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John Grden | Unity3D Game Developer, WebGL Developer

Unity3D Game Developer, WebGL Developer

http://rockonflash.wordpress.com/

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John Grden | Unity3D Game Developer, WebGL Developer | rockonflash.wordpress.com Reviews
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John Grden | Unity3D Game Developer, WebGL Developer | rockonflash.wordpress.com Reviews

https://rockonflash.wordpress.com

Unity3D Game Developer, WebGL Developer

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1

Apples n’ More | John Grden

https://rockonflash.wordpress.com/apples-n-more

Unity3D Game Developer, WebGL Developer. 5 Seconds to Glory! Apples n’ More. Apples n’ More. Objective: Clear the board of the featured fruit before time expires! Tap for combos of fruit and slide your finger to pick up rows of coins while trying to stay ahead of the clock! Multipliers are your best friend as they help increase your score exponentially and put you past your friends and family in single, 2 and 4 player modes! Friends and family fun with 1, 2 and 4 player modes. Trackback ( 0 ).

2

Shell Shock | John Grden

https://rockonflash.wordpress.com/ipad-game-shell-shock

Unity3D Game Developer, WebGL Developer. 5 Seconds to Glory! Apples n’ More. Tweetmeme source= neoRiley only single=false] NEW ICE PLANET LEVELS COMING SOON! New versions of Shell Shock and Shell Shock LT have been submitted to the app store this evening for review! They should hopefully be available to you soon! Ice Planet levels coming soon. UPDATE 7/30/2010 –. The fixes for the controls and the new OpenFeint leaderboards is in “Review” officially on apple’s end! Hopefully it’ll be out today. Shell Sho...

3

Showing camera view frustrum in Scene view | John Grden

https://rockonflash.wordpress.com/2015/02/05/showing-camera-view-frustrum-in-scene-view

Unity3D Game Developer, WebGL Developer. 5 Seconds to Glory! Apples n’ More. Showing camera view frustrum in Scene view. We’ve been working on a 2D game in Unity3D and I’d written this a while back to show the view frustrum of the camera in the scene view and had been meaning to post it:. Yellow wireframe outlines view frustrum. Top is scene view, bottom is game view. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here. Address never made public). 5 Seconds to Glory!

4

Save Pinky! | John Grden

https://rockonflash.wordpress.com/save-pinky

Unity3D Game Developer, WebGL Developer. 5 Seconds to Glory! Apples n’ More. Will be back in the iOS store February 14th (just in time for Valentines day! Https:/ play.google.com/store/apps/details? New Balls and Ramps. Soccer ball with grass. Sterling ball with snow. Gold ball with Santa ramp. Beach ball with sand ramp. Save Pinky from the holes invading Pinky’s half-pipe home! How long can you keep Pinky alive? Tilt your device left or right to dodge the holes and tap the screen to jump! 7 Many optimiz...

5

5 Seconds to Glory! | John Grden

https://rockonflash.wordpress.com/iphone-game-5-seconds-to-glory

Unity3D Game Developer, WebGL Developer. 5 Seconds to Glory! Apples n’ More. 5 Seconds to Glory! 5 Seconds To Glory! Check out realtime scores from around the world. With 2 fingers, play as fast as you can for 5 seconds and see how you rank among 5 categories, including World Record Speeds! Are you the one with the pencil’s in math class going nuts on the cover of your geometry book? Do you tap so much that your wife and kids can’t even hear it anymore? Do you have natural speed and rhythm? THEN, go out,...

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professionalpapervision.wordpress.com professionalpapervision.wordpress.com

My Links | Professional Papervision3D Book

https://professionalpapervision.wordpress.com/my-links

These are places I commonly go to. Dorking around 3D in Flash. DAE, etc…. Pixel Particles and More. A Whiter Shade of Paper. Flex in a Week. This is the official Professional Papervision3D book blog site by Mike Lively. Flash Catalyst Lecture: livelyfbug.wordpress.com/2012/05/02/fla. Tweet tweet. 4 years ago. Listen to me live on Saturday! Tweet tweet. 4 years ago. HTML 5 Bonanza livelyfbug.wordpress.com/wp-admin/post. Tweet tweet. 4 years ago. Tweet tweet. 4 years ago. Tweet tweet. 4 years ago.

blog.infrared5.com blog.infrared5.com

Infrared5 Blog » Process

http://blog.infrared5.com/tag/process

Yeah, We Can Build That. The benefits to working in an Agile process. October 7th, 2013 by Jes Palmer. No Comments ». Posted in Emerging Technologies. Infrared5 Blog is powered by Wordpress.

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Infrared5 Blog » Game Development

http://blog.infrared5.com/category/game-development

Yeah, We Can Build That. UXFest and My Talk on Second Screen Experiences. October 11th, 2013 by Chris Allen. Last week I presented at a really well attended and inspiring conference here in Boston called UXFest. Run by design firm Fresh Tilled Soil. No Comments ». Kiwi Katapult Revenge Case Study by Intel. July 29th, 2013 by Adam Doucette. Earlier this year, Intel invited Infrared5 to compete in its. Ultimate Coder Challenge: Going Perceptual. No Comments ». Posted in Emerging Technologies. Last March, w...

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Infrared5 Blog » Infrared5

http://blog.infrared5.com/tag/infrared5

Yeah, We Can Build That. November 10th, 2015 by Paul Gregoire. Why on earth would anyone choose to rejoin a company where they previously worked? So to that end, here is a short checklist I used when making the decision:. 1 Do I enjoy my interactions with my teammates? 2 Do I have respect for them and their abilities? 3 Lastly, Infrared5 wanted to pay me to write code all day and work on Red5! Well that’s a no brainer–count me in! No Comments ». Posted in Emerging Technologies. No Comments ». As always, ...

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Infrared5 Blog » Blog Archive » An Artist’s Perspective On: From Paper to Pixels

http://blog.infrared5.com/2013/09/an-artists-perspective-on-from-paper-to-pixels

Yeah, We Can Build That. An Artist’s Perspective On: From Paper to Pixels. September 25th, 2013 by Rosie. Last week Infrared5 held the first annual ‘From Paper to Pixels’ (FP2P), an art show featuring ten pairings of traditional and new media artists, working collaboratively to create one-of-a-kind interactive experiences. I had the honor of experiencing the show as both an artist involved and an employee at Infrared5. Vine footage of collaboration. Fibers artist and longtime friend Sage Schmett.

matteley.wordpress.com matteley.wordpress.com

Stardust Particle Effects – X-Wing Demo – Matt Eley | Labs

https://matteley.wordpress.com/2009/10/21/stardust-particle-effects-x-wing-demo

Experiments in Unity and Flash. Best Of GDC – Level Design. Best Of GDC – Game Design. Best Of GDC – Tools & Technology. Unity 3D – Space Runner Game Demo. Stardust Particle Effects – X-Wing Demo. The aim of this demo was to update John Grden’s. Legendary Papervision3D X-Wing model – as seen in this classic papervision demo. 8211; and really bring it to life with some nice animated 3D particle effects. The demo combines Papervision3D. And the Stardust Particle Engine. October 21, 2009. Thanks a lot, Matt.

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Rock on little First-ies. Tuesday, January 14, 2014. New Year, New Resolutions! I've always been one for setting Resolutions for the New Year. Always nice to get a fresh start on things. Also love hearing the resolutions of young minds. Instead of weight loss and diets,. They usually involve candy eating, and more playing. Oh to be young again. Monday, September 30, 2013. You know those school years that just all fall. THIS is one of them. Such a sweet bunch of kiddos this year. For the month of October.

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John Grden | Unity3D Game Developer, WebGL Developer

Unity3D Game Developer, WebGL Developer. 5 Seconds to Glory! Apples n’ More. SoundCanvas Introduction – Managing Audio in Unity5. During the production of our internal game project at DreamSocket. The problem is, and has been for along time with Unity, how to manage a scene’s audio clips? This is where SoundCanvas comes in. Some of the features:. Easy to use API for controlling sound playback, use snapshots for transitions and globally manage your games audio. Change the target of an audio clip by simply...

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