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Motion Retargeting

Tuesday, August 15, 2006. Further thoughts for solving the feet problem. I read the article "Knowing When to Put Your Foot Down", given by Colin, which was about solving the shacky feet after motion editing process. It used IK to stablelise the feet from shacking during the period of time when the feet are in connection to the ground, which is detected using an oracle. Posted by Dong Chen @ 12:36 am. Root translation MEL version 3. Ratio = tL / sL. Ctr = sl * ratio ptr. Posted by Dong Chen @ 12:18 am.

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Motion Retargeting | retargeting.blogspot.com Reviews
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Tuesday, August 15, 2006. Further thoughts for solving the feet problem. I read the article Knowing When to Put Your Foot Down, given by Colin, which was about solving the shacky feet after motion editing process. It used IK to stablelise the feet from shacking during the period of time when the feet are in connection to the ground, which is detected using an oracle. Posted by Dong Chen @ 12:36 am. Root translation MEL version 3. Ratio = tL / sL. Ctr = sl * ratio ptr. Posted by Dong Chen @ 12:18 am.
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1 motion retargeting
2 1 comments
3 roottranver3 clip
4 further problem
5 for example
6 sinking feet clip
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8 therefore
9 the result
10 roottranver2 clip
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Motion Retargeting | retargeting.blogspot.com Reviews

https://retargeting.blogspot.com

Tuesday, August 15, 2006. Further thoughts for solving the feet problem. I read the article "Knowing When to Put Your Foot Down", given by Colin, which was about solving the shacky feet after motion editing process. It used IK to stablelise the feet from shacking during the period of time when the feet are in connection to the ground, which is detected using an oracle. Posted by Dong Chen @ 12:36 am. Root translation MEL version 3. Ratio = tL / sL. Ctr = sl * ratio ptr. Posted by Dong Chen @ 12:18 am.

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retargeting.blogspot.com retargeting.blogspot.com
1

Motion Retargeting: The first version of working MEL script for Naive retargeting

http://www.retargeting.blogspot.com/2006/07/first-version-of-working-mel-script.html

Monday, July 10, 2006. The first version of working MEL script for Naive retargeting. The first version of Naive approach of retargeting is done. It transfers all the keyframes from one skeleton to another successfully. This is the first step of the application, therefore it only works with skeletons of the exact same proportion. Posted by Dong Chen @ 3:54 am. Bristol, United Kingdom. I am a MSc student at the University of Bristol. The course is called Global Computing and Multimedia. GUI version 1 draft.

2

Motion Retargeting: Version 1 suede-code

http://www.retargeting.blogspot.com/2006/07/version-1-suede-code.html

Thursday, July 06, 2006. For each frame - For each child in source ROOT. Query rotation x, y, z. Find identical node in target. Set rotation x, y, z and key-frame. Repeat for all children (recursion). If ROOT, also map translation x, y, z. Posted by Dong Chen @ 12:23 am. Bristol, United Kingdom. I am a MSc student at the University of Bristol. The course is called Global Computing and Multimedia. View my complete profile. GUI version 1 draft.

3

Motion Retargeting: New problem

http://www.retargeting.blogspot.com/2006/07/new-problem.html

Monday, July 10, 2006. Before adapting the initial thought (of calculating root's postion from stride lengths) into the implementation, a new problem arises when I was testing with the code. The solution I am currently thinking:. Change the rotations according to the length change for each joints. This would need a good formula that does the job. Need some advise on this one. Welcome to leave comments. Posted by Dong Chen @ 4:05 am. Bristol, United Kingdom. View my complete profile. GUI version 1 draft.

4

Motion Retargeting: GUI version 1 draft

http://www.retargeting.blogspot.com/2006/07/gui-version-1-draft.html

Thursday, July 06, 2006. GUI version 1 draft. I have also looked into User Interface in MEL. Here's a very draft verion of the GUI for the first version of the application. Posted by Dong Chen @ 12:18 am. Bristol, United Kingdom. I am a MSc student at the University of Bristol. The course is called Global Computing and Multimedia. View my complete profile.

5

Motion Retargeting: Motion Retargeting Problem

http://www.retargeting.blogspot.com/2006/06/motion-retargeting-problem.html

Monday, June 19, 2006. Here's an animation that I did to illustrate the problem a "Naive Motion Retargeting" has. This is done by mapping the motion data straight onto the target models, with extremely large/small legs, without any modification on the dataset. As you can see, the legs skids on the ground, which should be solved in the end of this project. Posted by Dong Chen @ 7:21 pm. Bristol, United Kingdom. View my complete profile.

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l-trees.blogspot.com l-trees.blogspot.com

Can't See The Wood For The Trees: 2006-06-25

http://l-trees.blogspot.com/2006_06_25_archive.html

Can't See The Wood For The Trees. The Development Diary for my Dissertation Project; Generating Dynamic Forests in Maya. Tuesday, June 27, 2006. Finally, some kind of product of my work. Learning MEL has turned out to be more of a major holdup than previously anticipated, and innumerous responses of "Syntax error" or "Unable to parse arguments" have finally been overcome to start producing some of the first actual content, as opposed to simple tests of theory about implementations. Bristol, United Kingdom.

l-trees.blogspot.com l-trees.blogspot.com

Can't See The Wood For The Trees: 2006-07-16

http://l-trees.blogspot.com/2006_07_16_archive.html

Can't See The Wood For The Trees. The Development Diary for my Dissertation Project; Generating Dynamic Forests in Maya. Tuesday, July 18, 2006. Fortunately not one that killed my PC, but one that has forced me to my bed. Posted by Chris @ 1:21 pm. Bristol, United Kingdom. View my complete profile. MIDI Input Driven Animated Musician. Motion Retargetting in Maya. Onwards ever striving forward. Stochastic Choice of L-Grammar.

l-trees.blogspot.com l-trees.blogspot.com

Can't See The Wood For The Trees: 2006-06-18

http://l-trees.blogspot.com/2006_06_18_archive.html

Can't See The Wood For The Trees. The Development Diary for my Dissertation Project; Generating Dynamic Forests in Maya. Monday, June 19, 2006. Struggling with Maya commands. Maya is proving to be more difficult than previously anticipated. Whilst it does provide all the functions required, using them effectively requires knowledge of elements that you do not necessarily control. Posted by Chris @ 11:59 pm. Bristol, United Kingdom. View my complete profile. MIDI Input Driven Animated Musician.

l-trees.blogspot.com l-trees.blogspot.com

Can't See The Wood For The Trees: 2006-06-11

http://l-trees.blogspot.com/2006_06_11_archive.html

Can't See The Wood For The Trees. The Development Diary for my Dissertation Project; Generating Dynamic Forests in Maya. Wednesday, June 14, 2006. This blog is the dev-diary for my Masters Dissertation "Stochastic Forest Generation". Any code snippets presented within it are not public domain, and may not be reproduced without express permission. Posted by Chris @ 11:41 am. Bristol, United Kingdom. View my complete profile. MIDI Input Driven Animated Musician. Motion Retargetting in Maya.

l-trees.blogspot.com l-trees.blogspot.com

Can't See The Wood For The Trees: 2006-08-13

http://l-trees.blogspot.com/2006_08_13_archive.html

Can't See The Wood For The Trees. The Development Diary for my Dissertation Project; Generating Dynamic Forests in Maya. Friday, August 18, 2006. Onwards ever striving forward. This has been the first post for a while due to a period of relatively little to report. During a recent week back home I began writing the accompanying report for this project. This recoding generated 400 syntax errors on it's initial run, which over a period of 3 days have been whittled down to one. Next week I will be back home...

l-trees.blogspot.com l-trees.blogspot.com

Can't See The Wood For The Trees: 2006-07-02

http://l-trees.blogspot.com/2006_07_02_archive.html

Can't See The Wood For The Trees. The Development Diary for my Dissertation Project; Generating Dynamic Forests in Maya. Thursday, July 06, 2006. A list of features I consider to be "vital" to making a decent tree. Once all these are included then forestation, pruning and animation can be better considered. Bounding box search for nearest available face for curve extension (must dynamically change size accordingly to depth of branch). Deferrence angle for main trunk when branching. Bristol, United Kingdom.

l-trees.blogspot.com l-trees.blogspot.com

Can't See The Wood For The Trees: 2006-07-09

http://l-trees.blogspot.com/2006_07_09_archive.html

Can't See The Wood For The Trees. The Development Diary for my Dissertation Project; Generating Dynamic Forests in Maya. Saturday, July 15, 2006. This is coupled with the introduction of the remaining directions of branching, allowing the tree to now branch correctly in all 3 dimensions, as well as alter the path of any single branch. Posted by Chris @ 11:29 pm. Posted by Chris @ 12:36 pm. Posted by Chris @ 11:39 am. Wednesday, July 12, 2006. Now that the rotation is working correctly, it's possible to s...

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Motion Retargeting

Tuesday, August 15, 2006. Further thoughts for solving the feet problem. I read the article "Knowing When to Put Your Foot Down", given by Colin, which was about solving the shacky feet after motion editing process. It used IK to stablelise the feet from shacking during the period of time when the feet are in connection to the ground, which is detected using an oracle. Posted by Dong Chen @ 12:36 am. Root translation MEL version 3. Ratio = tL / sL. Ctr = sl * ratio ptr. Posted by Dong Chen @ 12:18 am.

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