theriggingdiaries.blogspot.com
The Rigging Diaries Blog: May 2013
http://theriggingdiaries.blogspot.com/2013_05_01_archive.html
The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Saturday, May 18, 2013. Made it to Academy of Art's Spring Show 2013. I heard that I made it to the Spring Show for 2013. My friends told me that I made 2nd place! Here is the poster that I made for the school. Cheers! Thanks to all my friends and family for their support over the past few months. I am now starting a new journey working at Tripwire Interactive! Plus Georgia is a beautiful place! Check Out my Showreel.
theriggingdiaries.blogspot.com
The Rigging Diaries Blog: January 2013
http://theriggingdiaries.blogspot.com/2013_01_01_archive.html
The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Wednesday, January 30, 2013. Right Mouse Button Convenience Functions. Tuesday, January 29, 2013. I've been meaning to post an example of a face shape corrective. Here is the oo frown shape when added together and the shape sculpted to look better using zbrush. I used some face tools and logic to trigger the corrective when both the oo and frown face shapes are activated. Some Key Auto-Rig Features. I created the UI us...
theriggingdiaries.blogspot.com
The Rigging Diaries Blog: GC DevKit for HTML5 Games
http://theriggingdiaries.blogspot.com/2013/02/gc-devkit-for-html5-games.html
The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Friday, February 15, 2013. GC DevKit for HTML5 Games. Check it out: https:/ vimeo.com/59646792. Subscribe to: Post Comments (Atom). Check Out my Showreel. Parzival Roethlein - Character TD. Red9 Studio Tools for Maya. Nathan Horne - Technical Artist. Christopher Crouzet - Character TD. The Art and Tech Of Christian Akesson. Cody Wilcoxon - Character TD / Rigger. Trust me, it works on my machine. Safak Oner Character TD.
cgmonks.com
CGMonks » Blog Archive » Maya Oddities – Duplicate…
http://www.cgmonks.com/maya-oddities-duplicate
Our “Rules”. Maya Oddities – Duplicate…. While doing some optimization on Morpheus 2 and incorporating some of Red9. 8216;s latest stuff I noticed an odd bottleneck in the code. So I decided to dig in to it. For those short of time, the short of it:. Maya’s duplicate command get’s slower based on scene complexity – regardless of manually calling or doing it through the interface. Maya’s duplicate command (and perhaps others) get slower based on how long you’ve been doing stuff in maya. How about some cod...
cgmonks.com
CGMonks
http://www.cgmonks.com/page/2
Our “Rules”. Getting a simple head only wrap to a full body mesh…. Mon, Oct 19th, 2015. Posted by jjburton 12:10 PM. Googling on this stuff produced few helpful results so hopefully this can help someone else should they find themselves looking into these things. First chunk we needed was the setAttr command on setting specific blendshape target weights. This one was a hard one to track down for whatever reason but here it is:. The components of this chunk are as follows:. 10 — value to set. Get the clos...
theriggingdiaries.blogspot.com
The Rigging Diaries Blog: Killing Floor 2
http://theriggingdiaries.blogspot.com/2014/05/killing-floor-2.html
The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Thursday, May 8, 2014. I joined Tripwire about a year ago and it's been an amazing year working with the brilliant artists and gamers. So the news is out - Killing Floor 2! This is my first IP since graduation and I couldn't have asked for a better game to work on! Http:/ www.pcgamer.com/2014/05/08/killing-floor-2-exclusive-first-look-co-op-fps-horror-with-the-most-advanced-gore-system-ever/. Check Out my Showreel.
riggingdojo.com
Special Apprenticeships – Character Engineering : Morpheus - Rigging Dojo
http://www.riggingdojo.com/apprenticeships/character-engineering
Teaching the Art and Science of Character Rigging. Face Rigging Rigging 101. FACS Blendshape Modeling for VFX. Maya API C Course. AIR) Artist in Residence Replay Store. Character Engineering : Special workshop. Special Courses: Prop rigging. Maya API Xcode Setup. Rigging 101 G community. Animation World Network (AWN) Reviews. Morpheus 2 free rig system. Special Apprenticeships Character Engineering : Morpheus. Special Apprenticeships – Character Engineering : Morpheus. Have partnered with Rigging Dojo.
williework.blogspot.com
WillieWork: Some free python goodness. . .
http://williework.blogspot.com/2013/06/some-free-python-goodness.html
On the weaslings and workings of wee little me. Wednesday, June 05, 2013. Some free python goodness. . . Some some of the stuff I mentioned in the last video post about using Python. There's some very cool stuff out there to check out if you have the cajones to try to pull them apart a bit. Kudos to all these guys for making awesome stuff, THEN making it available to us all for free (for the most part)! Http:/ www.cgmonks.com/. Red9 Tools - Holy moly! Http:/ red9-consultancy.blogspot.com/. Here is my web...
theriggingdiaries.blogspot.com
The Rigging Diaries Blog: Now in Georgia!
http://theriggingdiaries.blogspot.com/2013/05/now-in-georgia.html
The Rigging Diaries Blog. Thoughts and such about character rigging and technical art. Saturday, May 18, 2013. Thanks to all my friends and family for their support over the past few months. I am now starting a new journey working at Tripwire Interactive! The people here are super nice and great at what they do. I'm lucky to be part of the team! Plus Georgia is a beautiful place! May 18, 2013 at 7:07 PM. Great to hear Gene! June 12, 2013 at 2:37 PM. Subscribe to: Post Comments (Atom). Danny Wynne - Home.