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Revolv Studios - Indie Game Developer

Dev blog xtyler.com. Press Enter to Search. On the Horizon of Hexlocked. April 12, 2013. Hexlocked is a falling-block puzzle game that began as a concept piece during a Tetris-themed contest years ago. In order to make something unique I turned to the brilliant hexagon. And dressed it with a spherized distortion technique I created way back in high school ( Pascal. Continue reading →. August 4, 2012. Continue reading →.

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Dev blog xtyler.com. Press Enter to Search. On the Horizon of Hexlocked. April 12, 2013. Hexlocked is a falling-block puzzle game that began as a concept piece during a Tetris-themed contest years ago. In order to make something unique I turned to the brilliant hexagon. And dressed it with a spherized distortion technique I created way back in high school ( Pascal. Continue reading →. August 4, 2012. Continue reading →.
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Revolv Studios - Indie Game Developer | revolvstudios.com Reviews

https://revolvstudios.com

Dev blog xtyler.com. Press Enter to Search. On the Horizon of Hexlocked. April 12, 2013. Hexlocked is a falling-block puzzle game that began as a concept piece during a Tetris-themed contest years ago. In order to make something unique I turned to the brilliant hexagon. And dressed it with a spherized distortion technique I created way back in high school ( Pascal. Continue reading →. August 4, 2012. Continue reading →.

INTERNAL PAGES

revolvstudios.com revolvstudios.com
1

News – Revolv Studios

http://revolvstudios.com/news

Dev blog xtyler.com. Press Enter to Search. March 8, 2013. This will be the first year at GDC. For Revolv Studios. The plan is to stop in for a day of Flash Gaming Summit. Then fill the week with Narrative Summit and GDC Sessions! February 11, 2013. Revolv Studios is deviating from its primary focus on Narrative to complete a falling block game called Hexlocked. The goal? To have a game completed in time for the Epic Flash Game Contest. Global Game Jam 2013. January 18, 2013. Orson Scott Card on Games.

2

About Us – Revolv Studios

http://revolvstudios.com/about

Dev blog xtyler.com. Press Enter to Search. This is a special place, a place where great games are being made. This little company is undertaking indie development in a big way, championing some very special ideas. Interested in what we’re doing? Please, say hi! Say anything you want … we love talking about games and game development. There are no comments yet, add one below. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these.

3

Newsletter – Revolv Studios

http://revolvstudios.com/newsletter

Dev blog xtyler.com. Press Enter to Search. Keep up on all the goings ons at Revolv Studios, including some early sneaks of what we’re working on. There are no comments yet, add one below. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong.

4

On the Horizon of Hexlocked – Revolv Studios

http://revolvstudios.com/on-the-horizon-of-hexlocked

Dev blog xtyler.com. Press Enter to Search. On the Horizon of Hexlocked. April 12, 2013. Hexlocked is a falling-block puzzle game that began as a concept piece during a Tetris-themed contest years ago. In order to make something unique I turned to the brilliant hexagon. And dressed it with a spherized distortion technique I created way back in high school ( Pascal. I recently picked up the old demo again:. It is unusual — this type of casual puzzle game doesn’t represent the narrative focus.

5

Character in Games – Revolv Studios

http://revolvstudios.com/character-in-games

Dev blog xtyler.com. Press Enter to Search. August 4, 2012. Kyle Orland posted a response on an interesting topic Op-ed: why photorealism isn’t the key to emotional gaming experiences. It’s all about games connecting with players in a deeper, more meaningful way. This comes from an emotional connection or experience. It’s the topic I’m most passionate about in gaming and where all my indie efforts are focused. I still remember the experience whenever I think of Bastion. You might say it was the music...

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xtyler.com xtyler.com

xtyler

http://xtyler.com/page/2

My First Curve-To-Curve Intersection Tests. January 26, 2009 - 3:25 pm by xtyler. Finding the intersection of two lines is a fairly straightforward algorithm. You find their slopes, factor the equation, simple. But finding the intersection between two quadratic bezier curves doesn’t seem to have a simple equation. From the sources I’ve read (I’ll try and find them again so I can cite and quote them) curve-to-curve intersection […]. 8220;releaseOutside” Event in AS3. January 7, 2009 - 1:07 am by xtyler.

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xtyler » She’s a Modern Woman

http://xtyler.com/shes-a-modern-woman

She’s a Modern Woman. March 20, 2009 - 4:02 pm by xtyler. My daughter, the newest Mac addict. She’s pretending to. I didn’t realize we’d become a Mac family until I saw this photo. It’s worth mentioning that these were taken on our new iPhone. Posted on March 20, 2009 at 4:21 pm by Wife. Aren’t you glad I took those pictures? I even prefer using the Mac now over our PC. Than again did grow up using a Mac. Posted on March 21, 2009 at 7:42 pm by Jonathan. Posted on April 20, 2009 at 7:15 am by Evil Twin.

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xtyler » Flash Layout Engine in Reflex

http://xtyler.com/flash-layout-engine-in-reflex

Flash Layout Engine in Reflex. February 16, 2010 - 3:25 pm by xtyler. As a component platform. Is built on a foundation of core libraries and utilities. Because of the unique culture of the project most of these solutions are independently useful to the Flash developer. Its layout engine is one of Reflex’s profitable solutions and can structure the visual flow of any member of ActionScript’s display list. The following demo illustrates one of the default. Click here to view demonstration. With each layou...

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xtyler » Flight Framework: Early Beta.

http://xtyler.com/flight-framework-early-beta

Flight Framework: Early Beta. February 9, 2009 - 7:05 am by xtyler. It isn’t easy for me to release code that isn’t finished, so I’ve had many projects come and go without ever seeing the light of day. But not Flight, not this time. About Flight before: it’s a simple and powerful application framework in ranks with Cairngorm. And some of the newer frameworks. Here’s an excerpt from Flight’s initial post. When I say the code isn’t finished I mean it still needs some documentation, and there are opti...

xtyler.com xtyler.com

xtyler » AS3 Button Behavior Made Easy

http://xtyler.com/as3-button-behavior-made-easy

AS3 Button Behavior Made Easy. January 29, 2009 - 6:18 pm by xtyler. I posted a rant on “releaseOutside”. Work, I’ve implemented 3 new events: stateUp, stateOver and stateDown. Andre Michelle wrote on this same subject. So in order to make mine worth the release I added the button state events (up, over and down) that simplify the requirements for making a fully working button. The solution is nicely packaged as a single ActionScript class, ButtonEvent. The API:. Click the buttons to your hearts content:.

xtyler.com xtyler.com

xtyler » 360|Flex: Speaking on Undo & Redo

http://xtyler.com/360flex-speaking-on-undo-redo

360 Flex: Speaking on Undo & Redo. February 6, 2009 - 5:30 pm by xtyler. And such a nice conference! I’m pleased to say that I will be speaking at the best conference around for Flex and Flash developers. The presentations at this conference have real depth for developers, and this year looks like a great lineup: the schedule. Undo History with Flight. 8211; level 200, Intermediate. Also, there’s a pre-showing of the presentation at our next uFlash. Posted on February 6, 2009 at 8:28 pm by Tom Ortega.

xtyler.com xtyler.com

xtyler » Finally! Undo in Flash/Flex TextFields

http://xtyler.com/finally-undo-in-flashflex-texfields

Undo in Flash/Flex TextFields. February 11, 2009 - 2:10 pm by xtyler. One of those things that the browser has built in that you wish would just work in Flash – a simple TextField undo & redo. My brother recently released. A really slick solution. To the problem. It. A UI component – it sits above the display list and works with. Here’s what the API looks like:. Var undoTextFields:UndoTextFields = new UndoTextFields();. UndoTextFields.target = this;. The component uses the Flight Framework. Posted on Feb...

xtyler.com xtyler.com

xtyler » Custom Binding Released!

http://xtyler.com/custom-binding-released

February 17, 2009 - 3:05 pm by xtyler. It has a smaller memory footprint, a faster clock-speed and, best of all, it’s 100% weak-referenced. Data binding is supposed to be light and unobtrusive. Now you can have the smallest ActionScript 3 binding available, released as a component of the open source Flight Framework. Flight’s data binding is powerful and simple, consisting of two classes. A. Object represents a single data source: a source object and a source-path, such as. Instance binds via MXML:.

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Revolv Studios - Indie Game Developer

Dev blog xtyler.com. Press Enter to Search. On the Horizon of Hexlocked. April 12, 2013. Hexlocked is a falling-block puzzle game that began as a concept piece during a Tetris-themed contest years ago. In order to make something unique I turned to the brilliant hexagon. And dressed it with a spherized distortion technique I created way back in high school ( Pascal. Continue reading →. August 4, 2012. Continue reading →.

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