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reverbgames.blogspot.com

Reverb Games Dev Blog

Friday, October 26, 2007. Yeah, I'm obviously pretty bad at this. I'll probably say this every time I blog, but, I'll try and do more frequent posts in the future. I Swear! So yes, work is still progressing on Artificial Intolerance. Slowly. Here's a list of what's new and what's changed:. Map loading and level progression methods are complete. On that note, the level editor is still a nightmare to work with. :) thank god the public will never have to deal with it hey? Wednesday, April 11, 2007. What I i...

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Reverb Games Dev Blog | reverbgames.blogspot.com Reviews
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Friday, October 26, 2007. Yeah, I'm obviously pretty bad at this. I'll probably say this every time I blog, but, I'll try and do more frequent posts in the future. I Swear! So yes, work is still progressing on Artificial Intolerance. Slowly. Here's a list of what's new and what's changed:. Map loading and level progression methods are complete. On that note, the level editor is still a nightmare to work with. :) thank god the public will never have to deal with it hey? Wednesday, April 11, 2007. What I i...
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Reverb Games Dev Blog | reverbgames.blogspot.com Reviews

https://reverbgames.blogspot.com

Friday, October 26, 2007. Yeah, I'm obviously pretty bad at this. I'll probably say this every time I blog, but, I'll try and do more frequent posts in the future. I Swear! So yes, work is still progressing on Artificial Intolerance. Slowly. Here's a list of what's new and what's changed:. Map loading and level progression methods are complete. On that note, the level editor is still a nightmare to work with. :) thank god the public will never have to deal with it hey? Wednesday, April 11, 2007. What I i...

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reverbgames.blogspot.com reverbgames.blogspot.com
1

Reverb Games Dev Blog: The Story So Far, First Post!

http://reverbgames.blogspot.com/2007/04/story-so-far-first-post.html

Wednesday, April 11, 2007. The Story So Far, First Post! Hey I guess I was wrong about no one ever reading my previous "test" post; Hi Hooligan! So what's this all about then? Back I began work a flash game called Artificial Intolerance. It's about robots, because hey, robots are always cool right? So right, I guess I haven't actually answered my question yet. What's this all about? I've recently talked to tomsamson of stimunation games about collaborating on the graphics side of things and I'm very happ...

2

Reverb Games Dev Blog: April 2007

http://reverbgames.blogspot.com/2007_04_01_archive.html

Wednesday, April 11, 2007. The Story So Far, First Post! Hey I guess I was wrong about no one ever reading my previous "test" post; Hi Hooligan! So what's this all about then? Back I began work a flash game called Artificial Intolerance. It's about robots, because hey, robots are always cool right? So right, I guess I haven't actually answered my question yet. What's this all about? I've recently talked to tomsamson of stimunation games about collaborating on the graphics side of things and I'm very happ...

3

Reverb Games Dev Blog: October 2007

http://reverbgames.blogspot.com/2007_10_01_archive.html

Friday, October 26, 2007. Yeah, I'm obviously pretty bad at this. I'll probably say this every time I blog, but, I'll try and do more frequent posts in the future. I Swear! So yes, work is still progressing on Artificial Intolerance. Slowly. Here's a list of what's new and what's changed:. Map loading and level progression methods are complete. On that note, the level editor is still a nightmare to work with. :) thank god the public will never have to deal with it hey? Subscribe to: Posts (Atom).

4

Reverb Games Dev Blog: Still going...

http://reverbgames.blogspot.com/2007/10/still-going.html

Friday, October 26, 2007. Yeah, I'm obviously pretty bad at this. I'll probably say this every time I blog, but, I'll try and do more frequent posts in the future. I Swear! So yes, work is still progressing on Artificial Intolerance. Slowly. Here's a list of what's new and what's changed:. Map loading and level progression methods are complete. On that note, the level editor is still a nightmare to work with. :) thank god the public will never have to deal with it hey? December 12, 2012 at 7:41 PM.

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Reverb Games Dev Blog

Friday, October 26, 2007. Yeah, I'm obviously pretty bad at this. I'll probably say this every time I blog, but, I'll try and do more frequent posts in the future. I Swear! So yes, work is still progressing on Artificial Intolerance. Slowly. Here's a list of what's new and what's changed:. Map loading and level progression methods are complete. On that note, the level editor is still a nightmare to work with. :) thank god the public will never have to deal with it hey? Wednesday, April 11, 2007. What I i...

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