com

The Rigging Diaries Blog: Killing Floor 2

http://theriggingdiaries.blogspot.com/2014/05/killing-floor-2.html

The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Thursday, May 8, 2014. I joined Tripwire about a year ago and it's been an amazing year working with the brilliant artists and gamers. So the news is out - Killing Floor 2! This is my first IP since graduation and I couldn't have asked for a better game to work on! Http:/ www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/. Check Out my Showreel.

riggingdojo.com riggingdojo.com

Special Apprenticeships – Character Engineering : Morpheus - Rigging Dojo

http://www.riggingdojo.com/apprenticeships/character-engineering

Teaching the Art and Science of Character Rigging. Face Rigging Rigging 101. FACS Blendshape Modeling for VFX. Maya API C Course. AIR) Artist in Residence Replay Store. Character Engineering : Special workshop. Special Courses: Prop rigging. Maya API Xcode Setup. Rigging 101 G community. Animation World Network (AWN) Reviews. Morpheus 2 free rig system. Special Apprenticeships Character Engineering : Morpheus. Special Apprenticeships – Character Engineering : Morpheus. Have partnered with Rigging Dojo.

williework.blogspot.com williework.blogspot.com

WillieWork: Some free python goodness. . .

http://williework.blogspot.com/2013/06/some-free-python-goodness.html

On the weaslings and workings of wee little me. Wednesday, June 05, 2013. Some free python goodness. . . Some some of the stuff I mentioned in the last video post about using Python. There's some very cool stuff out there to check out if you have the cajones to try to pull them apart a bit. Kudos to all these guys for making awesome stuff, THEN making it available to us all for free (for the most part)! Http:/ www.cgmonks.com/. Red9 Tools - Holy moly! Http:/ red9-consultancy.blogspot.com/. Here is my web...

theriggingdiaries.blogspot.com theriggingdiaries.blogspot.com

The Rigging Diaries Blog: Now in Georgia!

http://theriggingdiaries.blogspot.com/2013/05/now-in-georgia.html

The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Saturday, May 18, 2013. Thanks to all my friends and family for their support over the past few months. I am now starting a new journey working at Tripwire Interactive! The people here are super nice and great at what they do. I'm lucky to be part of the team! Plus Georgia is a beautiful place! May 18, 2013 at 7:07 PM. Great to hear Gene! June 12, 2013 at 2:37 PM. Subscribe to: Post Comments (Atom). Danny Wynne - Home.

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Red9 Studio Tools for Maya

Tuesday, 12 May 2015. Red9 Production - First outing of our new rigging systems. Over the last 6 months Red9 Consultancy has been gearing up and in the process getting some really nice gigs. This is the first TV commercial to use our new rigging systems, lots of squash, stretch and full quadruped rigging. Great project to be involved with and this is just one of a series for the client. More production examples coming soon showing off our Facial rigging systems which has kept us very busy indeed! So, who...

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