roguelike.club
Roguelike Celebration - What are roguelikes?
https://roguelike.club/roguelikes.html
Roguelike Celebration @ @. Roguelike games ( Wikipedia. Are intricate and fun computer games that have a history back to 1980 — and they've influenced many games along the way (including Diablo, Spelunky, and Dwarf Fortress). The most famous roguelike is probably Nethack. Which looks like this:. Find out more about roguelikes:. A definition of roguelikes. Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games. A book by David Craddock. Organized by Darren Grey.
hilbertthm90.wordpress.com
Extrapolating Meaning from Ashbery’s “The System” Part 1 – A Mind for Madness
https://hilbertthm90.wordpress.com/2015/08/05/extrapolating-meaning-from-ashberys-the-system-part-1
A Mind for Madness. Musings on art, philosophy, mathematics, and physics. Extrapolating Meaning from Ashbery’s “The System” Part 1. I’ve brought up John Ashbery a few times in previous posts. Over the past year, I’ve read his fifth book of poems entitled. The above technique is why I’ve spent so much time with his work. “The System” in particular often evoked a strange sense that I had thought these exact thoughts, but they couldn’t be expressed. Then I would read some bit...And is what started my fascin...
hilbertthm90.wordpress.com
Why Play Roguelikes? – A Mind for Madness
https://hilbertthm90.wordpress.com/2014/06/11/why-play-roguelikes
A Mind for Madness. Musings on art, philosophy, mathematics, and physics. In the past I’ve written. Video games as an important experience for people who value art. In honor of junethack. A month-long NetHack tournament, I want to defend roguelike games in general, and NetHack in particular, as a means of providing an experience that is difficult to get from most art. I should first tell you what a roguelike game is. Roughly speaking it is a game that reproduces a few of the key innovations from Rogue.
hilbertthm90.wordpress.com
hilbertthm90 – A Mind for Madness
https://hilbertthm90.wordpress.com/author/hilbertthm90
A Mind for Madness. Musings on art, philosophy, mathematics, and physics. On Experiencing Bon Iver at 20. Bon Iver announced a new album to be released later this year. I thought I’d take some time to reflect on what it was like to hear his first album when I was twenty. Before Bon Iver, the scene consisted of bands like Arctic Monkeys, TV on the Radio, Radiohead, Arcade Fire, Of Montreal, Animal Collective, etc. If you haven’t heard of some of these, they have big, highly-processed sounds....The story b...
hilbertthm90.wordpress.com
Should Roguelikes be Winnable? – A Mind for Madness
https://hilbertthm90.wordpress.com/2015/07/26/should-roguelikes-be-winnable
A Mind for Madness. Musings on art, philosophy, mathematics, and physics. Should Roguelikes be Winnable? A topic that I’ve been thinking about recently has to do with balancing roguelikes. If you haven’t heard the term balance before, it basically refers to making a game fair through adjusting values: enemy health, enemy strength, items you find, your health, your strength, and so on. The game cheated you somehow, and many players quit various roguelikes before getting better for exactly this reason.
roguelike.club
Roguelike Celebration - Talks
https://roguelike.club/schedule.html
Roguelike Celebration @ @. Videos are on the Internet Archive. Tarn and Zach Adams. The creators of Dwarf Fortress. Ken Arnold, Michael Toy, and Glenn Wichman. All of the original developers of Rogue. Robert Au and Erik Osheim. Members of the Angband dev team. Creator of Tracery and loads of generative art. Developer of Dungeon Crawl: Stone Soup. Creator of Cogmind and rexpaint. Designer of Caves of Qud. Author of @Play, a column about roguelike games. Creator of Kingdom of Loathing. Author David L. ...
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