roelsanchez.net
Roel Sanchez Sound Design Portfolio
http://www.roelsanchez.net/Interactiveaudio_HTML5InteractiveMusic1.0.html
HTML5 Interactive Music System. Please Wait. Loading. Once the audio has loaded, press the play button to start the music system. Once the system is in play-mode, use the state play buttons to switch between music states. State transition in process. The development process for the player included:. Music composition and sound design via Ableton Live. Programming of music system using HTML5, CSS, Javascript, JQuery and Buzz.
roelsanchez.net
Roel Sanchez Sound Design Portfolio
http://www.roelsanchez.net/Interactiveaudio_WATR.html
Water Aloft the Ridge. Contributions/Role in Water Aloft the Ridge (WAtR). Manage operations and projects for the Interactive Arts and Media Sound Department (Columbia College Chicago). Development of audio pipline and team workflow. Creation of SFX and music using Adobe Audition, Pro Tools 9-10 and Ableton Live. Programming audio tools, plug-ins and custom debugging scripts in Unity. Unity Editor Real-time mixing system. Footstep and player interaction audio system. Localization of Voice-overs to Spanish.
roelsanchez.net
Roel Sanchez Sound Design Portfolio
http://www.roelsanchez.net/About.html
Roel Sanchez is a sound designer based in Chicago, Illinois. Fueled by relentless dedication and creativity, he aspires to work professionally with audio for games. With a degree in chemistry, his technical background allows him to focus and critically analyze the subtle details of soundscapes. From the creation of a sound to its implementation in visual media, Roel is involved with every audio aspect of a project.
roelsanchez.net
Roel Sanchez Sound Design Portfolio
http://www.roelsanchez.net/Portfolio.html
Sound design for concept art, radio and narratives. Audio Implementation, middleware and programming. Video, film and game trailers.
roelsanchez.net
Roel Sanchez Sound Design Portfolio
http://www.roelsanchez.net/Interactiveaudio_SR4.html
Contributions/Role in Saints Row IV. Core areas of responsibility. Core Technology Group (CTG) - Tools and workflow improvements during production. Animations - Asset management and implementation. Radio - Content curation, implementation and tools development. Stability - Point for Wwise middleware audio asset orangization, bussing, bug fixing and optimizations. Audio design, VO processing and music editing using Ableton Live, Reaper, and Sony Sound Forge. Mission audio scripting in Lua.
roelsanchez.net
Roel Sanchez Sound Design Portfolio
http://www.roelsanchez.net/index.html
You have arrived at my portfolio web page. This site is intended to give you a sense of my work as a sound designer and provide a summary of relevant experience and education. Please feel free to contact me with any inquiries you may have. Saints Row IV DLC: How the Saints Save Christmas. DLC Released - Audio design, stability and bug fixing extraordinaire. MIGS 2013 Audio Session. Presented technical audio talk at the Montreal International Games Summit. Saints Row IV - Launched. Water Aloft The Ridge.