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@Play Collected

A collection of John Harris' various columns, articles and other game-related writing. Tuesday, July 14, 2015. EXTRA: Satoru Iwata knew what roguelikes are. Mystery ******* games have their roots in old-school RPG titles, the type they often call 'roguelike' games. At the time, the tagline for the game claimed that it was a "game you could play a thousand times" and I think that I, for one, really did! There's certainly an element of 'spiritual training' to these games, isn't there? They're constructed i...

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@Play Collected | rodneylives.blogspot.com Reviews
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A collection of John Harris' various columns, articles and other game-related writing. Tuesday, July 14, 2015. EXTRA: Satoru Iwata knew what roguelikes are. Mystery ******* games have their roots in old-school RPG titles, the type they often call 'roguelike' games. At the time, the tagline for the game claimed that it was a game you could play a thousand times and I think that I, for one, really did! There's certainly an element of 'spiritual training' to these games, isn't there? They're constructed i...
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2 iwata
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8 pixel
9 heavy axe
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@Play Collected | rodneylives.blogspot.com Reviews

https://rodneylives.blogspot.com

A collection of John Harris' various columns, articles and other game-related writing. Tuesday, July 14, 2015. EXTRA: Satoru Iwata knew what roguelikes are. Mystery ******* games have their roots in old-school RPG titles, the type they often call 'roguelike' games. At the time, the tagline for the game claimed that it was a "game you could play a thousand times" and I think that I, for one, really did! There's certainly an element of 'spiritual training' to these games, isn't there? They're constructed i...

INTERNAL PAGES

rodneylives.blogspot.com rodneylives.blogspot.com
1

@Play Collected: May 2015

http://www.rodneylives.blogspot.com/2015_05_01_archive.html

A collection of John Harris' various columns, articles and other game-related writing. Tuesday, May 26, 2015. International Roguelike Developers Conference, Atlanta GA. It's looking like I'm going to be at the International Roguelike Developers Conference in Atlanta, GA, USA this coming weekend! I got back in touch too late to do any presenting, but I should be there. If you're going to be there too, you'll know me as the guy with absurd amounts of hair and wearing a Cthulhu shirt. Saturday, May 16, 2015.

2

@Play Collected: August 2010

http://www.rodneylives.blogspot.com/2010_08_01_archive.html

A collection of John Harris' various columns, articles and other game-related writing. Tuesday, August 31, 2010. What I've Been Working On: Mayflight. My secret project, a procedural exploratory game for YoYoGames' summer competition, is ready to show the world. It is called Mayflight. Also, the powerup/map dynamic isn't the Russian nesting doll setup of ever-increasing exploration spheres made available by finding new equipment. Instead your character, Aurora the fairy, is weak in ability at the sta...

3

@Play Collected: October 2010

http://www.rodneylives.blogspot.com/2010_10_01_archive.html

A collection of John Harris' various columns, articles and other game-related writing. Wednesday, October 13, 2010. Play 75: And now, more Dungeon Crawl. Subscribe to: Posts (Atom). The first ebook collection of @Play is out on itch.io. Over 700 pages and nearly 70 columns both classic and new, all for just $9.99! If you want to contribute or donate to the sustenance of the column (like, oh, enabling me to review more console roguelikes), I get 90% of the purchase price of the itch.io versions, and.

4

@Play Collected: April 2015

http://www.rodneylives.blogspot.com/2015_04_01_archive.html

A collection of John Harris' various columns, articles and other game-related writing. Tuesday, April 28, 2015. EXTRA: Bay12 Games (of Dwarf Fortress) has a Patreon. Extra thing for people reading this, Bay12 Games, half of which is the amazing Tarn Adams (who I interviewed before for Gamasutra) has started a Patreon. To help secure the future of Dwarf Fortress. It is a worthy goal I believe: I feel strongly that DF is one of the most important games of our generation. Sunday, April 26, 2015. The core id...

5

@Play Collected: @Play 82: The Talks of the International Roguelike Developers Conference US, 2015

http://www.rodneylives.blogspot.com/2015/06/play-82-talks-of-international.html

A collection of John Harris' various columns, articles and other game-related writing. Tuesday, June 30, 2015. Play 82: The Talks of the International Roguelike Developers Conference US, 2015. One month ago was the first annual (we hope! US metting of the IRDC, The International Roguelike Developers Conference, organized this year by Todd Page! I was on hand (slightly incognito - if you were there I was the one who looked the most like Cousin Itt. Ultima Ratio Regnum's page on the Euro IRDC. For Sunday's...

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Roguelike Celebration - What are roguelikes?

https://roguelike.club/roguelikes.html

Roguelike Celebration @ @. Roguelike games ( Wikipedia. Are intricate and fun computer games that have a history back to 1980 — and they've influenced many games along the way (including Diablo, Spelunky, and Dwarf Fortress). The most famous roguelike is probably Nethack. Which looks like this:. Find out more about roguelikes:. A definition of roguelikes. Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games. A book by David Craddock. Organized by Darren Grey.

hilbertthm90.wordpress.com hilbertthm90.wordpress.com

Extrapolating Meaning from Ashbery’s “The System” Part 1 – A Mind for Madness

https://hilbertthm90.wordpress.com/2015/08/05/extrapolating-meaning-from-ashberys-the-system-part-1

A Mind for Madness. Musings on art, philosophy, mathematics, and physics. Extrapolating Meaning from Ashbery’s “The System” Part 1. I’ve brought up John Ashbery a few times in previous posts. Over the past year, I’ve read his fifth book of poems entitled. The above technique is why I’ve spent so much time with his work. “The System” in particular often evoked a strange sense that I had thought these exact thoughts, but they couldn’t be expressed. Then I would read some bit...And is what started my fascin...

hilbertthm90.wordpress.com hilbertthm90.wordpress.com

Why Play Roguelikes? – A Mind for Madness

https://hilbertthm90.wordpress.com/2014/06/11/why-play-roguelikes

A Mind for Madness. Musings on art, philosophy, mathematics, and physics. In the past I’ve written. Video games as an important experience for people who value art. In honor of junethack. A month-long NetHack tournament, I want to defend roguelike games in general, and NetHack in particular, as a means of providing an experience that is difficult to get from most art. I should first tell you what a roguelike game is. Roughly speaking it is a game that reproduces a few of the key innovations from Rogue.

hilbertthm90.wordpress.com hilbertthm90.wordpress.com

hilbertthm90 – A Mind for Madness

https://hilbertthm90.wordpress.com/author/hilbertthm90

A Mind for Madness. Musings on art, philosophy, mathematics, and physics. On Experiencing Bon Iver at 20. Bon Iver announced a new album to be released later this year. I thought I’d take some time to reflect on what it was like to hear his first album when I was twenty. Before Bon Iver, the scene consisted of bands like Arctic Monkeys, TV on the Radio, Radiohead, Arcade Fire, Of Montreal, Animal Collective, etc. If you haven’t heard of some of these, they have big, highly-processed sounds....The story b...

hilbertthm90.wordpress.com hilbertthm90.wordpress.com

Should Roguelikes be Winnable? – A Mind for Madness

https://hilbertthm90.wordpress.com/2015/07/26/should-roguelikes-be-winnable

A Mind for Madness. Musings on art, philosophy, mathematics, and physics. Should Roguelikes be Winnable? A topic that I’ve been thinking about recently has to do with balancing roguelikes. If you haven’t heard the term balance before, it basically refers to making a game fair through adjusting values: enemy health, enemy strength, items you find, your health, your strength, and so on. The game cheated you somehow, and many players quit various roguelikes before getting better for exactly this reason.

roguelike.club roguelike.club

Roguelike Celebration - Talks

https://roguelike.club/schedule.html

Roguelike Celebration @ @. Videos are on the Internet Archive. Tarn and Zach Adams. The creators of Dwarf Fortress. Ken Arnold, Michael Toy, and Glenn Wichman. All of the original developers of Rogue. Robert Au and Erik Osheim. Members of the Angband dev team. Creator of Tracery and loads of generative art. Developer of Dungeon Crawl: Stone Soup. Creator of Cogmind and rexpaint. Designer of Caves of Qud. Author of @Play, a column about roguelike games. Creator of Kingdom of Loathing. Author David L. ...

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@Play Collected

A collection of John Harris' various columns, articles and other game-related writing. Tuesday, July 14, 2015. EXTRA: Satoru Iwata knew what roguelikes are. Mystery Dungeon games have their roots in old-school RPG titles, the type they often call 'roguelike' games. At the time, the tagline for the game claimed that it was a "game you could play a thousand times" and I think that I, for one, really did! There's certainly an element of 'spiritual training' to these games, isn't there? They're constructed i...

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