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Richards' 3D | Just another WordPress.com siteJust another WordPress.com site
http://richards3d.wordpress.com/
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Richards' 3D | Just another WordPress.com site | richards3d.wordpress.com Reviews
https://richards3d.wordpress.com
Just another WordPress.com site
May | 2012 | Richards' 3D
https://richards3d.wordpress.com/2012/05
Just another WordPress.com site. Monthly Archives: May 2012. May 6, 2012. So this is the final Scene with Textures. Got rid of the Jeeps. Thought they were Over Populating the scene. Textures by Jose Borges. Shuttle Crawler and Launch Pad. May 6, 2012. This is the old shuttle crawler, yeah it was horrible. So I spent an entire month (includes 3 other final projects) rebuilding the entire thing. And this is How it turned out. Better? May 6, 2012. Jeeps been Textured. Texture by Jose Borges. May 6, 2012.
Living Room in the Afternoon | Richards' 3D
https://richards3d.wordpress.com/2012/10/23/62
Just another WordPress.com site. Living Room in the Afternoon. October 23, 2012. This is a newer scene I’ve just finished of a living room. All textures were taken by myself. The thought for this was a nice living room scene that could be used for either an animation or a walkthrough for a virtual environment. This entry was posted in Personal Work. Living Room in the Afternoon. October 24, 2012 at 5:45 pm. Very nicely done.😀. Leave a Reply Cancel reply. Enter your comment here.
Final Scene Revision | Richards' 3D
https://richards3d.wordpress.com/2012/05/06/final-scene-revision
Just another WordPress.com site. Shuttle Crawler and Launch Pad. Night Scene →. May 6, 2012. So this is the final Scene with Textures. Got rid of the Jeeps. Thought they were Over Populating the scene. Textures by Jose Borges. This entry was posted in Cosmo Ape. Shuttle Crawler and Launch Pad. Night Scene →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your Twitter account. ( Log Out.
richards3d | Richards' 3D
https://richards3d.wordpress.com/author/richards3d
Just another WordPress.com site. Living Room in the Afternoon. October 23, 2012. This is a newer scene I’ve just finished of a living room. All textures were taken by myself. The thought for this was a nice living room scene that could be used for either an animation or a walkthrough for … Continue reading →. September 28, 2012. This is a new scene I’m working on. I’m curious if the trees are working for this scene or if I should remove them. Any comments are greatly appreciated. May 6, 2012. May 6, 2012.
February | 2012 | Richards' 3D
https://richards3d.wordpress.com/2012/02
Just another WordPress.com site. Monthly Archives: February 2012. Jeep for Comso Ape Menu. February 25, 2012. This is the truck we will be using in the Main Menu for Cosmo Ape. We will most likely be animating it later on for the final. Built in Maya. What’s Cosmo Ape? February 17, 2012. So to inform everyone what Cosmo Ape is go here to http:/ cosmoape.blogspot.com/. Cosmo Ape UI build. February 17, 2012. Cosmo Ape level build in UDK. February 16, 2012. Living Room in the Afternoon.
TOTAL PAGES IN THIS WEBSITE
16
Web Portfolio
http://www.richardkuespert.com/WebGalleries.html
3D Interactive Web Design Artist.
Web Portfolio
http://www.richardkuespert.com/index.html
3D Interactive Web Design Artist. Greetings and welcome to my portfolio site. My name is Richard Kuespert. I am a Graduate from Bowling Green State University, Bowling Green, OH. I have a BFA degree in Digital Art and Computer Animation. I am a 3D modeler focusing on 3D envionments and 3D scenes. The main program that I use for modeling is Maya. Work will be posted on my blog richards3d.wordpress.com. As it is completed.
Cosmo APE Development
http://cosmoape.blogspot.com/2012/03/cosmo-ape-cinematic-from-aaron-pickens.html
Saturday, March 3, 2012. Below is our intro cinematic to the game after the player hits start at the main menu. Subscribe to: Post Comments (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough. Concept Artists: Jose Borges, Olivia Margraf, David Baldridge. UI Design: Jacob Pierzchala. Modeling Lead: Nick Dariano. Modelers: Richard Keuspert, Jeff Laclede, William Benham.
Cosmo APE Development
http://cosmoape.blogspot.com/2012/02/hello-everyone.html
Wednesday, February 15, 2012. Hello everyone. I apologize for the lack of updates lately. The project is progressing now and things are coming along. Here is a report on what is happening:. We are going all out on story development. Our writer, Michael is developing a strong backstory to the planet Otto lands on. Details will be coming in increments. We have new concept art based on the additions to the game development. Below are a few examples:. A concept of the creature that has engulfed the planet.
Cosmo APE Development: March 2012
http://cosmoape.blogspot.com/2012_03_01_archive.html
Saturday, March 3, 2012. Hello everyone. The video below is an overview of our first level. It is still a WIP and will incorporate some more elements and architecture as well as the alien creature. Cosmo Ape - Crash Site lvl1. Below is our intro cinematic to the game after the player hits start at the main menu. Subscribe to: Posts (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough.
Cosmo APE Development: Welcome to the Development of Cosmo APE
http://cosmoape.blogspot.com/2011/10/test-post.html
Tuesday, October 11, 2011. Welcome to the Development of Cosmo APE. This is the first post for the development of Cosmo APE. I have created a Story Development Page as well as a Concept Art page so you can explore the early development of the game. Please keep checking these pages for updates as well as the regular posts from our development Home page. Be sure to follow us as we develop Cosmo APE. Subscribe to: Post Comments (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Cave Lab....
Cosmo APE Development: February 2012
http://cosmoape.blogspot.com/2012_02_01_archive.html
Wednesday, February 15, 2012. Hello everyone. I apologize for the lack of updates lately. The project is progressing now and things are coming along. Here is a report on what is happening:. We are going all out on story development. Our writer, Michael is developing a strong backstory to the planet Otto lands on. Details will be coming in increments. We have new concept art based on the additions to the game development. Below are a few examples:. A concept of the creature that has engulfed the planet.
Cosmo APE Development: Story Development
http://cosmoape.blogspot.com/p/story-development.html
COSMO APE: CRASH SITE TUTORIAL. EXT WRECKED SHIP IN BARAGOX JUNGLE-DAY. OTTO’s radio BUZZES with STATIC. Broken voices can be heard. Nothing intelligible. STATIC breaks, voices can be. Why in the blazes did it crash? Must have programmed it in meters,. But measured it in feet again. Never mind that. Is the monkey. Otto is a chimp, and why don’t you. Why don’t you you’re the linguist. And while you’re at it, ask him why. The camera won’t work. Very well. Otto, please respond. Otto, please describe your.
Cosmo APE Development
http://cosmoape.blogspot.com/2012/03/cosmo-ape-crash-site-lvl1-from-william.html
Saturday, March 3, 2012. Hello everyone. The video below is an overview of our first level. It is still a WIP and will incorporate some more elements and architecture as well as the alien creature. Cosmo Ape - Crash Site lvl1. Subscribe to: Post Comments (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough. Concept Artists: Jose Borges, Olivia Margraf, David Baldridge. Animator Lead: Joe Frasher.
Cosmo APE Development: Animation
http://cosmoape.blogspot.com/p/animation.html
Cosmo A.P.E. Animation Demo Reel 2012. Subscribe to: Posts (Atom). Cosmo Ape Cinematics Blog. Technical Director: Bret Moore. Story Development: Michael E Gercak, Brandon Moore. Art Director/Concept Art Lead: Ken Fairclough. Concept Artists: Jose Borges, Olivia Margraf, David Baldridge. UI Design: Jacob Pierzchala. Modeling Lead: Nick Dariano. Modelers: Richard Keuspert, Jeff Laclede, William Benham. Animator Lead: Joe Frasher. Animators: Zack Esposito, Chris Dike. Cinematics Lead: Aaron Pickens.
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Richards to Australia - Home
Our desire is to plant churches that we will eventually leave in the hands of trained Australian pastors. Ultimately, our hope is that God will bring revival across the entire country for the first time. We are looking forward to what God will do as we move forward with the calling He has placed on ourlives. Learn More About Us. We are Ian and Amanda Richards going to reach the lost people of Australia. We know God will use them in ministry in Australia.". Mailing Address: PO Box 191 Springfield, MO 65801.
Richards 2 Day
Friday, September 11, 2009. Kenzie and cousin Marisal. Howdy all from Brityn. Marisal - hollywood bound? One of my favorite recent pics of Niah and Madilyn - who thinks these two will stay out of trouble when they are in high school? Brityn (1) is always a joy, especially when she scowls at papa - one of her favorite things to do! Saturday, June 20, 2009. Chandra and George also found their dream house! We're in the middle of a bathroom repair project, it has not been a pleasant experience for anyone, es...
WRRICHARDS2
Tuesday, July 14, 2009. Hi my family everywhere we had some issues with our past blog so here we are brand new again love ya all Keri and Family. Subscribe to: Posts (Atom). I am a mom of three terrific kids who keep me on my toes my husband and I have been married for 14 years he has worked on the external tank of the shuttle for 20 years and we have had our ups and downs of family life. View my complete profile.
Richards365.com
Richards' 3D | Just another WordPress.com site
Just another WordPress.com site. Living Room in the Afternoon. October 23, 2012. This is a newer scene I’ve just finished of a living room. All textures were taken by myself. The thought for this was a nice living room scene that could be used for either an animation or a walkthrough for a virtual environment. September 28, 2012. This is a new scene I’m working on. I’m curious if the trees are working for this scene or if I should remove them. Any comments are greatly appreciated. May 6, 2012. May 6, 2012.
Richards Family
Life is what you make of it. Make it fun! Sunday, April 8, 2012. WE GOT A PLAYHOUSE! We are the very lucky recipients of a kids' playhouse! One of our really good friends had built this for his 2 daughters and now they are getting bigger and will be moving away and don't want to take it with them. He wanted to make sure that it would get used some more and he knew just the girls who would love it. George, the neighbor, and my dad getting it all ready to move into position. They are so excited and so am I!
Ms. Richards- Fourth Grade - Math
Ms Richards- Fourth Grade. MATH PRACTICE ALL AREAS. AAA Math- mini lessons. Interactive Math skill builders. Math Practice by Standards. Log in with username and password. Multiplication times table practice. Junk Pile- mixed practice. Click play as guest). Tower Climber- mixed practice. PLACE VALUE -WHOLE NUMBERS. Place Value Study Jams. Comparing Numbers , ,=. How much is a million? Fruit Shoot Dollars and Coins. Scottie Nickel's Change Maker. How much change is due? Let's Do Lunch- ordering off menus.
Mimic Nature | Look deep into nature, and then you will understand everything better.
Look deep into nature, and then you will understand everything better. Ever Wondered What Social Permaculture Is About? August 17, 2015. Helping nature AND people. I wrote a previous post about social permaculture. And what it’s definition is according to someone else. Lately I have been thinking about love, work, helping others, and living a happy life, and when you get down to the basic foundation, these are what social permaculture is all about. How do you live a life of social permaculture? It’...
richards6157 | A dialogue on supernatural artistry
A dialogue on supernatural artistry. The Symmetry of the Spheres…. January 4, 2015. January 4, 2015. V= 4/3 x 3.14 x radius cubed. Looks boring doesn’t it? All sceptics and doubters out there are reminded again that just because you can’t explain an event doesn’t make it any less real). So onward we go. Let me introduce the isotropic radiator and how this falls in with the symmetry of the spheres. The Perception of Possibilities…. January 4, 2015. January 4, 2015. Ahhh science. What is it exactly? With a...