davidaam.blogspot.com
Dave's Neurons: August 2007
http://davidaam.blogspot.com/2007_08_01_archive.html
Programming, books, videogames, my life and other crazy things. Monday, August 20, 2007. En esta ocación quiero hablar de este pequeño proyecto que realice en el posgrado para la materia de Temas Selectos de Imagenes y Ambientes Virtuales con el tema de diseño y programación de videojuegos pero para resumir llamamos simplemente a la materia: Videojuegos. En la busqueda de información sobre juegos, xbox y XNA encontramos el juego Rocket Commander. Con una idea básica ahora necesitaba crear algunos assets.
glowybullets.blogspot.com
Glowy Bullets: Rocket Commander
http://glowybullets.blogspot.com/2007/05/rocket-commander.html
This blog is dedicated to my experiences in learning to work with Game development. Thursday, 03 May 2007. About this in his blog and I just want to reiterate it:. Is a well. interesting little game that, personally, I found pretty boring as far as gameplay is concerned. However, from a technical-learning-games-programming point of view it is a goldmine of useful information. The game was written by Benjamin Nitschke. And is free- with source code. Now I just gotta get my hands on Benjamin's book.
glowybullets.blogspot.com
Glowy Bullets: May 2007
http://glowybullets.blogspot.com/2007_05_01_archive.html
This blog is dedicated to my experiences in learning to work with Game development. Monday, 07 May 2007. Link of the day: http:/ sauerbraten.org/. Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube. Friday, 04 May 2007. Whoohoo. My first real model: a speed sign. I used a combination of Inkscape (to draw the initial idea), Milkshape3D (create the model), Unwrap3D (to do UV mapping) and Photoshop (to create textures). I figured out ho...
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