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Rivenwolf | Designing characters, gameplay, and story.

Designing characters, gameplay, and story. I’m still here. (I need to make myself remember this blog is for posting stuff in again.). The folks over at Bethesda Softworks put up a post about iterative design. Read it. It’s long, but do it! It’s good stuff. This entry was posted in Game Design. June 5, 2014. Anatomy of a Story. What makes a good story? I’m back. I’m on a roll. This will be the culmination of everything I’ve explained up to now, so let’s get to it! 8221; Continue reading →. June 1, 2014.

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Rivenwolf | Designing characters, gameplay, and story. | rivenwolf.net Reviews
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Designing characters, gameplay, and story. I’m still here. (I need to make myself remember this blog is for posting stuff in again.). The folks over at Bethesda Softworks put up a post about iterative design. Read it. It’s long, but do it! It’s good stuff. This entry was posted in Game Design. June 5, 2014. Anatomy of a Story. What makes a good story? I’m back. I’m on a roll. This will be the culmination of everything I’ve explained up to now, so let’s get to it! 8221; Continue reading →. June 1, 2014.
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10 considering story driven games
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Rivenwolf | Designing characters, gameplay, and story. | rivenwolf.net Reviews

https://rivenwolf.net

Designing characters, gameplay, and story. I’m still here. (I need to make myself remember this blog is for posting stuff in again.). The folks over at Bethesda Softworks put up a post about iterative design. Read it. It’s long, but do it! It’s good stuff. This entry was posted in Game Design. June 5, 2014. Anatomy of a Story. What makes a good story? I’m back. I’m on a roll. This will be the culmination of everything I’ve explained up to now, so let’s get to it! 8221; Continue reading →. June 1, 2014.

INTERNAL PAGES

rivenwolf.net rivenwolf.net
1

Iterative Design | Rivenwolf

http://www.rivenwolf.net/blog/2014/06/05/iterative-design

Designing characters, gameplay, and story. I’m still here. (I need to make myself remember this blog is for posting stuff in again.). The folks over at Bethesda Softworks put up a post about iterative design. Read it. It’s long, but do it! It’s good stuff. This entry was posted in Game Design. June 5, 2014. Anatomy of a Story. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. You may use these. Notify me of follow-up comments by email. Anatomy of a Story.

2

A New Beginning | Rivenwolf

http://www.rivenwolf.net/blog/2014/05/30/a-new-beginning

Designing characters, gameplay, and story. I didn’t expect to be resurrecting my blog so soon. I had removed my old one since I didn’t think I needed it, and I wanted to clean up 6 year old content while also symbolically marking some changes in my life. But here it is, not even a week later, and I’m here with a brand new site. Why? Ultimately, I want to start my own independent game development company. I will be using this new blog to document my (perhaps ill-fated) journey. I will also be writ...I&#82...

3

Considering Story-Driven Games | Rivenwolf

http://www.rivenwolf.net/blog/2014/05/31/considering-story-driven-games

Designing characters, gameplay, and story. What makes a good game, again? So, to recap the last post, I’ve outlined what I think makes a good game. Choice does. Give people choices. Give them interaction. That will make your game good. If your game has neither, then why is it a game? That last part. That’s a huge point. There has to be something to do. There wasn’t a point. After I found a dungeon and killed the Ender Dragon, what would I get out of it? Well, that is rather the point of sandbox games!

4

Not All Games Are Created Equal | Rivenwolf

http://www.rivenwolf.net/blog/2014/05/31/not-all-games-are-created-equal

Designing characters, gameplay, and story. Not All Games Are Created Equal. What makes a good game? Obviously, lots of what I will be saying is up for debate. Here is the disclaimer saying that what I’m going to lay out for you is opinion, not fact, and will be different for every person. The point is that I can explain the way I think and let people know I’m not just shouting in the wind. I have reasons. So should you besides “you’re wrong! Choice makes good games. When you read a book, what do you do?

5

General Archives | Rivenwolf

http://www.rivenwolf.net/blog/category/general

Designing characters, gameplay, and story. Always Have a Reason. I take to heart the advice I hear from people I consider successful. I would be the world’s most arrogant person if I didn’t. Over and over again, I hear them say, “Always have a reason for everything that you do.” Continue reading →. This entry was posted in General. May 31, 2014. I know some of those things, but not all. I’m a writer and gamer, so I think I know what makes a good game. I’ve been a programmer for a very...Ultimately, I wan...

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Rivenwolf | Designing characters, gameplay, and story.

Designing characters, gameplay, and story. I’m still here. (I need to make myself remember this blog is for posting stuff in again.). The folks over at Bethesda Softworks put up a post about iterative design. Read it. It’s long, but do it! It’s good stuff. This entry was posted in Game Design. June 5, 2014. Anatomy of a Story. What makes a good story? I’m back. I’m on a roll. This will be the culmination of everything I’ve explained up to now, so let’s get to it! 8221; Continue reading →. June 1, 2014.

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