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Running on Empty

The few things I know, I like to share.

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Running on Empty | roecode.wordpress.com Reviews
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The few things I know, I like to share.
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Running on Empty | roecode.wordpress.com Reviews

https://roecode.wordpress.com

The few things I know, I like to share.

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1

2008 December 17 « Running on Empty

https://roecode.wordpress.com/2008/12/17

The few things I know, I like to share. XNA GameEngine Development Series. XNA Framework GameEngine Development. (Part 20, Plug-in Manager). Welcome to Part 20 of the XNA Framework GameEngine Development series. This is the first article of my new game engine series Roe3. This article will focus on creating a plug-in architecture for game components and managers. Creating the plug-in socket. Xml version=1.0 encoding=utf-8? Simply remove the component from the config. Namespace RoeEngine3.Managers { [...

2

WPF ProgressBar and Long Running Processes « Running on Empty

https://roecode.wordpress.com/2009/01/23/wpf-progressbar-and-long-running-processes

The few things I know, I like to share. XNA GameEngine Development Series. WPF ProgressBar and Long Running Processes. Calling Long Running Processes. Open the Progressbar Window. ThreadStart ts = delegate { / DO LONG RUNNING PROCESS HERE! Dispatcher.BeginInvoke(DispatcherPriority.Normal, (EventHandler) delegate { / Do Cleanup Process HERE! Null, null); }; ts.BeginInvoke(null, null);. Thank you Linda for your comments and reminder of subjects I have yet to post. January 23, 2009. 4 Comments ». You are co...

3

roecode « Running on Empty

https://roecode.wordpress.com/author/roecode

The few things I know, I like to share. XNA GameEngine Development Series. Model-View-ViewModel (MVVM) – Part 1. I have been working with MVVM for about a year now as part of work related projects. For the larger portion of my career I have focused on Model View Controller or Model View Presenter schemas for user interface. However, after learning as much as possible about MVVM from experts around the web, I have adopted it as my primary method UI implementation. So what is MVVM? July 22, 2011. I am stil...

4

Still Alive « Running on Empty

https://roecode.wordpress.com/2011/07/22/still-alive

The few things I know, I like to share. XNA GameEngine Development Series. I am still around, been working on some personal projects. I have neglected to look at this blog for a long time, I had no idea that anybody would actually enjoy reading. I am writing some new articles demonstrating designer support for a WPF like interface in XNA. However, for now I have a few Model-View-View Model articles for a series to put together. I appreciate the comments and feedback. July 22, 2011. Enter your comment here.

5

XNA GameEngine Development Series « Running on Empty

https://roecode.wordpress.com/xna-gameengine-development-series

The few things I know, I like to share. XNA GameEngine Development Series. XNA GameEngine Development Series. Review of articles in this series. Part 1, Engine Base Classes, Helpers and EngineManager. Part 2, FpsCounter:GameComponent. Part 3, Test Driven Development (TDD). Part 4, ShaderManager:GameComponent, Effect Code Generator. Part 5, TextureManager:GameComponent. Part 6, Input:GameComponent. Part 7, ScreenManager:GameComponent and GameScreens. Part 8, Multi-Threading GameComponents. Part 16, Skydome.

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bittermanandy.wordpress.com bittermanandy.wordpress.com

XapParse, five years on | Pandemonium

https://bittermanandy.wordpress.com/2013/08/13/xapparse-five-years-on

August 13, 2013. XapParse, five years on. 8212; bittermanandy @ 10:06 pm. Aaargh, I just lost my post… so I’m writing it again… here’s the short and slightly-pissed-off version. About five years ago I wrote a bit of C# code for parsing XAP format XACT files, for use (for example) in an XNA build process. I called it XapParse, and made it available on CodePlex. But whether anyone uses it or not, it was still pretty terrible and had my name on it and it was keeping me awake at night. So I rewrote it. Hi Th...

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: Ground control to Major Tom

http://graphicsrunner.blogspot.com/2010/05/ground-control-to-major-tom.html

Delusions of graphics programming and other ramblings. Wednesday, May 5, 2010. Ground control to Major Tom. Wow, it’s been over a year since the last post on volume rendering! I must sound like a broken record. Anyhow, I’ve had time to fix a couple of bugs with the last installment in the past couple of weeks and it should be coming online pretty soon. So why have I been absent lately? 8211; and pretty slick game play ideas. Subscribe to: Post Comments (Atom). Follow me on Twitter. Kitchen Island Table D...

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: July 2009

http://graphicsrunner.blogspot.com/2009_07_01_archive.html

Delusions of graphics programming and other ramblings. Thursday, July 30, 2009. Water in Your Browser. Recently I’ve been playing around with O3D. If you don’t know, O3D is Google’s new browser graphics API. It enables you to develop 3d interactive applications that run inside a browser window (and quite easily mind you). In fact it rivals XNA on getting an app up and running quickly. Click the picture to have a go! If you’re interested in the max file or source you can get both here:. Links to this post.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: Instant Radiosity with Optix

http://graphicsrunner.blogspot.com/2011/03/instant-radiosity-with-optix.html

Delusions of graphics programming and other ramblings. Saturday, March 19, 2011. Instant Radiosity with Optix. I've been working on a new sample for the past few days, Instant Radiosity using Optix and DirectX. I should have a writeup and sample in the coming week. Here’s a few shots with the obligatory cornell and sponza scenes. Im looking forward to that writeup, the results have cetainly gotten me interested :). March 21, 2011 at 6:11 AM. Subscribe to: Post Comments (Atom). Follow me on Twitter.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: Animating Water Using Flow Maps

http://graphicsrunner.blogspot.com/2010/08/water-using-flow-maps.html

Delusions of graphics programming and other ramblings. Tuesday, August 3, 2010. Animating Water Using Flow Maps. Last week I attended SIGGRAPH 2010, and among the many good presentations, Valve game a talk on the simple water shader they implemented for Left For Dead 2 and Portal 2. So on the plane ride back from LA, I whipped up this little sample from what I could remember of the talk. Edit: You can find the talk here: http:/ advances.realtimerendering.com/s2010/index.html. Using The Flow Map. Phase0 =...

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: Instant Radiosity using Optix and Deferred Rendering

http://graphicsrunner.blogspot.com/2011/03/instant-radiosity-using-optix-and.html

Delusions of graphics programming and other ramblings. Monday, March 28, 2011. Instant Radiosity using Optix and Deferred Rendering. This comes a little later than I wanted, I hadn’t factored in Crysis 2 taking up as much of my time as it did last week :-). I’ve been using Nvidia’s Optix raytracing API. Http:/ nvidia.fullviewmedia.com/siggraph2010/04-dev-austin-robison.html. Http:/ graphics.cs.williams.edu/papers/OptiXSIGGRAPH10/. Instant radiosity() { / get our random seed. Launch dim.x, ( ( float.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: May 2010

http://graphicsrunner.blogspot.com/2010_05_01_archive.html

Delusions of graphics programming and other ramblings. Thursday, May 6, 2010. Volume Rendering 202: Shadows and Translucency. Finally, here is the last sample on volume rendering. It’s only taking me a year to get around to finishing it. Is anyone even visiting this page anymore? I’d better post this for my sanity anyhow. Left: no depth prepass. Right: depth prepass. There isn’t much to say here. The sample below uses variance shadow mapping. Well, there it is. Anticlimactic wasn't it? Links to this post.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: March 2011

http://graphicsrunner.blogspot.com/2011_03_01_archive.html

Delusions of graphics programming and other ramblings. Monday, March 28, 2011. Instant Radiosity using Optix and Deferred Rendering. This comes a little later than I wanted, I hadn’t factored in Crysis 2 taking up as much of my time as it did last week :-). I’ve been using Nvidia’s Optix raytracing API. Http:/ nvidia.fullviewmedia.com/siggraph2010/04-dev-austin-robison.html. Http:/ graphics.cs.williams.edu/papers/OptiXSIGGRAPH10/. Instant radiosity() { / get our random seed. Launch dim.x, ( ( float.

graphicsrunner.blogspot.com graphicsrunner.blogspot.com

Graphics Runner: Prey 2 Teaser Trailer

http://graphicsrunner.blogspot.com/2011/03/prey-2-teaser-trailer.html

Delusions of graphics programming and other ramblings. Tuesday, March 15, 2011. Prey 2 Teaser Trailer. Human Head has been keeping me busy since I've been working there and I can finally say why: Prey 2. The game was announced on Monday :) Here's the Prey 2 teaser trailer:. Http:/ www.g4tv.com/videos/51782/Prey-2-Debut-Trailer- -Exclusive-Premiere/. From what I have heard you are working on idTech5 right? Nice teaser and now I woul like to see the game :). March 16, 2011 at 3:40 AM. I loved Prey 1! Micha...

bittermanandy.wordpress.com bittermanandy.wordpress.com

Efficient Development – part two | Pandemonium

https://bittermanandy.wordpress.com/2008/07/28/efficient-development-part-two

July 28, 2008. Efficient Development – part two. Filed under: Games Development. 8212; bittermanandy @ 7:26 pm. Of the Efficient Development mini-series, I talked about the importance of providing a simple set of boolean switches that can be set up and used with an absolute minimum of effort, to gain the absolute best possible use of your development time. I also showed how my Kensei.Dev library reduces the effort involved in setting such options up, to basically one line of code. We must be GPU bound.

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Sunday, December 18, 2011. Oh wait, that's what I wrote on the last post. Oh well, ditto! It seems like we are on pace to only updated our web site about every six months. such is life. Getting our kids out the door to school, ourselves to work each day and home in time for basketball or soccer or boy scouts nearly every night, well let's just say the weeks fly by! Best to you and your loved ones in 2012! Roe 2011 Holiday Postcard. Scarlett and Gates on Camelback Mountain. In Scottsdale, AZ. And show a f...

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Running on Empty

The few things I know, I like to share. XNA GameEngine Development Series. Model-View-ViewModel (MVVM) – Part 1. I have been working with MVVM for about a year now as part of work related projects. For the larger portion of my career I have focused on Model View Controller or Model View Presenter schemas for user interface. However, after learning as much as possible about MVVM from experts around the web, I have adopted it as my primary method UI implementation. So what is MVVM? July 22, 2011. I am stil...

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