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Bijouxred | Development Blog
http://bijouxred.blogspot.com/2011_05_01_archive.html
Prototype Combat Part 1 - Overview. 5/31/2011 01:29:00 AM By Rene - 0 comments. When we decided to do a complete style makeover. For Bijoux Red, we also decided to redo the entire game from the ground up. The programming and the combat style for Bijoux Red's ARC Combat System have been completely redone to maintain the same spirit of fast-paced menu-based combat while being more intuitive and user-friendly. Below is a brief overview of some combat basics as they're being developed. And more will encourag...
bijouxred.blogspot.com
Bijouxred | Development Blog
http://bijouxred.blogspot.com/2011/12/demo-video-basic-and-advanced-features.html
Demo Video - Basic and Advanced Features. 12/10/2011 04:47:00 AM By Rene - 125 comments. The prototype is pretty far along. I'd like to release a prototype demo where players can set up their character and their opponent, including some presets. but I wonder if that's too much control. I'll have to think hard about how much control the player will get in the demo. Demo Video - Combat Overview. Sounds of King City Part 5 - Prologue Soundtrack. Ander Concept Work Sketchbook.
bijouxred.blogspot.com
Bijouxred | Development Blog
http://bijouxred.blogspot.com/2011/05/prototype-combat-part-1-overview.html
Prototype Combat Part 1 - Overview. 5/31/2011 01:29:00 AM By Rene - 0 comments. When we decided to do a complete style makeover. For Bijoux Red, we also decided to redo the entire game from the ground up. The programming and the combat style for Bijoux Red's ARC Combat System have been completely redone to maintain the same spirit of fast-paced menu-based combat while being more intuitive and user-friendly. Below is a brief overview of some combat basics as they're being developed. And more will encourag...
bijouxred.blogspot.com
Bijouxred | Development Blog
http://bijouxred.blogspot.com/2010_06_01_archive.html
Part 3 - The Team Menu. 6/23/2010 12:12:00 AM By Rene - 0 comments. A fight's about to break out. and it doesn't look like these guys care whether or not you end up as collateral damage. So stay close to me, alright? I'll keep you safe. You can count on it! Because we've been spending so much time developing our other projects. Including a title that we're currently developing. Alongside our partners at AMI. We haven't been able to give Bijoux Red much of the love or attention that it deserves. Players c...
bijouxred.blogspot.com
Bijouxred | Development Blog
http://bijouxred.blogspot.com/2011/06/prototype-combat-part-3-defense-and.html
Prototype Combat Part 3 - Defense and Defense Break. 6/01/2011 09:10:00 PM By Rene - 0 comments. During combat, units have the ability to React to enemy attacks. The most basic Reaction Ability, and the first ability that most units will learn, is Defense. Reacting with Defense at the right time will reduce the amount of damage received from attacks. Less damage is received while Defending. When an enemy's defense is broken, attacks deal a greater amount of damage. This critical damage is indicated b...
bijouxred.blogspot.com
Bijouxred | Development Blog
http://bijouxred.blogspot.com/2011/10/ander-concept-work-sketchbook.html
Ander Concept Work Sketchbook. 10/07/2011 01:50:00 AM By Rene - 0 comments. Ander is the lead protagonist of Bijoux Red, our tactical RPG work-in-progress. While Mike is leading up the animations (where I only lend a hand when needed), I'm going to be tackling the portrait art myself, including Ander's, who I'm quite fond of. Until I procure my brother's tablet though, I'm just playing around in my sketchbook and with some inks. Prototype Combat - Progress and Polish. Prototype Combat Part 2 - Unit Stats.
bijouxred.blogspot.com
Bijouxred | Development Blog
http://bijouxred.blogspot.com/2009_06_01_archive.html
Cipher Guild and the New Illustration Style. 6/29/2009 06:51:00 PM By German Shible - 0 comments. Some Gangsters, like the signal pirates of Cipher Guild, stay alive by minding their own business and performing odd jobs for the bigger, more dangerous inner-city Gangs. Fortunately, the members of Cipher Guild are quite adept at hiding their tracks for those times when they decide to foray into the deep recesses of King City. It felt only natural when I proposed we take the illustrations in a new direction.
bijouxred.blogspot.com
Bijouxred | Development Blog
http://bijouxred.blogspot.com/2009_07_01_archive.html
Sounds of King City Part 1 - Hidden From The Sun. 7/27/2009 08:34:00 PM By Rene - 0 comments. Even the broadest reach of blinding sunlight fails to penetrate the deepest recesses of King City's shady past. And yet here we are; nothing more than silly, bored people, without a past. Whenever I begin writing a track for Bijoux Red, I often start with what I call a simple 'Guitar Sketch'. This helps me to envision the structure of the song, and to imagine what sort of accompaniment I'd like to hear. The boys...
bijouxred.blogspot.com
Bijouxred | Development Blog
http://bijouxred.blogspot.com/2011_06_01_archive.html
Prototype Combat Part 4 - Charge and Double Charge. 6/16/2011 02:30:00 PM By Rene - 1 comments. Because every action performed in combat consumes stamina in the form of SP, it doesn't take long for some units to run out of energy. Although SP does regenerate passively over time, idling around with an empty stamina gauge and waiting for it to fill can be rather dangerous. With so much SP at your disposal, you might feel encouraged to start throwing around some of the more expensive and powerful techniques.