martinfowler.com
Planning and Running an XP Iteration
http://martinfowler.com/articles/planningXpIteration.html
Planning and Running an XP Iteration. Chief Scientist, ThoughtWorks. Last Significant Update: January 2001. This article was written in late 2000 and was based on the experiences we had at that time. There is much that both ThoughtWorks and the agile community has learned since then, so bear that in mind as you read this. Sadly we don't have time to comprehensively re-assess the content of the article, so just beware that we don't necessarily agree now with what we believed then. In XP terms, our "custom...
martinfowler.com
WhatIsaBliki
http://martinfowler.com/bliki/WhatIsaBliki.html
I have similar mixed feelings about wikis. I like the way they allow you to quickly put stuff together. But they can easily lead to long rambling sites. And I do like the fact that blogs make it easy to see what's really changed recently - thanks to the hooks into RSS and aggregators. I intend to use this to post ideas that are forming, but either too immature or too short for a proper article. Also as I see questions posted on mailing lists or newsgroups I'll try to provide a lasting answer here. Martin...
mydevcorner.wordpress.com
Tip #4: Refactoring… the when, why and how! | My Developer Corner
https://mydevcorner.wordpress.com/2011/10/01/tip-4-refactoring-the-when-why-and-how
Skip to main content. Skip to primary sidebar. Skip to secondary sidebar. Is not the programming language what matters, is the algorithm itself. Larr; Tip #3: Simplify your code, use a smart design. Design Patterns in C# series →. Tip #4: Refactoring… the when, why and how! Posted by xtian.macedo. Must be soft: it has to be easy to change because it will change. Despite our misguided efforts otherwise. Lot of people have the. That whatever they do will remain the same forever. Everything needs to evolve.
alpatrick.blogspot.com
Al's Game Programming Blog: 01/01/2005 - 02/01/2005
http://alpatrick.blogspot.com/2005_01_01_archive.html
Al's Game Programming Blog. This blog is a repository of the brain dumps of an obsessive video games programmer. He only learns by making mistakes. Please help by telling him why he is wrong. January 30, 2005. C data definition language. In a previous post. I said I would consider some alternative ways of taking advantage of the benefits of C# (primarily reflection) on game console platforms. Two approaches spring to mind. If it is an array, how can it determine the size of the array? A program examining...
initialdigital.com
Learning to Code – Week Twelve | InitialDigital – Andy Newman
http://initialdigital.com/learning-to-code-week-twelve
InitialDigital – Andy Newman. Learning to Code – Week Twelve. March 26, 2015. Finding Work is Hard Work. After the adrenaline buzz that was weeks 10 and 11. Working on our final projects, an easy week 12 would have been very welcome. However that’s not the Makers’ way! Week 12 was hiring week where the code coaches take a step back and the career and hiring side of the team (Ruben and Will) to kick us into shape for the job market. Our ‘Unfair’ Advantage. Code On The Beach. After a more subdued Friday ni...
initialdigital.com
Learning To Code | InitialDigital – Andy Newman
http://initialdigital.com/tag/learning-to-code-2
InitialDigital – Andy Newman. Tag Archives: Learning To Code. Learning to Code – Week Twelve. March 26, 2015. Finding Work is Hard Work. After the adrenaline buzz that was weeks 10 and 11. Working on our final projects, an easy week 12 would have been very welcome. However that’s not the Makers’ way! Week 12 was hiring week where the code coaches take a step back and the career and hiring side of the team (Ruben and Will) to kick us into shape for the job market. Our ‘Unfair’ Advantage. Code On The Beach.
shotgunsandpenguins.blogspot.com
Shotguns and Penguins: July 2009
http://shotgunsandpenguins.blogspot.com/2009_07_01_archive.html
Adventures in enterprise software development .and other stuff. The Journey to Git, Part VII- Other Useful Stuff. Book Review: Agile Database Techniques. The Journey to Git, Part VI- Rewriting History. The Journey to Git, Part V- Merging. The Journey to Git, Part IV- Branching. The Journey to Git, Part III—The Basics. The Journey to Git, Part II—Git Started. The Journey to Git, Part I—Distributed vs Central . How To Aggregate Downstream Test Results in Hudson. View my complete profile. Part VIII- Connect...
developpementagile.com
Nettoyer votre code pour le rendre 5 S
http://developpementagile.com/posts/2015/april/nettoyer-votre-code-pour-le-rendre-5-s
Blogue Développement Agile. Nettoyer votre code pour le rendre 5 S. Le lundi 20 avril 2015. Nous voilà rendus au 3ième concept de la méthode 5S : nettoyer (ou seiso en japonais). Comment ce principe, pensé à la base pour éviter la détérioration de la machinerie et des équipements, peut-il s’appliquer en développement logiciel? Revenons pour une seconde aux fondements de la méthode 5S. Une fois l’espace de travail ordonné. Le premier S) et rangé. La règle des scouts. La bonne vieille règle des scouts, soi...
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