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Rob's Adventures In Sculpting

Rob's Adventures In Sculpting. Sunday, 5 July 2015. Well it's been a long time since I've worked on a sculpting project. Sorry for the long delay. I've been wanting to learn how to use the hard surface sculpting tools in Zbrush and learn a bit about texturing hard surface objects with Substance Designer and Painter. A Games Workshop Space Marine seemed like a good subject for these. Sunday, 7 April 2013. Here's a couple of renders of the Sontaran in a bright daylight setup. Monday, 1 April 2013. It's bee...

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Rob's Adventures In Sculpting | robsadventuresinsculpting.blogspot.com Reviews
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Rob's Adventures In Sculpting. Sunday, 5 July 2015. Well it's been a long time since I've worked on a sculpting project. Sorry for the long delay. I've been wanting to learn how to use the hard surface sculpting tools in Zbrush and learn a bit about texturing hard surface objects with Substance Designer and Painter. A Games Workshop Space Marine seemed like a good subject for these. Sunday, 7 April 2013. Here's a couple of renders of the Sontaran in a bright daylight setup. Monday, 1 April 2013. It's bee...
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5 sontaran daylight renderings
6 sontaran rendered
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9 sontaran stage 2
10 sontaran stage 1
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Rob's Adventures In Sculpting | robsadventuresinsculpting.blogspot.com Reviews

https://robsadventuresinsculpting.blogspot.com

Rob's Adventures In Sculpting. Sunday, 5 July 2015. Well it's been a long time since I've worked on a sculpting project. Sorry for the long delay. I've been wanting to learn how to use the hard surface sculpting tools in Zbrush and learn a bit about texturing hard surface objects with Substance Designer and Painter. A Games Workshop Space Marine seemed like a good subject for these. Sunday, 7 April 2013. Here's a couple of renders of the Sontaran in a bright daylight setup. Monday, 1 April 2013. It's bee...

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Rob's Adventures In Sculpting: August 2011

http://robsadventuresinsculpting.blogspot.com/2011_08_01_archive.html

Rob's Adventures In Sculpting. Sunday, 14 August 2011. Nemesis Textured Stage 3. New computer all set up and everything installed. Lovely. Loads more vram means it's much quicker for texturing. I finished off the spec and reflection masks in one sitting. It'll be much easier to do a full length character on this machine so that'll probably be my next project. I might also take Nemesis into Max to do a proper render. Monday, 1 August 2011. Nemesis Textured Stage 2. No spec yet. That's next.

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Rob's Adventures In Sculpting: May 2012

http://robsadventuresinsculpting.blogspot.com/2012_05_01_archive.html

Rob's Adventures In Sculpting. Monday, 14 May 2012. Uncharted 2 Monastery Unity Screengrabs 1. Here is the Uncharted 2 monastery model in Unity. I tried to recreate the blend shader with Strumpy Shader Editor. I haven't quite got it yet. I need to work out how to access a single vertex colour channel. It looks like it's using all three and ends up blending too much of the top layer. I haven't managed to get normal maps working yet either. Uncharted 2 Monastery Max Screengrabs. I don't know if I'll have t...

3

Rob's Adventures In Sculpting: Sontaran Daylight Renderings

http://robsadventuresinsculpting.blogspot.com/2013/04/sontaran-daylight-renderings.html

Rob's Adventures In Sculpting. Sunday, 7 April 2013. Here's a couple of renders of the Sontaran in a bright daylight setup. 25 December 2015 at 17:42. Not to be beaten by others is the only way to know the truth is earlier than others.Shine is not the suns patent, you can shine.To take a risk! The whole life is an adventure, the most distant people are often willing to do, willing to take the risk of people. They are sure to make you satisfied! Buy RS Gold Here: http:/ www.rsgoldfast.com/.

4

Rob's Adventures In Sculpting: March 2012

http://robsadventuresinsculpting.blogspot.com/2012_03_01_archive.html

Rob's Adventures In Sculpting. Sunday, 4 March 2012. Ephant Mon Sculpt Stage 2. Quite a lot more work done on this guy over the last week or so. Much more refined clothing, better hands, added his tail (simple zsphere chain), refined his head. Mesh extract gave me separate finger and toe nails. Added a bit of asymmetry and changed the overall silhouette to more closely match the original character. Subscribe to: Posts (Atom). View my complete profile. Ephant Mon Sculpt Stage 2.

5

Rob's Adventures In Sculpting: Sontaran Textured

http://robsadventuresinsculpting.blogspot.com/2013/02/sontaran-textured.html

Rob's Adventures In Sculpting. Sunday, 3 February 2013. Retopologised in Max and UVed. Re-projected back in Zbrush. Bit of adjusting and extra detailing. Screengrabs also from Mudbox. Subscribe to: Post Comments (Atom). I've been a videogame artist for about 12 years. Most of this has been spent working at tiny devs on handheld platforms so I haven't had the opportunity to get into high res sculpts commercially. Digital sculpting is something I've been getting into in my spare time.

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robinball.co.uk robinball.co.uk

Robin Ball Recent Projects

http://robinball.co.uk/recent_projects.html

Here are some images from the most recent few projects I've worked on. First is Emily's House. This is a DS game for little girls. I was responsible for all of. The art in this one- character design, character models, backgrounds and the many. 2D minigames. It was quite an experience being in charge of all the art. The animation isn't mine though. That was done by Darran Readman and Jonathan. Here are some shots from Jeep Thrills. I worked as Lead and Environment Artist. But most of them are mine.

robinball.co.uk robinball.co.uk

Robin Ball Drawing

http://robinball.co.uk/drawing.html

Here's a few drawings. I believe traditional art skills are very important in videogame. Art and I'm constantly surprised how many people in my position have little or no. Traditional art training or background. I've been through a fine art degree (sculpture. Mainly) and I think the formal training has really helped me.

robinball.co.uk robinball.co.uk

Robin Ball Architecture

http://robinball.co.uk/architecture.html

I like a bit of architecture. I'm particularly fond of classical architecture- gothic. Churches and so on. I'm also partial to a bit of Art Deco, which has had a bit of a. Resurgence in games in recent times. Bioshock had some wonderful Art Deco. It's often a disappointment to me to see that many videogame levels are simply. Decorated corridors, rather than being designed and built like real architecture. Hopefully this will change with the increasing amount of power in modern hardware.

robinball.co.uk robinball.co.uk

Robin Ball About Me

http://robinball.co.uk/About_me.html

I have been a professional 3D artist for about ten years. I mainly work on real-time 3D models for use in videogames, although I've also been. Involved in some rendered CG. For the last three years I've been working with Gamesauce Ltd as Lead Artist. For a. While before that I was working as a freelance artist. I recently worked as the sole artist on the DS game Emily's House for 505 Games. Also known as I Can Do It Mum: Doll's House. Before that I worked on:. Prism: Light The Way. For DS for Eidos,.

robinball.co.uk robinball.co.uk

Robin Ball Home

http://robinball.co.uk/index.html

Airly Major Update. I've been meaning to spend some time adding. Images from my last few projects and I've finally gotten around to it. I've added a new page-. For them as otherwise they'd be spread across. Many pages as I've worked in several areas on them. Also some of those pages are. I've also added a link to my. On each page. This is easier to update so I'm. Adding my work in progress to that rather than this site. It's mostly for my sculpting. Ago and I've got a few other things that I have to sort...

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Robin Ball Miscellaneous

http://robinball.co.uk/misc.html

Heres where things go if they don't fit in the other categories. Except there aren't many yet. More to come.

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Robin Ball Characters

http://robinball.co.uk/characters.html

My goal is to bring higher quality, more believable characters to videogames. Not. Just cartoon stereotypes (although of course there is a place for them), but hopefully. More rounded characters that can be empathised with more. I'm a big fan of stylised characters and rendering techniques as you can see in some. Of these pieces. I hope to get the chance to use more of these techniques in full. Games in the future.

robinball.co.uk robinball.co.uk

Robin Ball Work In Progress

http://robinball.co.uk/wip.html

Here are a few things that I'm currently working on. I've always wanted to work on a. Fantasy or horror game, but have never had the chance, so these themes are ones I. Like to explore in my spare time.

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Rob's Adventure In Golf

Sunday, 3 April 2011. 181 - Bitten By The Bug. Well, it has been five months since I updated this little corner of the web, the reason being it has been five months since I even looked at my bats (other than to move them out of the way when trying to get to stuff in the spare room that is). All that changed today though. I looked the part if nothing else. I removed the massive, fluffy kangaroo head cover from my driver incidentally, replacing it with the standard Mizuno one. Big coward. We learned later ...

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Rob's Adventures

An adventure is simply an inconvenience rightly considered. Wednesday, August 25, 2010. Loss of a Friend. I then moved away to South Africa after that last summer and we lost touch. Flash forward to a couple of weeks ago and i had been thinking of trying to reconnect with him, see what he was up to and see if he was still living in the city. Sadly i never acted on that thought. Its just a terrible thing to happen to such a young family. Posted by Rob at 9:47 AM. Monday, June 07, 2010. Maybe, but not today.

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Rob's Adventures In Sculpting

Rob's Adventures In Sculpting. Sunday, 5 July 2015. Well it's been a long time since I've worked on a sculpting project. Sorry for the long delay. I've been wanting to learn how to use the hard surface sculpting tools in Zbrush and learn a bit about texturing hard surface objects with Substance Designer and Painter. A Games Workshop Space Marine seemed like a good subject for these. Sunday, 7 April 2013. Here's a couple of renders of the Sontaran in a bright daylight setup. Monday, 1 April 2013. It's bee...

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Welcome to Robs Affordable Painting. In todays market, when selling your home, a good first impression will bring in home buyers. A fresh coat of paint can make a big impact on your homes curb appeal and put your home at the top of every buyers list. I have been a well established independent painting contractor since 2000 and have been in the painting business for over 20 years. I am also A accredited with the Better Business Bureau, serving South Eastern, Wisconsin. Customer Matching of Paint On-Site.

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KEYWORD KEYWORD mp;nbsp; KEYWORD KEYWORD. Used Vehicle Photo Gallery. Over 10 Years of Experience in the Tire Business! Your tires are a vital component of your car. Not only do they support the entire weight of your vehicle, they help your car grip the road surface, providing a smoother ride. Worn tires are unsafe, endangering all who travel in your vehicle. Here at Robs Affordable Tires II. For the best deals around. New and Used Tires. Used Vehicle Sales at Both Locations. We are Authorized Dealers of.

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Rob Sage Auctions | Country Style Auctions

News & Views. Welcome To Our New Website! Comments and Feedback Are Always Welcome! Very Busy Month Coming Up…Check Out Our Upcoming Auctions! Saturday Night Country Antique Auction Aug 15 2015. Country Antique Auction Saturday Night Aug 29 2015. March 26th, 2015. August 4th, 2015. Photo Gallery Aug 29 2015. Written by Rob Sage. August 12th, 2015. August 13th, 2015. Many More Photos To Post! To Return To Auction Listing CLICK HERE. Photo Gallery Aug 29 2015. Photo Gallery Spring Furniture Aug 9 15. Over ...