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   Jeff's CS Class Blog

160;  Jeffs CS Class Blog. Friday, December 18, 2009. Fall 2009 CS 513 Final Project. The goal of this project was to take a photograph and place a model into that photo and match the lighting. For this project, two cheap light probes were built for less than $10. Shiny and diffuse Christmas balls were used to probe the reflective and diffuse components of the scene. They were attached to dowel rods using duct tape and placed into the tree. This resulted in the following sphere maps:. The ambient occlusi...

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   Jeff's CS Class Blog | renderplant.riskybacon.com Reviews
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160;  Jeffs CS Class Blog. Friday, December 18, 2009. Fall 2009 CS 513 Final Project. The goal of this project was to take a photograph and place a model into that photo and match the lighting. For this project, two cheap light probes were built for less than $10. Shiny and diffuse Christmas balls were used to probe the reflective and diffuse components of the scene. They were attached to dowel rods using duct tape and placed into the tree. This resulted in the following sphere maps:. The ambient occlusi...
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   Jeff's CS Class Blog | renderplant.riskybacon.com Reviews

https://renderplant.riskybacon.com

160;  Jeffs CS Class Blog. Friday, December 18, 2009. Fall 2009 CS 513 Final Project. The goal of this project was to take a photograph and place a model into that photo and match the lighting. For this project, two cheap light probes were built for less than $10. Shiny and diffuse Christmas balls were used to probe the reflective and diffuse components of the scene. They were attached to dowel rods using duct tape and placed into the tree. This resulted in the following sphere maps:. The ambient occlusi...

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1

   Jeff's CS Class Blog: April 2009

http://renderplant.riskybacon.com/2009_04_01_archive.html

160;  Jeffs CS Class Blog. Thursday, April 30, 2009. Possible final project animation. If you look back at some of my previous images, you'll see a graininess when a dielectric is in the scene. It turns out that I was discarding intersections incorrectly and those grainy spots are where the default color (black) is showing through. Now that is fixed, my images are much higher quality. I've put together the following animation. As a potential final project. Monday, April 27, 2009. 7 spheres, no hatch marks.

2

   Jeff's CS Class Blog: Adding some rust / blemishes

http://renderplant.riskybacon.com/2009/12/adding-some-rust-blemishes.html

160;  Jeffs CS Class Blog. Friday, December 18, 2009. Adding some rust / blemishes. It's hard to see in the previews, but some rust has been added to the model. The rust is a bit blurry, so it doesn't look very rusty. The rust diminishes the specularity at those points and adds some rust colored spots:. Subscribe to: Post Comments (Atom). Fall 2009 CS 513 Final Project. Coming back to ambient occlusion. Adding some rust / blemishes. Antialiasing with Accumulation Buffer. Initial Light Probe Test.

3

   Jeff's CS Class Blog: February 2009

http://renderplant.riskybacon.com/2009_02_01_archive.html

160;  Jeffs CS Class Blog. Friday, February 27, 2009. This assignment adds texture mapping and antialiasing to the basic raytracer in assignment #3. There are two texture maps and mapping methods:. A PNG image of the earth mapped to a sphere using a transform from XYZ coordinates to spherical coordinates. A procedural checkerboard texture map for the plane. The color for the plane is calculated based on the intersection point. The difference between 16 samples/pixel and 128 samples/pixel is subtle. I...

4

   Jeff's CS Class Blog: Improved returned light

http://renderplant.riskybacon.com/2009/12/improved-returned-light.html

160;  Jeffs CS Class Blog. Thursday, December 3, 2009. I've improved the return light, but I don't like it. In the composite image, I'm conserving energy by subtracting out the reflected light before determining the amount of the front light that gets through the model, and then I'm subtracting out both before determining the amount of returned light. I'm also using chromatic scattering / absorption coefficients so the light shifts from the watery blue to more green. Subscribe to: Post Comments (Atom).

5

   Jeff's CS Class Blog: Initial Light Probe Test

http://renderplant.riskybacon.com/2009/12/initial-light-probe-test.html

160;  Jeffs CS Class Blog. Saturday, December 12, 2009. Initial Light Probe Test. Here's my very first attempt at setting up light probes and using them to light a model. I did this as fast as I possibly could, which means that I didn't do a very good job. I just wanted to get the images into my code and see what happened. Here's a picture of the Christmas tree. This will be used as the background:. The scene using the reflection map and the background:. The scene using the diffuse map and the background.

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   Jeff's CS Class Blog

160;  Jeffs CS Class Blog. Friday, December 18, 2009. Fall 2009 CS 513 Final Project. The goal of this project was to take a photograph and place a model into that photo and match the lighting. For this project, two cheap light probes were built for less than $10. Shiny and diffuse Christmas balls were used to probe the reflective and diffuse components of the scene. They were attached to dowel rods using duct tape and placed into the tree. This resulted in the following sphere maps:. The ambient occlusi...

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