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Retro RPGs | 16-bit Game design

16-bit Game design

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Retro RPGs | 16-bit Game design | retrorpgs.wordpress.com Reviews
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Retro RPGs | 16-bit Game design | retrorpgs.wordpress.com Reviews

https://retrorpgs.wordpress.com

16-bit Game design

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1

Final Item Menu | Retro RPGs

https://retrorpgs.wordpress.com/2014/05/10/final-item-menu

The Item Menu is finished. It almost didn’t get posted today because of a nasty glitch but its fixed! The Item Menu is where the player can view all of his current items and use healing items. Changes Made to the Item Menu:. Improved Sorting. I now use data structures for sorting the inventory instead of array sorting. In order words it sorts the items really fast! Also the inventory will auto sort items for you. Using Potions. Whenever you use a potion it will get replaced by an empty bottle. Enter your...

2

Creating a textbox – Part 2 | Retro RPGs

https://retrorpgs.wordpress.com/2015/01/05/creating-a-textbox-part-2

Creating a textbox – Part 2. In the previous tutorial, we created a very basic textbox engine. Now we will take the textbox engine to the next level! In this tutorial will we add automatic word wrapping, type writer effect, and text that expands to multiple pages. Open up the obj textbox. And create a Step Event. Now add this block of code. The current word being selected. For word wrapping. Word = “”. EmptyCharacter = ‘ ‘. The length of the current word in pixels. TextPosition = string length. Text, i 1.

3

Creating a Textbox – Part 1 | Retro RPGs

https://retrorpgs.wordpress.com/2014/12/31/creating-a-textbox-part-1

Creating a Textbox – Part 1. Creating a textbox engine for a role playing game can be a daunting task. Textboxes seem simple at first, but soon become a nightmare of string functions. In this tutorial series, I will explain how to create an advanced textbox engine for Game Maker Studio. Features include:. Display text in a textbox. Type-writer effect for displaying text. Textbox can expand onto multiple pages. Create a new object. Name it obj textbox. Add a new Create Event. In the Create Event. To incre...

4

Final Status Menu | Retro RPGs

https://retrorpgs.wordpress.com/2014/05/03/final-status-menu

Hello everyone. As promised I will be talking about the Status Menu this week. The Status Menu is the place where the player can view his character’s attributes, check how long until a character can gain a level, and view all their equipped items. First I will cover the attributes:. HP is the character’s health. When you run out of HP you die😦. Increases the chance of blocking. Increases the power of physical-based Techs. Determines turn order in battle. Increases the chance to dodge attacks. Lastly, at...

5

retrorpgs | Retro RPGs

https://retrorpgs.wordpress.com/author/retrorpgs

In the previous tutorial, we created a very basic textbox engine. Now we will take the textbox engine to the next level! In this tutorial will we [.]. Creating a textbox – Part 2. January 5, 2015. Creating a textbox engine for a role playing game can be a daunting task. Textboxes seem simple at first, but soon become a nightmare of string [.]. Creating a Textbox – Part 1. December 31, 2014. The Item Menu is finished. It almost didn’t get posted today because of a nasty glitch but its fixed! May 10, 2014.

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Taking a Short Break | Marve Games

https://marvegames.wordpress.com/2012/09/23/taking-a-short-break

Skip to main content. Skip to secondary content. Marmo loves Stevo (Snake). Trapped in the Cube 3D. Taking a Short Break. September 23, 2012. I got a job and I am now an adult! So what does this mean for Marve Games? I have a couple of games planned to be completed relatively soon. A short continuous style game that will come out first. The second is a big ambitious game that will be cross-platform being released on Linux, Windows, Mac OS and of course Android using the Libgdx framework. You are commenti...

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Retro RPG | Rolling dice for great justice!

Rolling dice for great justice! I have reboot and moved my blog. In all reality it is a new blog, but I will explain that shortly. The new address is: http:/ sylvaeon.blogspot.com/. The name of my blog is: Aeternal Realm of Sylvaeon. There are several things which prompted this…. 1) School has been overwhelming until recently and I had to take a break from blogging to do what I needed for “real life”. Clone’s domain/site name (sorry). Gaming pre-empted by real life. I will be back to regular posting soon.

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Retro RPGs | 16-bit Game design

January 5, 2015. Creating a textbox – Part 2. In the previous tutorial, we created a very basic textbox engine. Now we will take the textbox engine to the next level! In this tutorial will we add automatic word wrapping, type writer effect, and text that expands to multiple pages. Open up the obj textbox. And create a Step Event. Now add this block of code. The current word being selected. For word wrapping. Word = “”. EmptyCharacter = ‘ ‘. The length of the current word in pixels. Find the next word.

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Pasja czyni nasze życie o wiele ciekawszym doświadczeniem. Starych Radio i Telewizorów. Old radio and television receiver plastics elements reproduction). Wykonujemy kopie pokręteł oraz drobnych elementów plastikowych starych tele-radio odbiorników. Elementy wykonane są z żywicy poliuretanowej o właściwościach zbliżonych do bakielitu. Zanim wyślesz zapytanie na nasz ardes koniecznie przeczytaj dział Zamówienia (Order). Poniżej galeria naszych realizacji: (Our realisation portfolio). Ramka PZT Echo 121/126.

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