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remote-shepherd.blogspot.com

Remote Shepherd Developer's Blog

Remote Shepherd Developer's Blog. Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project. Sunday, June 5, 2011. Posted by Dan Wilson. So, i...

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Remote Shepherd Developer's Blog. Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project. Sunday, June 5, 2011. Posted by Dan Wilson. So, i...
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Remote Shepherd Developer's Blog | remote-shepherd.blogspot.com Reviews

https://remote-shepherd.blogspot.com

Remote Shepherd Developer's Blog. Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project. Sunday, June 5, 2011. Posted by Dan Wilson. So, i...

INTERNAL PAGES

remote-shepherd.blogspot.com remote-shepherd.blogspot.com
1

Remote Shepherd Developer's Blog: Building a Terrain

http://remote-shepherd.blogspot.com/2011/03/building-terrain.html

Remote Shepherd Developer's Blog. Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project. Saturday, March 26, 2011. Posted by Eric Baker.

2

Remote Shepherd Developer's Blog: Sniper Map

http://remote-shepherd.blogspot.com/2011/03/sniper-map.html

Remote Shepherd Developer's Blog. Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project. Tuesday, March 29, 2011. Posted by Eric Baker.

3

Remote Shepherd Developer's Blog: January 2011

http://remote-shepherd.blogspot.com/2011_01_01_archive.html

Remote Shepherd Developer's Blog. Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project. Sunday, January 30, 2011. Posted by Eric Baker.

4

Remote Shepherd Developer's Blog: May 2011

http://remote-shepherd.blogspot.com/2011_05_01_archive.html

Remote Shepherd Developer's Blog. Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project. Wednesday, May 11, 2011. Posted by Dan Wilson.

5

Remote Shepherd Developer's Blog: February 2011

http://remote-shepherd.blogspot.com/2011_02_01_archive.html

Remote Shepherd Developer's Blog. Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project. Thursday, February 24, 2011. Posted by Eric Baker.

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coldredwood.blogspot.com coldredwood.blogspot.com

Cold Redwood: Spinning Class - FSMs versus Behavior Trees

http://coldredwood.blogspot.com/2011/04/spinning-class-fsms-versus-behavior.html

My projects, AI, game design and other stuff. Tuesday, April 19, 2011. Spinning Class - FSMs versus Behavior Trees. Being the sole AI guy on my capstone project ( Remote Shepherd. Remote Shepherd calls for an AI agent that searches for another AI agent by randomly visiting places in the environment, checking for his quarry, then executing a different behavior (we'll call it "Behavior B") if he finds him. The first two steps repeat until the quarry is found and Behavior B is executed. The "Check for quarr...

coldredwood.blogspot.com coldredwood.blogspot.com

Cold Redwood: December 2011

http://coldredwood.blogspot.com/2011_12_01_archive.html

My projects, AI, game design and other stuff. Friday, December 30, 2011. Watching It For Hours: Making Character Animations Less Predictable, More Interesting and More Controllable. For my graduate school capstone project I worked on a game called Remote Shepherd. Subscribe to: Posts (Atom). Watching It For Hours: Making Character Animations. MS in Game Design and Development focusing on AI and asset creation. Working for Lockheed-Martin but still looking for that elusive job in the industry.

coldredwood.blogspot.com coldredwood.blogspot.com

Cold Redwood: "A Spy Game About Subtle Behavior" and "A Puzzle Game About Observing People": Spy Party and Remote Shepherd

http://coldredwood.blogspot.com/2011/06/tale-of-two-games-spy-party-and-remote.html

My projects, AI, game design and other stuff. Friday, June 17, 2011. A Spy Game About Subtle Behavior" and "A Puzzle Game About Observing People": Spy Party and Remote Shepherd. I'm reading this month's issue of GameInformer, and there's an interview with some guy named Chris Hecker. Some of you may have heard of him. Anyways, he's talking about this game he's working on, Spy Party. Oh right, I just finished making a single player version of this game. Chris Hecker's Spy Party. View my complete profile.

eric-baker.net eric-baker.net

Eric Baker's Online Portfolio

http://www.eric-baker.net/remote.html

Justice is blind, you are not. Remote Shepherd is a first-person shooter puzzle game where the player must plan each of their actions carefully to complete missions. As part of our capstone class we maintained a developer's blog. That you can look at to find out more about this game and its production. Design Goal-Oriented Level Design.

coldredwood.blogspot.com coldredwood.blogspot.com

Cold Redwood: April 2011

http://coldredwood.blogspot.com/2011_04_01_archive.html

My projects, AI, game design and other stuff. Tuesday, April 19, 2011. Spinning Class - FSMs versus Behavior Trees. Being the sole AI guy on my capstone project ( Remote Shepherd. Subscribe to: Posts (Atom). Spinning Class - FSMs versus Behavior Trees. MS in Game Design and Development focusing on AI and asset creation. Working for Lockheed-Martin but still looking for that elusive job in the industry. View my complete profile. Travel theme. Theme images by mammuth.

coldredwood.blogspot.com coldredwood.blogspot.com

Cold Redwood: Watching It For Hours: Making Character Animations Less Predictable, More Interesting and More Controllable

http://coldredwood.blogspot.com/2011/12/watching-it-for-hours-making-character.html

My projects, AI, game design and other stuff. Friday, December 30, 2011. Watching It For Hours: Making Character Animations Less Predictable, More Interesting and More Controllable. For my graduate school capstone project I worked on a game called Remote Shepherd. As the name might imply, 3SAE is a three-layered system: on top is a finite state machine. Of sorts (the Animation State Machine), each node of which contains a Markov chain. An animation state machine could be set up like this, where this- UID.

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Remote Shepherd Developer's Blog

Remote Shepherd Developer's Blog. Remote Shepherd is the capstone project for Long Shot Games, a group of five graduate students in RIT's Game Design and Development masters program. The game allows the player to step into the shoes of a group of vigilantes who have decided to put their skills gained as Marine Scout Snipers to use in cleaning their city of criminal organizations. This blog will track both the ongoing design and development of the project. Sunday, June 5, 2011. Posted by Dan Wilson. So, i...

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