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Robot Monkey Brain | Makin games

Click that icon to Subscribe to the Feed! Good Enough Guide to Unity’s Unet Transport Layer (LLAPI). July 4, 2015. Twitch Streaming Game Development. May 27, 2015. April 15, 2015. April 7, 2015. April 2, 2015. March 25, 2015. Nano Inventory and Deck UI Ready. March 15, 2015. Nano with Unity: Fresh Start. March 14, 2015. Lil Critters Class structure and the Nervous System. November 15, 2014. 12-1 Mage Arena Deck. November 5, 2014. Good Enough Guide to Unity’s Unet Transport Layer (LLAPI). Next we just fol...

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Robot Monkey Brain | Makin games | robotmonkeybrain.com Reviews
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Click that icon to Subscribe to the Feed! Good Enough Guide to Unity’s Unet Transport Layer (LLAPI). July 4, 2015. Twitch Streaming Game Development. May 27, 2015. April 15, 2015. April 7, 2015. April 2, 2015. March 25, 2015. Nano Inventory and Deck UI Ready. March 15, 2015. Nano with Unity: Fresh Start. March 14, 2015. Lil Critters Class structure and the Nervous System. November 15, 2014. 12-1 Mage Arena Deck. November 5, 2014. Good Enough Guide to Unity’s Unet Transport Layer (LLAPI). Next we just fol...
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Robot Monkey Brain | Makin games | robotmonkeybrain.com Reviews

https://robotmonkeybrain.com

Click that icon to Subscribe to the Feed! Good Enough Guide to Unity’s Unet Transport Layer (LLAPI). July 4, 2015. Twitch Streaming Game Development. May 27, 2015. April 15, 2015. April 7, 2015. April 2, 2015. March 25, 2015. Nano Inventory and Deck UI Ready. March 15, 2015. Nano with Unity: Fresh Start. March 14, 2015. Lil Critters Class structure and the Nervous System. November 15, 2014. 12-1 Mage Arena Deck. November 5, 2014. Good Enough Guide to Unity’s Unet Transport Layer (LLAPI). Next we just fol...

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robotmonkeybrain.com robotmonkeybrain.com
1

aura – Robot Monkey Brain

http://www.robotmonkeybrain.com/tag/aura

Better Map Generation, Auras and Deck Include Modifiers. Getting back into the swing of things with the project by first implementing Better Map Generation. Like I said in my last post, the world used to be generated totally randomly as a player moved around, causing Mountain terrains to be right next to Forests which are directly next to Tundras, basically all the terrain types where just mixed together. For instance a FireBall card might do a large amount of damage when played in combat, but simply add...

2

custom class – Robot Monkey Brain

http://www.robotmonkeybrain.com/tag/custom-class

Better Map Generation, Auras and Deck Include Modifiers. Getting back into the swing of things with the project by first implementing Better Map Generation. Like I said in my last post, the world used to be generated totally randomly as a player moved around, causing Mountain terrains to be right next to Forests which are directly next to Tundras, basically all the terrain types where just mixed together. For instance a FireBall card might do a large amount of damage when played in combat, but simply add...

3

browser game – Robot Monkey Brain

http://www.robotmonkeybrain.com/tag/browser-game

Implementing Events Part 1 – Being Stateless. I’ve started implementing the Events feature into Nano. So far my posts haven’t been too technical or in depth, so this one might be a bit heavy for some. First, allow me to describe the overarching idea behind Events in Nano. Choice 1: “Drink the water.”. Choice 2: “Ignore the pool of water, bugs have probably pooped in it.”. The player selects Choice 1, “Drink the water.” (Ignoring the possibility of bug poop! This choice results in the character’s. So now ...

4

12-1 Mage Arena Deck – Robot Monkey Brain

http://www.robotmonkeybrain.com/12-1-mage-arena-deck

12-1 Mage Arena Deck. I’ve gotten 12 wins in Hearthstone’s Arena a number of times, but usually ending at 12-2. This time I managed 12 wins and only 1 lose. The deck itself is pretty powerful with 3 Fireballs, 2 Flamestrikes, a Frostbolt and Onyxia to finish the job but many other cards did some serious work. Here’s the deck in its entirety:. 2 Flamestrikes can get you 5 wins easy, throw in 3 Fireballs and 7 wins is no problem. November 5, 2014. Nano is now Open Source. Event Delegation in Unity.

5

ajax – Robot Monkey Brain

http://www.robotmonkeybrain.com/tag/ajax

Death and Cascading Delete. I’ve got some ideas for expanding the stored stats but for now, name and score is all I’m holding onto. Loops removing a lot of records, one at a time. Luckily, there is a better way and it’s called Cascading Delete. Which basically means – when I delete. The character death logic was the last “feature” I needed to tackle before the game can be played seamlessly. Next I just need to work on the visual presentation layer of things and add some more content. ...July 16, 2013.

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