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Codea Tutorials: Tutorial 31 - Codea Collision Detection
http://codeatuts.blogspot.com/2013/07/tutorial-31-codea-collision-detection.html
Writing code on the iPad for the iPad. Friday, July 5, 2013. Tutorial 31 - Codea Collision Detection. Collision detection is a common requirement in game or simulator programming. It involves determining whether two or more objects have intersected. We will only be examining this problem in 2D (two dimensions) for this tutorial. Note that collision detection can chew up a lot of CPU time. If n is the number of objects on the screen that we need to test, then the:. 312 Bounding Box Detection. Function Col...
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Codea Tutorials: Tutorial 12 - Submitting to the App Store Part 1
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Writing code on the iPad for the iPad. Saturday, August 4, 2012. Tutorial 12 - Submitting to the App Store Part 1. 121 The App Store Journey. But there is a lot less media coverage at the other end of the bell curve. In a recent survey. Our own experience is that you can never tell which Apps are going to be regular sellers ( LifeGoals. And which will sink like a stone ( LifeMovie. The other thing that most developers don't realise, is that the Apps which are successful in the App store, have as much tim...
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Codea Tutorials: January 2013
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Writing code on the iPad for the iPad. Sunday, January 27, 2013. Tutorial 25 - A Lua Primer for Codea (Part 1). Every year around Christmas there is a surge of activity on the Codea Forums and on this tutorial site. A common theme in the comments and emails that we receive, is that this site assumes quite a bit of knowledge and as Codea appears to be attractive to first time programmers there are some gaps which need to be filled. 253 Variables and Data Types. Which translates as follows:. If you define ...
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Codea Tutorials: Tutorial 29 - Codea v1.5.2: Objective C Add On, iAds
http://codeatuts.blogspot.com/2013/04/tutorial-29-codea-v152-objective-c-add.html
Writing code on the iPad for the iPad. Saturday, April 20, 2013. Tutorial 29 - Codea v1.5.2: Objective C Add On, iAds. Figure 0. Codea implementing iAds - showAdFromTop(). CodeaAddon is an experimental protocol for adding native extensions to exported Codea projects. You must deal with Lua directly to register your functions and globals. This protocol should be considered alpha and is subject to change in future Codea releases. You may want to re-read our previous tutorial on implementing iAds in Codea.
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Codea Tutorials: Contents
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Writing code on the iPad for the iPad. Welcome to Codea Tutorials, brought to you courtesy of. Tutorial 1 - Getting Started. To start you need to purchase the Codea App and load it on your iPad. I'm using an original iPad, so any of the later editions should just be quicker and shinier. You can get the App from iTunes. Or just search for Codea in the App store. Tutorial 2 - Creating a Rounded Rectangle. Tutorial 3 - A Simple Button Class. Tutorial 4 - A Splash Screen. Tutorial 5 - Finite State Machines.
codeatuts.blogspot.com
Codea Tutorials: October 2012
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Writing code on the iPad for the iPad. Sunday, October 21, 2012. Tutorial 22 - Building a Universal App in Codea. 221 Going Universal in Xcode. A universal application is defined as one targeted at both the iPhone/iPod touch and iPad. If you want to build a universal iOS application then you have to use the runtime and Xcode. There is currently no way to target iPhone development from within Codea. In principle this is a simple three step process:. It would be a very short tutorial if that was all there ...
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Codea Tutorials: February 2013
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Writing code on the iPad for the iPad. Monday, February 25, 2013. Tutorial 26 - RLE Image Compression for Spritely. Todays tutorial is brought to you courtesy of Dermot Balson from the lovely city of Perth. The most remote city on Earth according to Bill Bryson). Dermot noted that Spritely (the image editor which comes with Codea) produces some fairly large and unwieldy image files. Given Dermot's background in compression he immediately worked out a way to dramatically reduce these files in size. The Te...
codeatuts.blogspot.com
Codea Tutorials: July 2013
http://codeatuts.blogspot.com/2013_07_01_archive.html
Writing code on the iPad for the iPad. Friday, July 5, 2013. Tutorial 31 - Codea Collision Detection. Collision detection is a common requirement in game or simulator programming. It involves determining whether two or more objects have intersected. We will only be examining this problem in 2D (two dimensions) for this tutorial. Note that collision detection can chew up a lot of CPU time. If n is the number of objects on the screen that we need to test, then the:. 312 Bounding Box Detection. Function Col...
codeatuts.blogspot.com
Codea Tutorials: Tutorial 1 - Getting Started (Updated 30/08/15)
http://codeatuts.blogspot.com/2012/06/tutorial-1-getting-started.html
Writing code on the iPad for the iPad. Sunday, June 17, 2012. Tutorial 1 - Getting Started (Updated 30/08/15). Comic courtesy of Ethanol and Entropy. This tutorial has been updated for Codea version 2.3.1(47) on the 30th August 2015. You can check your version of Codea by tapping on the Two Lives Left logo in the bottom middle of the Codea start screen (Figure 1). Https:/ support.apple.com/en-au/HT201471. You can get the App from iTunes. Figure 1. Codea Start Screen. 11 Your First Program - Hello World.
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Codea Tutorials: July 2012
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Writing code on the iPad for the iPad. Tuesday, July 31, 2012. Tutorial 11 - Physics 101. We are constantly amazed by the capability of Codea. An example of this is the integration of the Box2D physics engine. The talented folks at Two Lives Left have made incorporating physics into your App absurdly easy. In our Minesweeper game we wanted to add a bit of bling to the Menu screen. To this end we thought about dropping some mines from the top of the screen. CreateBox(x,y,w,h). CreateGround() - note you co...