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Robot Squids

Friday, 12 June 2015. Wolfenstein: The Old Blood. Haven't posted in a while so here is what I was up to. At the end of the last year I worked with animationRigs.com and Motion Grinder on one of the oldest and coolest game series ever made. It was my job to take care of weight painting and to create poses for the facial rigs of Rudi, Agent One and a few other characters. Here is the game in its full glory:. Saturday, 7 February 2015. To download the tool visit this link: Sprite Slicer. If the video is not...

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Robot Squids | robotsquids.blogspot.com Reviews
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Friday, 12 June 2015. Wolfenstein: The Old Blood. Haven't posted in a while so here is what I was up to. At the end of the last year I worked with animationRigs.com and Motion Grinder on one of the oldest and coolest game series ever made. It was my job to take care of weight painting and to create poses for the facial rigs of Rudi, Agent One and a few other characters. Here is the game in its full glory:. Saturday, 7 February 2015. To download the tool visit this link: Sprite Slicer. If the video is not...
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2 1 comment
3 email this
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6 share to facebook
7 sprite slicer
8 no comments
9 breakdown
10 01 elephant rig
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robot squids,1 comment,email this,blogthis,share to twitter,share to facebook,sprite slicer,no comments,breakdown,01 elephant rig,02 variable foot,03 delta mush,05 bezier spine,06 shape rasterizer,08 spherical mirror,spherical mirror tutorial,5 minutes
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Robot Squids | robotsquids.blogspot.com Reviews

https://robotsquids.blogspot.com

Friday, 12 June 2015. Wolfenstein: The Old Blood. Haven't posted in a while so here is what I was up to. At the end of the last year I worked with animationRigs.com and Motion Grinder on one of the oldest and coolest game series ever made. It was my job to take care of weight painting and to create poses for the facial rigs of Rudi, Agent One and a few other characters. Here is the game in its full glory:. Saturday, 7 February 2015. To download the tool visit this link: Sprite Slicer. If the video is not...

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robotsquids.blogspot.com robotsquids.blogspot.com
1

Robot Squids: August 2014

http://robotsquids.blogspot.com/2014_08_01_archive.html

Sunday, 24 August 2014. I've been really busy the last couple of months and things were quiet on my blog. In the meantime I started getting into the Maya API and jumped on the Fabric Splice train. I have a couple of nodes that I want to demo and I will start with the first deformer that I ever wrote. A prototype of the Delta Mush deformer:. The deformer is based on the Delta Mush deformer in Voodoo. You can find more detail about it in this Siggraph paper. For sending me a link to this document. The mode...

2

Robot Squids: Rigging Reel 2014

http://robotsquids.blogspot.com/2014/11/rigging-reel-2014.html

Tuesday, 18 November 2014. Creature rigging in Autodesk Maya using Maya Muscle. A custom flexible auto rigging script for the Variable FK trunk was written in PyMel. Organic and flexible foot posing using only a couple of controls without stacking of a large number of variable foot parameters. This solution allows the animator to position the pivot on any part of the foot and control the direction and falloff of the bend. 04 Smooth Skin Decomposition. A 3D shape is projected onto a plannar mesh and raste...

3

Robot Squids: September 2013

http://robotsquids.blogspot.com/2013_09_01_archive.html

Thursday, 19 September 2013. Sliding Pivot Foot Roll Tutorial. In this tutorial I show how you can create a sliding pivot foot roll using nodes. The first part of the rig is the same as Chris Lesage's rig. But instead of an expression i used nodes. And I only add some stuff on top of that to make it work for any shape. Make sure to visit Chris's site. And check out his awesome reel. The final node graph. Thursday, 12 September 2013. Pymel Bone Split Tutorial part 02. Any comments and questions are welcome.

4

Robot Squids: December 2013

http://robotsquids.blogspot.com/2013_12_01_archive.html

Tuesday, 24 December 2013. As promised here is a video showing the rig. I have also included a small demonstration of the script that I wrote to automate the trunk creation. The technique for the variable FK rig was demonstrated by Jeff Brodsky in this video. I was only responsible for the elephant rig and deformation. Everything else is done by the guys at Irie studios. Elephant Ride rig demo. The video, music and registered trademarks or trademarks are property of their respective owners.

5

Robot Squids: January 2014

http://robotsquids.blogspot.com/2014_01_01_archive.html

Wednesday, 22 January 2014. Mirror across sphere rig. In my previous post. Mirroring across a sphere. Questions and comments are welcome. Sunday, 19 January 2014. Mirroring across a plane - Tutorial. The completed node graph. Same calculations can be done to mirror any object, vertices, curves. I go into more detail on how this works in the video:. Mirror across a plane - Tutorial. Thursday, 16 January 2014. Skeleton pose manager - Free script. This script is inspired by some of TD Matt's blog. Posts whe...

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Pixel Perfect Plane |

http://www.list3ner.com/portfolio/404-page

Pixel Perfect Plane is small and simple game but with all elements for more complex mobile games. I did all coding and part of menu/level assembly in unity and my colleague Armin Halac. Did all art and also part of menu/level assembly.

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Robot Squids

Friday, 12 June 2015. Wolfenstein: The Old Blood. Haven't posted in a while so here is what I was up to. At the end of the last year I worked with animationRigs.com and Motion Grinder on one of the oldest and coolest game series ever made. It was my job to take care of weight painting and to create poses for the facial rigs of Rudi, Agent One and a few other characters. Here is the game in its full glory:. Saturday, 7 February 2015. To download the tool visit this link: Sprite Slicer. If the video is not...

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