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the machine started talking.

The machine started talking. Scourge, Part V: And Miles To Go Before I Release. Wherein the pendulum analogy completely breaks down. Hello, I’ve returned. No, I didn’t forget to blog I’ve just been busy. How busy, you ask? Well, Scourge now runs on Flash, HTML5 and on native targets, and on top of that it looks super great, so,. It doesn’t look like much until you type in the “. 8221; command. If you follow it with a number, or with the word “. Scourge, Part IV: Kneel before Quad! 8211; are we online?

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the machine started talking. | rezmason.net Reviews
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The machine started talking. Scourge, Part V: And Miles To Go Before I Release. Wherein the pendulum analogy completely breaks down. Hello, I’ve returned. No, I didn’t forget to blog I’ve just been busy. How busy, you ask? Well, Scourge now runs on Flash, HTML5 and on native targets, and on top of that it looks super great, so,. It doesn’t look like much until you type in the “. 8221; command. If you follow it with a number, or with the word “. Scourge, Part IV: Kneel before Quad! 8211; are we online?
<META>
KEYWORDS
1 jump to navigation
2 pretty damn busy
3 scourge on flash
4 scourge on html5
5 makegame
6 circular
7 makegame 4 circular
8 no comments
9 architecture
10 scourge
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jump to navigation,pretty damn busy,scourge on flash,scourge on html5,makegame,circular,makegame 4 circular,no comments,architecture,scourge,server connection,http/udp comms,session,user object,battle,the ropes,ui narrative,narrative tree nodes,view,with
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the machine started talking. | rezmason.net Reviews

https://rezmason.net

The machine started talking. Scourge, Part V: And Miles To Go Before I Release. Wherein the pendulum analogy completely breaks down. Hello, I’ve returned. No, I didn’t forget to blog I’ve just been busy. How busy, you ask? Well, Scourge now runs on Flash, HTML5 and on native targets, and on top of that it looks super great, so,. It doesn’t look like much until you type in the “. 8221; command. If you follow it with a number, or with the word “. Scourge, Part IV: Kneel before Quad! 8211; are we online?

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1

Projects

http://www.rezmason.net/blog/projects

The machine started talking. This page will eventually resemble an old-school font case, filled with thumbnails of personal projects, organized by how much they matter to me.

2

Scourge, Part V: And Miles To Go Before I Release

http://www.rezmason.net/blog/scourge-part-v-and-miles-to-go-before-i-release

The machine started talking. Scourge, Part V: And Miles To Go Before I Release. Wherein the pendulum analogy completely breaks down. Hello, I’ve returned. No, I didn’t forget to blog I’ve just been busy. How busy, you ask? Well, Scourge now runs on Flash, HTML5 and on native targets, and on top of that it looks super great, so,. It doesn’t look like much until you type in the “. 8221; command. If you follow it with a number, or with the word “. It’s up to date. Haxe 3 and NME (rebranded as “ OpenFL.

3

haxe

http://www.rezmason.net/blog/tag/haxe

The machine started talking. Posts Tagged ‘haxe’. Using Haxe to Solve Problems. Monday, January 14th, 2013. Of course, you shouldn’t use these features for their own sake; you should only consider them when you have some problem that they solve. For instance, if you’re manipulating vertices on a 3D mesh, you might feel compelled to throw some helper functions into your Vertex class, but for the Flash target, this increases the memory footprint. Of a Vertex instance. With the. Sunday, January 13th, 2013.

4

architecture

http://www.rezmason.net/blog/tag/architecture

The machine started talking. Posts Tagged ‘architecture’. Scourge, Part IV: Kneel before Quad! Wednesday, April 3rd, 2013. 8211; are we online? 8211; are we authenticated and up to date? 8211; who are we fighting and what actions can we take? 8211; what action/data is the player considering? 8211; What does each button and view component look like? 8211; What does each particle look like? Glyph objects, model arrays). 8211; What does each pixel look like? GPU buffers, write-only).

5

Using Haxe to Solve Problems

http://www.rezmason.net/blog/using-haxe-to-solve-problems

The machine started talking. Using Haxe to Solve Problems. It's not polite to point. The most fun thing about programming in Haxe is just messing with its power. Its compiler is fast, there’s support for some sweet macros, there’s compile-time types that dissolve at runtime, there’s Iterators and Enums, there’s inlining, there’s metadata… and let’s not forget that this language compiles to multiple targets, and does a damn good job at it! Of a Vertex instance. With the. The immediate solution is hopefull...

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the machine started talking.

The machine started talking. Scourge, Part V: And Miles To Go Before I Release. Wherein the pendulum analogy completely breaks down. Hello, I’ve returned. No, I didn’t forget to blog I’ve just been busy. How busy, you ask? Well, Scourge now runs on Flash, HTML5 and on native targets, and on top of that it looks super great, so,. It doesn’t look like much until you type in the “. 8221; command. If you follow it with a number, or with the word “. Scourge, Part IV: Kneel before Quad! 8211; are we online?

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